Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
After two and a half years of development and thousands of commits made by dozens of contributors, the Battle for Wesnoth development team is proud to announce the availability of version 1.18.0 on...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
As mentioned in the Wesnoth 1.14.4 release announcement, all previous Wesnoth versions including Lua scripting support are affected by a security vulnerability which potentially allows a malicious party to execute arbitrary code through the Lua engine by using specially-crafted code in...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Well adding the external dependencies and installing boost almost have me there. I feel building boost I am missing a step since libboost_bzip2-vc140-mt-1_65_1.lib is not being built. I have looked at Boost's website and can't find the exact user_config.jam file to use to set the directive which...
I'm trying again to compile and run Wesnoth from sources in CLion with cmake in macOS (I tried last year and I failed: ), while I was compiling I got this errors:
Hi, im recently update my fedora to version 26 and wesnoth auto upgrade to 1.13.8. Why the official repos in fedora 26 have the development version? I think it must be a mistake. All other OS still in stable version, the official webpage says 1.12 is the stable releace. And there is no people in...
I updated the Mac Compile Stuff today to include newer dependencies and header files. (This has been long overdue, and I apologize for the lengthy delay.)
As always, if you are looking to build Wesnoth on the Mac, you will need to download this from SourceForge in addition to downloading or...
Last year, we released a proposal detailing plans to allow the use of Creative Commons licenses in mainline and on the add-ons server. The topic generated much heated debate, and sadly it was put on the back burner for awhile. We're happy to announce we are finally actively implementing some of the...
After much hard work over the last four months, 1.13.7 is here! This will likely be the last main release of the 1.13 series; we're expecting 1.13.8 to be the first of the 1.14 release candidates (1.14. RC1). This might change, though.
This release introduces a huge number of changes and updates to the UI. Until now, different areas of the game have used different UI toolkits, resulting in varying presentation and aesthetics across the game. We've been working hard over the past two months to...
Hi guys. So I need some help from the community in updating my version of Battle for Wesnoth. Unfonturnately, as evidenced by my username, I have no idea what I'm doing. Everytime an update has come out I've had to download it, but because I don't know how to update the game, I've stuck to playing...
Hi all, I'm new to Wesnoth. I'm going to learn and write Wesnoth AI, so I tried to compile the master 8cf7bb8 on my own. Unfortunately I'm failed after three days' try, so I'm asking you guys for help.
I'm using Sierra Mac OS and XCode 8.1, and I install all dependences mentioned in INSTALL...
This release features several design tweaks to the UI, most noticeably a new font (Lato) and a new design for the loading screen, along with many smaller improvements. Feedback is appreciated. As usual, we've been working hard to squash as many bugs as we can. There...
I am using Windows 8.1. I am not sure where to post this topic so I shall post it here.
I would like to apologise if it caused any inconveniences to the team.
I would like to bring up the fact that I have been using Wesnoth 1.12.0 and have stopped for a few months due to studies....
Well, I was curious about how the wesnoth2 mechanics actually works and decided to (try to) compile it.
I have managed to successfully compile the anura engine, but whats next? do I simply copy the wesnoth2-master files into the enignes folder?
This is being released as 1.13.4, as unfortunately, a crash-inducing bug was discovered mere hours after tagging 1.13.3.
Since the 1.13.2 release back in December, our team, especially Aginor, has been working hard on a major framework change: switching to SDL 2. This allowed...
On Arch Linux, after creating a fresh/clean local clone of the git repository and going through the normal cycle of installing the dependencies, the -dev branch of wesnoth compiles and seems to work.
I noticed a couple things I wanted to comment upon. I checked the bug tracker and forums and...
I came across this article on ars technica on Sourceforge. I am unsure whether this is better posted here or elsewhere.
I just figured that this might be of some interest given that Wesnoth is also on there. I don't know enough about such things to give comment. The article's title is SourceForge...
I'd like to start helping in coding Battle for Wesnoth. I downloaded the source from the git repository and I tried to compile it... I have already downloaded the dependences and I configured the correct path to libraries in CMakeCache. But when i try to compile the code, the linker gives...
In order to start editing Wesnoth source code, I have tried to compile it. I had no problem if I compile Wesnoth without the Test option in CMake, but when I perform the same action with Test option enabled I get the following error:
This is a maintenance release for the stable 1.12.x series, and it is fully compatible with previous releases in the series. As is the norm for updates to a stable series, this version delivers an assortment of bug fixes and other minor improvements in various...
Hello
I've followed theese instructions (got the most recent c:b 16.01, 32-bit tdm-gcc 5.1.0 and the developement source package (1.13.2) from official download page ). After successful build (there were some warnings related to unused variables) without any changes to the source code and the...
Like this one
I make a portable(or called relocatable or green or generic) verion of wesnoth of 1.12.5 version, the latest stable version for Linux
If you want to experience the latest stable version of Wesnoth but you dont use Ubuntu or you dont want to compile it, please have a try.
It has been an eventful six months since the previous development release, and as the year is coming to a close, we thought you would appreciate another slew of features and fixes right in time for the holidays! This time, our development team has worked hard...
I uploaded the portable version of Wesnoth v1.13.1 and v1.12.4. Just download for free if you need. They are green softwares (portable applications) built by me. You don't have to install, compile or build. Just unzip and run wesnoth directly. So convenient!
Hello, I recently got a new tablet, and was wondering if Wesnoth would ever be ported to android. I found some ports on the app store, but one of them cost four bucks (for an free game?!?) and the other one wouldn't open when I installed it.
This second release in the 1.13.x development series primarily delivers bug fixes over 1.13.0, as well as a few content creation-oriented features. It also contains the same fixes and improvements found in version 1.12.4 , including its security fixes — thus,...
Hello everyone. If you want to play Wesnoth on Ubuntu 14.04 LTS, or something very similar, you simply have to open a terminal (try control + t) and use this lines:
(adding keys)
(this one will add getdeb to your sources.list, so you can install Wesnoth AND other games in Ubuntu 14.04 LTS)...
I am having a couple of issues at the moment. I originally got into Wesnoth a long time ago via the add on The High Seas by Bob_The_Almighty. I recently got back into the game and am trying to obtain the mp map. The add on is for an older version and I found a place to download it online as an BZ2...
Could anyone please tell me if it's possible to install the latest version on Windows 7 64-bitn and if it is, how?
I downloaded the latest version and extracted it with Winzip to a folder of its own, but when i then click on the 'INSTALL' file i get asked what programme i'd like to use to open...
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