Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Currently, when a unit dies, the death event executes, then the unit on the hex the dying unit was on is removed. This means that if that unit is teleported, it ends up alive with negative HP. Also, if it's replaced with another unit, that unit will be removed.
I understand that the GCC 2.9x isn't support for Wesnoth if I read it correct in the past. It's reason I put this bug report in here instead report in Savannah. However, since Wesnoth 0.7.10 and 0.7.11, I am not able to get it compiles on FreeBSD 4.x with GCC 2.9x.
Since I began playing BfW ( then in version 0.7.8 ), I have noticed two serious bugs while playing on devsrv.wesnoth.org that I submitted today on Savannah :
1) In version 0.7.10 on MacOS X 10.3.4 ( maybe in earlier versions, but I am not sure of it ), when I make a game, I can't hear the other...
Well.. I think the topic says it all. All of the mirrors I tried gave an error (that they didn't have the file), and after a couple of times I gave up.
It is possible one or more of the mirrors work, but I don't know which one.
Off topic --
I am really attached to the old map, but I think I'll get used to it. What I liked about the old map is that you had a better sense of geography because you could see the whole continent. Could there be a way to use both (like how the Orcs campaign...
Short story: If loading Wesnoth on a W98 system msvcp60.dll is needed. It's on XP. I don't know about anything in between. Should that be mentioned or be available when downloading the Win version?
I just downloaded the new wesnoth version for windows and when i went to install it an error message came up that said, the set up files are corrupted obtain a new copy of the program. I tried to download the files again but i got the same message.
Bug in terrain drawing
When an edge-of-map terrain has villages next to it, it goes haywire. Observed in Wesnoth 0.7.11. Can be duplicated easily, play the Undead Campaign up to level three and take a look at the three villages in the top.
I'm having trouble geting two scenarios to install properly in Mac OS X.
Flight to Freedom and Delfador's Memoirs don't seem to install properly for me. FtF sets itself up properly with its own directory in the scenarios directory, but doesn't appear in the campaigns menu.
Delfador's Memoirs sets...
I've searched both this forum and the Gentoo forum (my distro) for my problem and haven't found the answer so hopefully I won't be embarrassed when someone points out my answer and tells me to RTFM. :)
Anyway, my problem is this...
When Wesnoth starts, the music will begin playing but all I get...
Hi there. I'm a relative n00b to Linux, but not enough to not being able to compile from source (usually ;) ).
So I downloaded Wesnoth. Need libraries ? No problem. Installed the latest stable version of the SDL libs. Then I installed Wesnoth. Everything went smoothly. Now let's ROCK....
I just finished a multiplayer game on the map Blood Bath (Downloadable in the scenario and campaign dev. forum) and I noticed some odd behavior. The yellow AI (Northerners) tried to send Nagas at Red, but there was cave wall all round the land except in a one hex wide hole on every peninsula. They...
I have a strange error. It seems that when I'm running in full-screen mode after 5 minutes the screen will go blank and I get a no signal message on my monitor. No key command changes it, but the game is still running. I can fix it by toggling the full screen mode off and then back on again, but it...
When I try to run the 0.7.10 .EXE an error pops up saying it is corrupted, I have downloaded it a couple of times and it always says it is corrupted. Is it because I'm on Windows 98?
Keeps with no castles/encampments attached aren't displayed correctly. I don't think they're displayed at all. See the 'Crelanu's Book' level in particular.
The keystrokes windows is two statically designed. I use french translation and the two button is bigger than expected (and than the size they're designed for english) so they are displayed over/under scrollbar and texts.
1. open main menu
2. display list of units
3. close list
4. main menu pop-up was opened
5. click somewhere => main menu is closed
6. main menu reopened (two time more, three time total)
Also, a little feature request : a shorcut for units list window.
I opened the load game dialog then closed it. Little floating windows showed up showing bits of saved game information.. level, difficulty, date/time, etc.
See attached screen shots.
Also, I was looking at the new preferences menu and clicked on video...
After I rescued Gweddry and killed a few bats, be move up to the next cell. Gwerdy went in, and I got a dialog box, but there is no unit in the cell. the dialog box also has no unit name.
So, they must have captured in to Dacyn, Oweac, and me. Well, , follow me, we have to get out of this...
i hosted a game
i clicked on the drop down list under players
i clicked on player 3 and chose my name so i could be player 3 instead of player 1
my name stuck also on player 1 and i could not remove it
needless to say, being player 1 and 3 at the same time didnt let other people choose a player and...
Today I downloaded the 0.7.10 Source, and compiled it on OS X 10.3.4, without any problem. The game worked fine.
Later I saw on the download page that there was a 0.7.10 binary for OSX. So I downloaded it, opened it, and replaced all the old files (from the 0.7.9 binary) with the new ones.
The...
Wesnothd on devsrv has been crashing lately. To find root cause to this we had to disable auto-restarting of wesnothd so we can debug why it crashes (we are running wesnothd under gdb for now). One bug has been found and fixed (in CVS HEAD). To ease the pain of...
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