Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I just upgraded to windows xp service pack 2, now wesnoth will not run in full screen mode. It seems to be sending a vertical or horizontal refresh rate that is too high for my monitor. Any suggestions?
Hi, I started to play the tutorial. I saved ofcourse and now when i reload the saved game and continue the game it will when i encounter that thief in the northern part of the game and his henchmen move around a bit then (in the AI move) give an Assertion Failed message
I have a tournament match in 2 hours and im the host. I downloaded the map charge and extracted it into Wesnoth/data/maps/multiplayer, but when i try to host a multiplayer game[not logging to the server) the map charge! is not available.
Make a multiplayer game, change your color, save it, load it, you will see your color is reset to the default and the feild is also locked so you cant change it manualy.
not important, thought i would mention it in case nobody else has.
thanks for the great game cant wait for the next version :)
ok, I'm not entirely sure if this is the same thing as some of the other lag bug mentions. Anyway... when playing my friend on his linux box has been typically hosting the multiplayer games(however same following problem occured when he was not hosting). We have been typically playing the two of us...
Not sure if this was intentional(not sure why it would be), but I noticed that when units that drain HP and replenish themselves meet their max HP, they can actually go over.
In the last level of the Eastern Invasion campaign in 0.8.5 on Mac OS X, I noticed the advanced form of the vampire...
The following code seems to crash (basically need some Yetis to appear
when our troops move into a specified region) with a side not found.
Does this mean yetis need to have a side? In Fallen Lich point they did not need to have a side!
One bug: When playing Wesnoth on the Mac, the cursor image sometimes.. err.. becomes messed up, usually when switching AI's (end of turn for one, start of other AI's turn). Just moving it restores the correct mouse image. Nothing big, happened in earlier versions as well, just forgot to mention...
As far as I can tell it hasn't been fixed in a later cvs version (my build is a little old).
The picture says it all. I can use it like this because it looks sort of rotted, but probably other people want it to look normal.
Over at topic
it was pointed out that several of the posted 0.8.5 replays were corrupt. Investigating more closely, it seems that at least one of the causes of corruption is the following error:
The AI was recruiting Elves (the player can only recruit Walking Corpses in this map). So this seems...
I cannot play the game because of repetitive segmentation faults under my Linux Mandrake 10.0 system. First, I tried Wesnoth 0.8 because it is the stable version. It works for a few minutes after that it crashes for no reason. I have to restart my X session because SDL screwed up the screen...
To try preventing crashes, I set the Wesnoth Language to English, but it keeps displaying messages in French. In the Tutorial, everything was in French until I deleted ~/.wesnoth directory, reran the game and changed the language. However, Wesnoth keeps displaying French campaign names. I tried to...
I cannot obtain it cause my computer (OSX 10.2.8) shows an error of decompresion: Impossible to build the image of Wesnoth_0.8.dmg due ti error 95. (systems of files not able to be build)
The translation to english it's mine and not so certainly perfect.
It's a problem of my computer or maybe is...
Just noticed that in the scenario Weldyn under Attack the death of the king doesn't result in loss of the game. The reason is a misnomer; replacing all occurences of Konrad in /usr/share/games/wesnoth/data/scenarios/Eastern_Invasion/Weldyn_Attack.cfg with Konrad II should solve the problem.
Hello, im new to linux and the battle for wesnoth. I downloaded the game today and when i ran configure, it told me sdl wasnt installed. I then downloaded the latest sdl rpm and tried installing it. When i tried installing it, it came up with an error saying, i quote 'file...
Reproduce:
(you can test with labels, recalling, recruiting)
1. RMB click on hex - highlights hex and calls menu - OK.
2. Move cursor on another hex.
3. RMB click - it 'escapes' previously called menu - OK
4. RMB click - it calls menu but effects affects _previous_...
Feature requests on Savannah seem to never get implemented... I have submitted several but all that has happened to them is that their severity/priority was changed to 1. What do you do with feature requests that you want to actually have a chance of being implemented? These are not just random...
Sometimes when i have a horseman 1 point away from leveling up and an enemy unit attacks it, the level 2 unit I get is a lancer, without having been asked to choose. I'm not sure if this happens always, could it be that horsemen with some specific traits can only become lancers, or is it a bug?
Just look at the save/replay. It was an AI vs AI game so maybe that is part of the reason why the leader played so weird but I'm not sure. The AI leader moves to a close village from his castle then he moves to another village farther away(probably because he didn't have much money for units) and...
I didn't know if I was supposed to report this bug or if it had something to do with the swedish release ? No translations works except the swedish one (also my system default) If I choose english the main menu is in english, but inside the game only the menues are english. The rest is in swedish....
I am making some changes to a big battle scenario. One of the changes
is as suggested to limit the attack depth of the AI to speed up the battle
(though I think the time-limiting factor is actually moving the units
and fighting, i.e. the graphics rather than the time needed to compute
the...
I was just TRYING to play Wesnoth Multiplayer, 0.8.5...
There were three other players and I. I created a game on Battle for Weslin Bridge, and they joined. Then I started the game, and immediately got a dialog saying could not find unit '?' or something like that. We tried two more times and the...
I want to make the hotkey for scrolling up the w key instead of the up arrow key, and such for the other scrolling direction keys. I dont' see this option in the hotkey window in the game.
I have no problem editing the preferences file in ~/.wesnoth directory, if incase there isn't a gui...
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