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  • "Unknown unit type" error for add-on units
    by Forge » October 20th, 2019, 11:55 pm
    6 Replies
    192 Views
    Last post by Forge
    October 21st, 2019, 3:08 am
  • Is it possible to get opponent's level in weapon specials?
    by wuxiangjinxing » October 10th, 2019, 11:33 pm
    7 Replies
    223 Views
    Last post by Celtic_Minstrel
    October 20th, 2019, 11:54 pm
  • Better method for this skill?
    by wuxiangjinxing » October 10th, 2019, 1:22 am
    2 Replies
    146 Views
    Last post by Celtic_Minstrel
    October 20th, 2019, 11:44 pm
  • How to use the built in AI Scenarios
    by LordAwsomeness » October 20th, 2019, 3:56 pm
    4 Replies
    141 Views
    Last post by Celtic_Minstrel
    October 20th, 2019, 11:37 pm
  • Count units on a side?
    by LordAwsomeness » October 16th, 2019, 3:03 am
    6 Replies
    165 Views
    Last post by Ravana
    October 16th, 2019, 3:37 pm
  • Issues with [object] duration=turn_end
    by LordAwsomeness » October 13th, 2019, 5:09 pm
    1 Replies
    107 Views
    Last post by LordAwsomeness
    October 13th, 2019, 5:18 pm
  • Divide variable help
    by LordAwsomeness » October 12th, 2019, 6:57 pm
    3 Replies
    124 Views
    Last post by LordAwsomeness
    October 12th, 2019, 11:37 pm
  • cant figure out [set_specials]
    by LordAwsomeness » October 11th, 2019, 11:01 pm
    2 Replies
    121 Views
    Last post by LordAwsomeness
    October 12th, 2019, 4:22 pm
  • [Solved] Scenario end with victory turn 1
    by Vilebeggar » October 11th, 2019, 12:06 pm
    4 Replies
    152 Views
    Last post by Vilebeggar
    October 11th, 2019, 4:22 pm
  • "upkeep=free" problem
    by serclino » September 26th, 2019, 10:12 am
    24 Replies
    712 Views
    Last post by lhybrideur
    October 10th, 2019, 3:00 pm
  • Remove object bug
    by LordAwsomeness » October 6th, 2019, 5:04 pm
    2 Replies
    144 Views
    Last post by LordAwsomeness
    October 8th, 2019, 2:51 am
  • Submerge ability not working as expected
    by Spannerbag » September 25th, 2019, 3:13 pm
    8 Replies
    436 Views
    Last post by Spannerbag
    October 6th, 2019, 7:34 pm
  • Change control over side to AI and back mid turn
    by Nyanyanyan » October 4th, 2019, 4:38 pm
    9 Replies
    315 Views
    Last post by mattsc
    October 6th, 2019, 2:12 am
  • Headache with [tunnel]
    by WhiteWolf » September 26th, 2019, 12:23 pm
    5 Replies
    214 Views
    Last post by Celtic_Minstrel
    October 3rd, 2019, 4:17 am
  • AI behaviour query
    by Spannerbag » September 23rd, 2019, 1:51 am
    6 Replies
    837 Views
    Last post by Spannerbag
    September 24th, 2019, 10:06 pm
  • how to work with array and random numbers
    by ultimatux » September 22nd, 2019, 6:03 am
    3 Replies
    591 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:57 pm
  • change unit statistics at the beginning of a scenario
    by ultimatux » September 20th, 2019, 3:06 am
    4 Replies
    670 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:52 pm
  • [solved]modified Plague questions
    by Rodil » September 9th, 2019, 12:37 am
    4 Replies
    650 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:46 pm
  • Unitmarkers [SP/MP modification for 1.14]
    by Paulomat4 » December 19th, 2013, 11:13 pm
    44 Replies
    18628 Views
    Last post by josteph
    September 9th, 2019, 5:35 am
  • Filtering for Unit ID on [set_extra_recruit]
    by AkaMeDaemon » September 5th, 2019, 2:40 am
    5 Replies
    450 Views
    Last post by beetlenaut
    September 6th, 2019, 1:18 am
  • Possible [for] bug, 1.13.8
    by Samonella » June 20th, 2017, 9:21 pm
    6 Replies
    1498 Views
    Last post by WhiteWolf
    August 31st, 2019, 9:13 pm
  • excluding terrain (villages) in [terrain] when changing terrain
    by Gwledig » August 31st, 2019, 8:40 am
    6 Replies
    238 Views
    Last post by Gwledig
    August 31st, 2019, 1:43 pm
  • [micro_ai] error: bad argument #1 to 'insert' (table expected, got nil)
    by WhiteWolf » August 26th, 2019, 8:22 pm
    8 Replies
    407 Views
    Last post by Pentarctagon
    August 28th, 2019, 11:55 pm
  • [avoid] puzzlement
    by Spannerbag » August 26th, 2019, 11:49 am
    10 Replies
    446 Views
    Last post by mattsc
    August 28th, 2019, 7:27 pm
  • Correct string to user content
    by zorroot » August 23rd, 2019, 12:55 pm
    10 Replies
    493 Views
    Last post by zorroot
    August 27th, 2019, 1:42 am
  • Store unit problem
    by Gwledig » August 22nd, 2019, 11:13 am
    10 Replies
    343 Views
    Last post by Gwledig
    August 23rd, 2019, 3:20 pm
  • prevent event if second unit lacks a weapon_special
    by Gwledig » August 20th, 2019, 12:05 am
    6 Replies
    273 Views
    Last post by Gwledig
    August 20th, 2019, 10:07 pm
  • Xalzar's WML Headaches
    by Xalzar » January 28th, 2015, 3:57 pm
    78 Replies
    6029 Views
    Last post by mattsc
    August 20th, 2019, 2:00 pm
  • Default AI not attacking leaders if they're too strong.
    by Nyanyanyan » August 3rd, 2019, 8:46 am
    2 Replies
    199 Views
    Last post by mattsc
    August 20th, 2019, 1:37 pm
  • Saving unit coordinates/location to a variable
    by Gwledig » August 19th, 2019, 4:09 pm
    2 Replies
    153 Views
    Last post by beetlenaut
    August 19th, 2019, 5:11 pm
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