This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
As I mentionned in an earlier thread, I have for some time been looking for a way to make an unit that deals double damage on attack and takes double damage from units of equal or higher level.
failed miserably to do the task, so I turned to a hack which, while workable, is buggy.
I wrote some real quick WML, just another faction with one character, and on startup I got a message that said:
Game configuration files could not be loaded. Multiplayer tag has no ending tag in factions/drakes-default.cfg:2 + included from etc. etc. etc.
So I went to drakes-default.cfg, and the...
Discovered a bug in wesnoth where event=die wasn't raised for player's leader.
Filed bug #9948:
Also discovered that victory_when_enemies_defeated=no prevents the scenario from ending altogether. I believe this is intentional, or if not, at least useful, so I didn't file a bug report for it.
I have another question, if I may.
Is it possible to have a unit appear instead of a killed unit ?
That would be used to have a foot unit appear instead of a mounted one once the mount has been killed, or to have an undead rise where the living fell, like the Plague effect but with the undead...
Hi I am making a two player survival and I have a move to event which works just fine except that the two naga fighters do not spawn! why?
I need help and please show me what I have wrong don't tell me!
Here I'm intending to announce some things that are either rather new WML features or new useful macros using which you should by convention do some things or which simply make some things more convenient to do for you, and also any notable WML changes which might affect or break UMC. There isn't...
Hi.
I've been fiddling with the game for a couple of months and have managed to deal with most of the problems I got myself into thanks to all the help available to brows.
However, I have no idea of even where to start to look to sort this one:
I have added yet another unit to my custom faction...
I'm creating a menù message with multiple options.
For the first time i'm trying to use a TAG that allow players to choose every single option for one time only.
I tryed this code for every option (here an exerpt) with no succes...!
Can someone give me any suggest about?
Hi guys,I encounter a problem while playing the wesnoth.
In a new scenario ,Zhul should be present. However,he isn't.
My question is: Which value of WML script determine the present or absent of a character?
Ok, not strictly a wml-question, but I didn't know where to put it so here it goes.
I have made a bunch of small maps that I would like to merge into a larger one so that each small map (or at least parts of it that are not duplicated in another of the small maps) becomes a part of the larger...
When I run my campaign scenario at ai turn comes error message from windows C+++. Something with ai move. I don't understand what that means. Please help.
Hi there,
maybe you know my mod SurvivalXtreme . If you do, you surely also know that a player that just killed an enemy gains back 3 MP. So far, so good. However, recently I tried to change it in a way so it restores half of your max. MP instead. This works fine using this code if the max. moves...
Okay, so I've looked through some Wesnoth code, and realized that with a little instruction, my five-year-old sister could make simple, fun mods (like changing HP, attacks, pictures, etc.). Most of it is common sense, you experienced people will think, but it is a jungle unless you have experience...
Hello everyone! I'm quite a new guy to this game, but I already like him very much. When I find out that it is possible to create your own campaigns and scenarios, I've tried to make one. But somehow it doesn't work. Maybe you could know why. Already thank you!
Hi all,
In an era I'm working on, I'm trying to replace all the village, castle, and keep terrains. However, this replaces only one terrain--the first in the array. I'm stumped, as the debug message displays that the array is setting up correctly.
well i don't speak very well english but i'll try to ask for help of you XD
well i'm new in wesnoth and i have pay all the campaings (well the one that comes whit the game) and i want to make a campaing but i have a problem i think that all that i write was fine but when i try to select my...
Hello, I have already create a campaign by taking model on a campaign creates.
It is posted in the playable list of the campaign, then the choice of the difficulties is posted correctly. But when I chosen, after ten second waiting, the game leave.
Here the code.
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