Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Remember the project I was working on years ago? Well, I am sorry to say that project has died. Here is a much more elegant solution I have written whilst learning Objective-C. Believe it or not, it took less than 800 lines of code over 5 days. Take a look:
I'm having a serious problem with Rise of Empires. Everytime I load a saved game all the start of turn resource generating events start happening twice every turn. Does anyone know how I can fix this? It's a big problem especially considering how long rise of empires games can be.
Various discussions of bats and blitz-claims of towns lead me to wonder if it was possible to make units unable to claim towns... I've got another idea for a unit for which the inability to claim towns would be both interesting and appropriate...
In a scenario, I have 3 sides. On a certain even, side=2 changes sides and goes with team_name=(first side). However, they do NOT attack side 3, but keep collecting villages mostly
A replay is in
All commetary of how I'm sure it's a Bad Idea aside;
I would like to create a unit which, regardless of leader-status or location, can recruit into an adjacent hex from its own internal list of units... This action should replace the attack part of the unit's phase, and have the normal costs (or a...
Here's a little code I cooked for Gotrek's campaign
What this does is change your recruit option after each time you recruit. The recruit option are separated in categories (altough you can change/expand that) Archers, Melee, Util etc.
Every time you recruit a unit, the recruit option for that...
I've never made abilities before but I would like to try and make some for my Rise of Empires add-on. But the effects of the abilities seem to be mostly hard coded. For example I wanted to create an ability 'Legendary Aura'. Any unit attacking or being attacked by a unit with that ability that did...
I've been working on the code for one of my maps and when I tried to test it I got the message
Unterminated quoted string at :4
I've searched through my code and I cannot find any bit where I started a where I did not end that string with another . Is there something else that error could mean...
To test new units I've been dumping them into the core file structure and doing necessarry edits to those files... Finally, I figured it'd be more effective to create a test era to work in, and make changes there.
I can't seem to get it working. I've tried building the cfg files from from the...
As you can see, the random type-selection is commented out, instead picking a trapper and displaying what it should have selected, ( failed me) this gives the following results.
of course, the display fails because it tries to do a while still in prestart, but it shows the problem nonetheless:...
Ok I have an option on that I only want to show up if the units it on terrain that is:
-A form of grassland or dirt
-Within 12 road hexes of an underground village (Uu^Vu)
However the code I have currently never shows the option.
It is probably worth noting that an even simpler version of the...
Here's the sitch. I've got the era working, I've got the Columbia faction working, I can recruit a Rifleman from said faction, and he operates like a good bowman clone.
The problem is that he's supposed to be categorized under the Columbian race, but instead he doesn't have a race and is put under...
I've been messing around with this for a bit, trying to create the opposite of the mage of light. (mirroring is lame, I know, I'll try to make it a bit different, maybe split up the abilities, after I get them to work) Thing is, it doesn't work. At all.
The unit works, it just doesn't have any of...
Hi, I've checked a couple of scenarios, and I always see a similar pattern:
fighter,fighter,archer,scout
But, are there any other choices ?
I mean, when I list which are the units the AI can recruit, she NEVER recruits goblin spearman, probably because what stands for fighter is the orcish grunt....
Ok a specific question how do I check if it is a specific time of day. Not just neutral, lawful, or chaotic but I want to check if it is say Dawn or Morning or something like that. How do i check that?
The areas I have problems with are the movetype and attack. I've tried substituting both troll and dwarf for the race value, but it makes no difference.
Also, the intent of the digger is to be able to tunnel (slowly) through cave wall, turning it into cave floor. This would of course only be...
Let me just start off by saying this is my first attempt at using the WML and placing units on a map. I've been having trouble getting a simple map to work:
id=unittestfixing
name= _ Unit Test Fixing
description= _ Im trying to make this work
map_data= GgGgGgGgGgGgGgGgGgGgGgGgGgGgGgGgGg...
I'm having trouble getting results with storing locations here...
I'm trying to find locations that satisfy the following conditions:
- have terrain $terrain
- are surrounded by dirt terrain on all sides
- can connect to a windmill within 12 hexes across dirt, void, ice and impassable mountains...
I have image an image location stored in variable, var_weapon . Inside var_weapon is the following string, sword.png . So, var_weapon=sword.png, now the question is, how can I make the variable stick the phrase _blue between sword and .png ?
If that is not possible/easily done, then how can I add...
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