Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Background
Im creating a faction for spacenoth, and need some help coding some parts of it, mind you when it comes to coding i can only just make a faction work, so im no expert, so when you provide me with help try and keep it in the simplest terms.
hello. I need help with doing my new ability wave of plague (I don´t have better idea for name) which do -8 damage on begin your turn to all opponent´s units next to it. so I tried:
#define ABILITY_WAVEOFPLAGUE
# Canned definition of the waveofplague ability to be included
# in an clause.....
I'm trying to understand how WML works. Hopefully an example can make the question clearer.
I have a custom ability Contemplative that increases XP by 2 per turn for the unit with this ability. Contemplative is defined as a macro in unitdata/abilities.cfg which WML knows how to find because it's...
I'm trying to make a scenario, but I'm running into some trouble. The error I get when I start up the game is Missing closing tag for tag side and it references line four of this file (BifThog1.cfg}:
I'm modelling my WML structure off Windsong. I notice that they have a type field in the and my code doesn't work without it, but what purpose does it serve?
It's not described on the wiki page for and its purpose in - to state what type of unit the leader is - makes little sense in MP where the...
Some of you might have already read the thread i made on this is the Art Contribs forum (because i thought that might be the best place).
Anywho.
For the faction i am doing the artwork for, the Vorpal Tide, certain units have solid crystalline limbs of various colours supported at the centre by a...
I probably found a bug ( I hope it's not a feature :S ). Some of my custom unit, which have only 3 movement point, have now at least 4 movement point, since I have updated to 1.3.8+svn.
It used to work well on 1.3.2, but on 1.3.8+svn, this custom unit have 4 movement point if I write 3, 2 or...
I want to change teams for sides 1,2,3,4,5 and teleport their leaders when side 9's leader dies.The teams change normally, but instead of the units I wantt to teleport it teleports the leader of side 9 (with negative hp)
What's wrong? :?:
I'd like to add some code to scenarios I play that basically allows me to undo any movement I take regardless of whether it reveals new information (like a new area).
I know about the allow_undo tag, but I'm not sure how flexible it is.
I've tried putting the following code into the top of...
I made a simple game, didn't put shops in or anything, but wanted to try it before I got into heave scripting. But when I tried to run the game, It said there was no closing tag for 1 of my units. I looked, but I can still not find the error. Here the cfg file.
I'am a beginner to WML but just stick to create a scenario.
I try to modify the side of a party when the leader stands near the human party. This works, BUT even the side changes it continues its attack.
This is how I coded it so far:
so i think im ready to start on a campaign. so i thought about having a unit with eg 5 mp but with such negative ability that its fog vision would be always only 1 (Blind).
I assume there is a pretty simple explaination for this, but I have a faction I made that contains nearly all the units in wesnoth, i usualy use it only for testing new factions, but recently, when I remade the era that its in, and went into the game, It refused to let me recruit anything from that...
As you might have seen, I'm working on a faction ( ), and I have some unit code. My main problem now: I want to bring what I have up to date with the latest Wesnoth version (As of this post, going from 1.3.4 to 1.3.8). I'd like to know if the code I posted in the most recent post there is fully...
I would like to change the colour tint of a unit, similar to what happens when a unit is poisoned, but I can't find any way to code this in WML. Anyone have hints? The best I seem to be able to do at the moment is add a unit_overlay, but that is not very good.
I actually want to create a new status...
This may seem like a very strange question, but... I'm trying to edit my savegame files to make units that have been with my leader character since the beginning Loyal units, like Delfador and the first horseman you get.
But when I open the file, it's in an awful state of gobbeldygook. I'm...
For the Imperial Era, my idea was that the sidhe raindancers should use the delfador halos instead of the current sith lightning-ish ones. The main reason this hasn't been implemented yet is because the WML is really, really complicated. I tried adding it to the stormlord once, but without results,...
What I'm trying to do is change some terrain, but not all in one giant refresh. In the attached test scenario the screen shakes and otherwise seems to be moving through the tags properly, except the terrain changes aren't updated until the very end. Anyone have an idea about how to make the changes...
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