Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
So, I've been trying to figure this out on my own, but I've finally decided to just swallow my pride and ask if anyone else knows something about this.
I'm trying to make two seperate events. Two characters are moving around the screen. So are their followers. When one of the characters spots the...
I want one of my Free Saurian Units to have the a Weapon special called Dissolve. Whenever he kills a unit with dissolve all adjacent allies(of the Saurian) are healed by a Value. But the problem is, that I don't know how to do it. This is what i have so far:If I make a die event I can't filter for...
I'm wondering out of general curiousity, and not having found any threads related to this idea, if there is a way to create a weapon special that outright ignores the resistances of the target? The way I'm thinking of it is like this, a crossbow wielding unit doing pierce damage just like an...
I am thinking of developing a Macro to SNOW on a square defined by the user. I am inspired in HttT, in the scenario where at some turns, snow covers part of the terrain. I saw in the code that is made in a pretty rough way, so I though of a way to make that easy.
This is the code so far (not tested...
Hello everyone. I'm using Wesnoth v. 1.4.1 (The Current one).
And upon loading my new campaign. I ran into :
I've looked at the other issues of this in these forums, but... I can't seem to fix the problem. I've doubled checked what I can, and I don't see any errors, I've even compared my...
How do i filter MP so that the event can only happen when a unit has only 0 MP? That way it'll stop duplication of the event by the same unit, and also be able to do it as many as needed...
Surprising enough, all these are for the same map.
Edit: MP meaning Movement Points, not Multiplayer.
Some events happen at the late part of a scenario, and it is a pain to change it and play the whole scenario again, specially if it is long. What do I have to change in the savegame file in order to have the new changes in the WML code available everytime I reload the game?
Let's say I want to make a moveto event at 10,10. When you trigger it, it creates a moveto event at a new set of coordinates which are randomly ascribed. When you walk on the new moveto event, it will deactivate it if you click Yes, it will leave it active if you click No. How can I make it so when...
I'm trying to update a faction from 1.2, and I've run into something odd.
In 1.2, if you gave a unit some AMLA choices before max level, and they chose not to use them but to proceed up the level tree, if the higher level unit didn't have that AMLA available, well, they just missed out.
What I'm trying to do is make a random unit of a certain level (1-4, possibly 5, which is only one unit, Fire Dragon). I don't know how to use a random variable though... Could someone give me an example on a Unit random variable? (needs to be unit because not only do i not know how to use it, but...
If I were to put in say Tank, as a unit role, and if I entered tank into the recruitment list, would this mess anything up? The reason I'm asking is that the ai can't seem to tell the diffrence between an elvish fighter and a wose, or a spearman and a heavy infantry, as such it recruits olny...
I've been playing about with trying to make some units, however, all the ones which i've given special abilities, I can't get to show the unit descriptions correctly. All the units with {SPECIAL_NOTES_...} give this error:
Parse error when parsing help text: 'Unterminated element:...
I want to modifiy some variables of units, but i don't know what the subvariables are and i can't find the list anywhere, unless it is the singleunitWML, if those are the only options, the there is no way an event change the Evasion or armor the unit have on that place?
Is there a way to create a trait which increases upkeep?
I've been working on the devilings, and I would like to give the devilings upkeep without there being alot of upkeep, and I figure if I make it a trait so that olny two out of 5 devilings have this trait then that would not increase their...
I'm playing around with wml and am trying to make my first scenario. I want to create an event that when I capture half and then all the villages on the map, a conversation will start. I tried to do it like this:(the villages var has a set number of 1 to test if it works, which it doesn't)
So basically, I've got two sides (I've got three, but that's a different story).
The human controls side one, and an AI controls side two. I don't want the AI to do anything before coming into visual range of our hero. I don't want them to move, or recruit, or anything. Anyways, to acheive this,...
when i try to use the option to kill, it messes up and kills EVERYTHING. I don't know what the problem is, nor can i find it, so i decided to look for help.
Note: i shortened it to the part that doesn't work.
I've just create very basic support for syntax highlighting for
midnight commander's internal editor for .wml files. If anybody is
interested, it's in the attachment. If you wan't to install it, simply
unpack it to your home directory.
In my campaign, I need to change the leader in the very first scenario. From 'Elvish Sylph', Elebrindra, to 'Elvish Shaman', Tindra. The code I used for it was based on the one from TSG. But in TSG, they change the leader only temporarily, for one scenario. I want to change it for ever.
Maybe, it's a simple problem, but I still can't understand. I have a simple scenario. Two sides, side 1 (we), and side 2 (they). And there is a certain unit on the side 2, who in certain moment should switch to side 1. If I use some fixed turn number for it ( name=turn 3 , for example), it works...
Hey all, been playing Wesnoth now for about a month. Joined the ladder and got to know whats going on from skimming the forums, but I thought I should try to contribute in a way.
Since I'm a pretty novice artist and don't know much about sprites, I thought maybe I could try learning this WML and...
I'm trying to make a basilisk unit and I'm wondering how to construct an attack special to set the target's side to 3, reduce it's hp to one and reduce it's movement to 0. Thus turning it to stone.
I try to limit the ability to recruit of my hero to only the starting keep. In order to do this I stored the side, and made moveto events in all the keeps, setting the .recruit variable to the valid list, but the list is not altered.
Here the side definition (only relevant information)...
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