This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Hi all,
In an era I'm working on, I'm trying to replace all the village, castle, and keep terrains. However, this replaces only one terrain--the first in the array. I'm stumped, as the debug message displays that the array is setting up correctly.
well i don't speak very well english but i'll try to ask for help of you XD
well i'm new in wesnoth and i have pay all the campaings (well the one that comes whit the game) and i want to make a campaing but i have a problem i think that all that i write was fine but when i try to select my...
Hello, I have already create a campaign by taking model on a campaign creates.
It is posted in the playable list of the campaign, then the choice of the difficulties is posted correctly. But when I chosen, after ten second waiting, the game leave.
Here the code.
This is some code from my new scenario, but the event won't trigger. What's wrong? (Every time I've tried to trigger the event I've been in debug mode, if that might have something to do with it).
On 1.3.6 I've been getting an annoying OOS popup on my Heroes' Arena scenario saying promotion expected, not found when certain units levelup. This doesn't seem to have any particular effect on the game and it seems safe to ignore, but it's kind of irritating. I never heard of anybody encountering...
I've noticed this error occur on a lot of MP games, but it isn't a big deal whenever your game consist of only one map (which all MP games do). Now, working on a campaign, I came across this error and it is preventing me from moving on to the next scenario. I've posted the complete code here since...
Using the PSEUDORANDOM macro sets by Elvish Pillager is great in MP. I'm just in the process of developing a random spawn/encounter framework and use it liberally. And there are some problems with that...
How do you set a unit with 6/6 movement points to, say 0/6 movement points? In my half-hour long internet search, all I turned up was how to set the max MP (x/3, x/7, etc.). :oops: Could someone please point me to the right wiki page, or post the code?
This is for this thread in the Faction & Era forum.
Here's the help that I need at the moment:
1. Look over the following ability ideas and see if there are any that absolutely cannot be done with current WML.
2. Look over the following ability ideas and see if you want to offer and help at all...
so, I am trying to program a new race I came up with which includes vampires. the idea behind vampires is that they would have regeneration during the night and take damage (as if they were perpetually poisoned) during the day. I can get the night regeneration to work without much trouble but I...
So, I have a multiplayer scenario made up for myself and two friends who just finished a looooong 3p FFA. Good times. We even wrote a story about it. How lame is that?
Anyway, that's not the issue. The issue is that the game tells me that the scenario is invalid because there aren't any sides....
I'm working on a campaign where I want to keep the three most valuable units on the recall list and killing the rest. Valuable here means highest level and closest to level regardless of initial cost, xp gained, etc).
Currently when I store all the sides units at the beginning of the scenario they...
Ok, so here is my really really dumb and basic question...
I am working on the code to make my own scenario, I am starting with the Heir to the Throne campaign's first scenario for practice. In it, there is an elvish druid named Chantil that I want changed...
id=elusive
name= _ elusive
description= _ Elusive:
multiply=0.5
apply_to=opponent
When attacking or retaliating using this attack, the enemy always has only half the normal chance to hit.
I wanted to make an ability that works like an aura...
I am making a map with shops on it. There should spawn a new shop when side 5 is killed. The whole Shop is written in a file new_shop.cfg. Now i have this piece of code and wonder if it will work? And will the shop stay there?
In Northern Rebirth, sixth scenario - Old Friend - Tallin changes from whatever unit he is into a General. In the previous scenarios, he may have picked up the 'Rod of Justice' which gives him an extra attack, extra speed and extra hitpoints. The catch is that when he makes the change, say from a...
I expect to get something in the variable $shortest_recall but I get nothing, I suspect that I messed up the array handling in some way, but I just don't get it.
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