Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Hello, I am writing a MP scenario, and I set up some sides. Sides 1-4 are players 1-4 and they're all allied, side 5 is a null side for some peasants that are not controlled by anyone and don't have a leader, side 6 is all ai enemy units, side 7 is the ai king in the game who has some units that...
What I'm trying to do is make text in the shop appear white /normal color if the character has the relevant amount of gold, but if not then it would appear red. I've tried different coding but they don't seem to work, and I can't figure it out. By the way, I'm a WML noob.... Here's what I've tried...
Is there a best practices or syntax guides. Is there some other ref besides the wiki ref? Not all things are in the side bar. And some of them are not completely correct. For example clicking on recall takes you to statsticsWML. When I wanted something about recall in the tag. Somethings have to be...
After asking a bunch of questions here, 'Blueblaze' told me that I should just make a single topic that hosts all my questions. Then 'irrevenant' said that wouldn't help anyone cause it would just have a single large topic with answers all over the place. Which wouldn't...
I decided to try out some WML and make my own campaign, but I'm having trouble getting the first scenario to work. I read much of the create wiki, but it didn't help very much, so I'm posting here.
The first problem I'm having is creating a non-leader hero unit. He won't even spawn on the map....
Is it possible to replace the old attack when you buy a new one?
Lets say the character has '1-1 punch' as the attack, and you have them shop and buy a '2-2 pitchfork'. Could you make the pitchfork replace the punch?
Well, I was looking through the WML reference and stumbled upon this page .
Looking through it, I saw the tag for Menu . I'm not quite sure of what it does since there isn't any example of it or a definitive description of its actions. Any explanations? The main use I would like out of it would...
Hello, all; I'm heartily sorry to show up with a question, as I'd dearly hoped to have a simple campaign finished before I started bothering people. (As such it's very simple, and mostly runs on puns and stereotypes. I didn't want to commit to greatness early and, naturally, fail miserably.)
Not sure where this goes. Well, anyway, I wanted to make a slime that I can colour myself with Wesnoth but with TCed eyes. So I made the slime magenta and the eyes orange/yellowish. Then I introduced a new color_palette:
and used
But it will be far brighter than magenta. Why is that?
This code should work, but it is causing problems. After checking with a few people, I fear the problem may not lie with the WML coding in the scenario, so I've filed it as a bug here:
More information on the details of the error is there. Just to be certain though, I'm posting the WML here just...
The game keeps telling me that I am missing a closing tag when the closing tag is there plain as day. When I try placing #’s on the “unclosed” tag areas or the areas before it, the game sometimes switches to telling me that a different tag is unclosed, when it really isn’t.
is there a way for the shop to be able to make units level up like buying something which makes your unit leveling up ,if anyone knows please tell me the WML to do so
REMEMBER:If you know the WML for such stuff, tell me, I'm a noob at WML so tell me
1) Is there a way that I can have a unit choose between AMLA and levelling up?
2) Can a scenario keep track of a number of AMLAs a unit has achieved?
3) Is it possible to lock out AMLA choices until a unit has achieved X number of general AMLAs? If so, how?
4)Is it possible to create AMLAs that are...
I'm new, and I was wondering if there is any WML Reference that you can download? I want this because browsing around the Internet looking through the Reference would be very tedious. So, is there any?
Are unit variations chosen randomly when a unit is recruited? I would assume so... if so, is there some way to weight that? That is, some way to have one variation show up twice as often as the other, for instance? Of would you have to make dummy variations (copies of the one you wanted to show up...
I want to use a slowing attack, but just movement slowing not weapon halving, but slow doesn't seem to have any variables, is there an easy way to do this that I'm missing?
I had a look at EPs Multihex attack, very longwinded and confusing, is there a simple way to cause collateral damage to units...
Here's the situation: I want a unit that is weak to a certain damage type (cold, in this case), but is shielded from some cold damage (in this case, because it's simply so hot, a certain amount of cold damage just doesn't get through).
I want to make a scenario where if one of my units killed enemy units, the enemy unit will be revived and transfer to my side, like a zombie, but i can't have it wondering in the same spot, it should respawn to a specific location (say, x,y=2,2,). If enemy units killed my units, it would be...
Hi, i have something to ask, it's been bugging me for a long time, the problem is that how do you set difficulty in a scenario? i know how to do it in a campaign, but i need some insights on a scenario level.
I'm trying to change a unit's appearance based on factors external to the unit's .cfg file. After storing the unit, I've successfully been able to alter the unit.image to what I want and it shows up in the unit image box on the right side of the screen, but nothing changes on the unit itself. I've...
I'm quite new to Wesnoth and trying to write my first scenarios at the moment. I have read most of the WML reference guide already and looked at some of the campaign scenario files which helped a lot. I'm currently using Wesnoth 1.2.8.
My question is: Can I get a unit to advance by triggering...
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