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  • Problems with [store_unit] command
    by TyronewithaJ »
    7 Replies
    809 Views
    Last post by TyronewithaJ
  • walkable lava
    by Helmet »
    7 Replies
    1230 Views
    Last post by JetScootr
  • Question: Detecting AI on Network Multiplayer
    by watbesh »
    9 Replies
    3085 Views
    Last post by Celtic_Minstrel
  • macro/file ABILITY_GREATER_HEAL is missing
    by Alex_Stargazer »
    0 Replies
    1396 Views
    Last post by Alex_Stargazer
  • Show levels above 9 in GUI
    by Toranks »
    3 Replies
    719 Views
    Last post by Lord-Knightmare
  • why can not change income
    by ERROR1025 »
    6 Replies
    872 Views
    Last post by Celtic_Minstrel
  • Custom Scenario Error
    by Killer_Volt »
    8 Replies
    922 Views
    Last post by Killer_Volt
  • Is this a bug?
    by Atreides »
    4 Replies
    958 Views
    Last post by Atreides
  • how give all unit a abilitie?
    by ERROR1025 »
    14 Replies
    1253 Views
    Last post by beetlenaut
  • [terrain] and nested filter_location query *SOLVED*
    by Spannerbag »
    3 Replies
    652 Views
    Last post by Spannerbag
  • thinking about petrify
    by Helmet »
    36 Replies
    2371 Views
    Last post by Atreides
  • Nested loops huge perfomance decrease[SOLVED]
    by Inkerrio »
    7 Replies
    922 Views
    Last post by Inkerrio
  • [show_if] behaviour clarification please?
    by Spannerbag »
    9 Replies
    902 Views
    Last post by Spannerbag
  • Fake attack animation query
    by Spannerbag »
    2 Replies
    663 Views
    Last post by Spannerbag
  • More precise "visible" on [filter_vision]
    by Toranks »
    2 Replies
    591 Views
    Last post by Spannerbag
  • How to toggle a mod?
    by Darthagnon »
    4 Replies
    669 Views
    Last post by Darthagnon
  • [role] consufion
    by Spannerbag »
    2 Replies
    580 Views
    Last post by Spannerbag
  • Unit loses ability on leveleling
    by aaronwright »
    4 Replies
    585 Views
    Last post by aaronwright
  • How does the recruit event really work?
    by Atreides »
    7 Replies
    763 Views
    Last post by Celtic_Minstrel
  • animated teleport in/out of recall list
    by Helmet »
    21 Replies
    1429 Views
    Last post by Spannerbag
  • AI recruitment problem
    by Spannerbag »
    20 Replies
    1276 Views
    Last post by Helmet
  • Dynamic overlays on units with undo support
    by Toranks »
    1 Replies
    571 Views
    Last post by Toranks
  • ellipse=no
    by Helmet »
    27 Replies
    1323 Views
    Last post by Helmet
  • Filter overlays
    by Toranks »
    13 Replies
    688 Views
    Last post by Celtic_Minstrel
  • Is it possible to dynamically change GUI2?
    by Inkerrio »
    3 Replies
    615 Views
    Last post by Celtic_Minstrel
  • moves=0
    by Helmet »
    4 Replies
    509 Views
    Last post by Helmet
  • ai: protect_unit
    by Helmet »
    2 Replies
    485 Views
    Last post by Helmet
  • a [filter_weapon] thing
    by Jagged »
    6 Replies
    591 Views
    Last post by Jagged
  • turning a sprite from backwards to forwards
    by Helmet »
    4 Replies
    481 Views
    Last post by Helmet
  • attack = self-destruct
    by Helmet »
    4 Replies
    507 Views
    Last post by Helmet
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