Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
This lists removed WML functionality and helpful hints for avoiding pitfalls.
A similar thread for changes before 1.16 can be found here .
Compatibility breaking (requires updates to work)
no longer sets the heal_amount variable, instead supporting the variable attribute. This variable will be...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Version 1.17 has introduced new tiles with elevation: bluffs , gulches and ravines . This map fragment is from the map 3p_Elevation_Example.map which comes with version 1.17. (Click map to enlarge.)
elevation_test_map.jpg
What tactical advantage would you give a unit holding the higher ground?...
I'm trying to add limited number of arrows for archers. I can't do it. I tried having arrows number in unit's status and it was showing correct number after recruiting and wrong number (always -1) after attack. I changed from status to unit's variables and now it don't show number at all. What I'm...
Since I have many questions, I think that one thread will be better that many (specially that my questions come from a newbie).
question 1:
do WFL work like a variable value?
Just spent quite a bit of time unwrangling why a rather gnarly mess of WML that stopped working after I stupidly changed something that was working to make it better :doh:
Wesnoth v1.16.8
I stumbled across what I think is inconsistent behaviour, I'm not...
Hi everyone, this is my first post in the forum and english is not my native language so i'm sorry if i'm asking my question in the wrong place or making any grammar mistake.
How do i spawn a certain unit around certain terrain every turn for certain side (myself,my ally or enemy).
Hey all, I've been playing around with a custom teleportation ability for a campaign I'm working on. The campaign is big on stealth tactics, and moving units around to different parts of the map via teleportation. Most non-teleporting units move fast enough to not be a hindrance to the play style,...
Hi,
I've been playtesting a campaign and it would be handy to specify an clause that only applies to certain units on the ai side.
Specifically I want an clause that is only obeyed by trolls in an ai side that can recruit a mix of human and troll unittypes.
Hello. I have a problem with the following script. It is supposed to designate upt to 4 wounded Ruffians to head for villages. The reason I want to do it like that is because (a) even with large caution/retreat values, the AI is suiciding its units and (b) I want to create a zone of wounded...
For Mac users, I made a TextWrangler/BBEdit syntax highlighter (with limited support for the function menu as well). The plist file in the download is generated by a simple Python script so that it hilites full tags rather than just the tag-name (thus preventing tag-names from being hilited in...
Hi,
Is there a way to modify a unit cost of recruitment in one scenario and not all the campaign (other than modify_unit_type which change it for the whole campaign)?
I checked the wiki about effects but I didn't find it
I decided to create a wesnoth era and campaign based on my children dnd games. When we were children, we used to imagine a lot and me and my friends created quite nice and original ideas for fantasy world that i recently discovered in form of notebooks. Since it made me very happy to...
Hi all,
I'm playtesting a scenario where one ai side has multiple leaders with different recruits.
Additional leaders are created within and have extra_recruit set.
Side recruit is not used ( recruit= ).
I'd like to control how one leader recruits, it has extra_recruit=Troll Boulderlobber,Troll...
Actually, I think it already exists somewhere, but I can't find it. I would like to play the Two Brothers campaign. But red is always the enemy colour. This as my own colour is absolutely terrible. How change it? :x
I tried to make an ability that inhibits opponents' attacks based on how succeptible they are to arcane damage.
I tried both
and
and neither of them does anything. I tested the rest of the ability by putting a constant instead (-35) and that worked, so I am pretty sure it is because of the value...
Hi,
first off could I ask where's the best place to seach for know/reported bugs?
I have an issue here that I don't think is a real bug, but rather something I'm strugging to pin down.
That said it'd be handy to know for sure.
Edit: long post deleted, I'd used parameters instead of ones because I...
well, one of my persistent problems is droppable items so I appreciate any help here.
i want to create an items where any dying can leave behind an item so create this code (for testing so rand=1, one item with simple name...)
the problem with that code is that the item is always dropped on the...
Hi,
I'm testing custom amlas (again!) and have a cosmetic issue.
The images below are for 2 very similar units when they amla.
Zig's panel is normal but Magnus' info is scrunched into a scrollable window at the bottom.
I'm guessing that as Magnus' unittype has a slightly longer name that's the...
did or has_attack support many weapons names as value?
If no, what is the best way to filter units based on a weapon names macro?
I tried both and has_attack, booth with and without id= but the units passed the filter as it is always true
Hello. So I'm having difficulty transitioning between scenarios of a campaign. After the first scenario is won, the second scenario starts, the map loads, the prestart event works (summoning all units on listed in an array from the first scenario), but then the scenario immediately ends in victory,...
I am trying to make an leadership ability where the damage bonus only applies to adjacent mages of a lower level. However, it doesn’t work; no unit gets a damage bonus, regardless of whether that unit is a mage or not. Would anyone be able to help?
Hi,
I'm playtesting various custom AMLAs and while they all work fine I have a question.
The setup
A player AMLAs a unit so they get +1 damage to a ranged attack (AMLA #1).
Later the player gains the opportunity to AMLA to a new ranged attack (AMLA #2).
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