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  • WML trigger action for each Gg^Vov
    by vorwi »
    4 Replies
    2798 Views
    Last post by vorwi
  • WML Syntax Highlighting for TextMate (Mac OS X)
    by Necromonger »
    1 Replies
    3946 Views
    Last post by egallager
  • Dynamically altering menu item description, hooking right-click event
    by daniel.santos »
    3 Replies
    2488 Views
    Last post by daniel.santos
  • Spawn unit in passable terrains
    by hermestrismi »
    5 Replies
    2526 Views
    Last post by beetlenaut
  • Display variables dynamically in objectives
    by Samaximus »
    2 Replies
    1817 Views
    Last post by Samaximus
  • How do I import mainline campaign units to my campaign?
    by tactics123 »
    4 Replies
    2232 Views
    Last post by tactics123
  • [SOLVED] Side filter does not seem to work
    by Sventimir »
    8 Replies
    2580 Views
    Last post by Celtic_Minstrel
  • Delaying actions for AI purposes.
    by BajMic »
    3 Replies
    2167 Views
    Last post by Celtic_Minstrel
  • [SOLVED] WML prestart event misbehaviour in on-line games
    by Sventimir »
    7 Replies
    2382 Views
    Last post by Celtic_Minstrel
  • Recognizing the numbers of units for AI purposes.
    by BajMic »
    3 Replies
    2152 Views
    Last post by Celtic_Minstrel
  • Minor shroud niggle
    by Spannerbag »
    0 Replies
    4556 Views
    Last post by Spannerbag
  • Scanning area for certain terrain
    by Kal_Ultor »
    2 Replies
    2023 Views
    Last post by beetlenaut
  • Markov chain length & 2 word names.
    by unterwassermann »
    0 Replies
    4436 Views
    Last post by unterwassermann
  • [terrain] + area= sanity check
    by Spannerbag »
    10 Replies
    1972 Views
    Last post by Spannerbag
  • how to filter for unknown weapon specials (of any kind)
    by Mabuse »
    8 Replies
    1794 Views
    Last post by Spannerbag
  • New Race
    by Kal_Ultor »
    3 Replies
    1576 Views
    Last post by Ravana
  • [solved] Using WFL or similar in a filter
    by white_haired_uncle »
    11 Replies
    2067 Views
    Last post by Spannerbag
  • [modification] and preprocessor
    by Spannerbag »
    4 Replies
    1675 Views
    Last post by Spannerbag
  • [solved] Using [avoid]
    by white_haired_uncle »
    3 Replies
    1594 Views
    Last post by Celtic_Minstrel
  • [solved]order of processed traits
    by Mabuse »
    3 Replies
    752 Views
    Last post by Mabuse
  • Early finish bonus
    by white_haired_uncle »
    4 Replies
    824 Views
    Last post by lhybrideur
  • Tooltip text or extra buttons in WML UI for [message]
    by LordAwsomeness »
    7 Replies
    1339 Views
    Last post by Celtic_Minstrel
  • village names
    by hermestrismi »
    4 Replies
    1503 Views
    Last post by hermestrismi
  • units de-pixelizing code?
    by ChrundleTheGreat »
    2 Replies
    739 Views
    Last post by ChrundleTheGreat
  • Persistent multi-hex animation query
    by Spannerbag »
    15 Replies
    1635 Views
    Last post by beetlenaut
  • what exactly is jamming?
    by ChrundleTheGreat »
    2 Replies
    635 Views
    Last post by dwarftough
  • how to replace AMLA?
    by ERROR1025 »
    7 Replies
    819 Views
    Last post by ERROR1025
  • Error Meassage, need a hint
    by Mabuse »
    8 Replies
    748 Views
    Last post by Mabuse
  • Walkable chasm terrain -- need help
    by arobinson »
    9 Replies
    1329 Views
    Last post by dystroy
  • Disable opponent weapon during fight
    by Xardas666 »
    3 Replies
    475 Views
    Last post by Ravana
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