WML Workshop

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  • WML FAQs
    by Pentarctagon » May 29th, 2017, 2:53 pm
    2 Replies
    3632 Views
    Last post by ghype
    June 13th, 2018, 1:13 pm
  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team » November 15th, 2006, 10:07 am
    5 Replies
    14467 Views
    Last post by Bitron
    November 6th, 2017, 2:10 am
  • How to solve WML errors
    by zookeeper » January 20th, 2007, 6:35 pm
    18 Replies
    22407 Views
    Last post by gavenkoa
    January 22nd, 2015, 10:01 pm
  • Call for Code Samples / WML Unit Tests
    by iceiceice » May 15th, 2014, 8:00 pm
    18 Replies
    15496 Views
    Last post by iceiceice
    June 21st, 2014, 11:27 pm
  • WML Reference Guide
    by Development Team » August 6th, 2006, 7:44 am
    0 Replies
    10163 Views
    Last post by Development Team
    August 6th, 2006, 7:44 am
  • Questions about a Micro AI: Wolves
    by nenau » October 7th, 2019, 6:28 pm
    6 Replies
    183 Views
    Last post by mattsc
    October 16th, 2019, 7:02 pm
  • Issues with giving xp in a [fire_event]
    by LordAwsomeness » October 16th, 2019, 2:44 pm
    6 Replies
    107 Views
    Last post by LordAwsomeness
    October 16th, 2019, 5:38 pm
  • Count units on a side?
    by LordAwsomeness » October 16th, 2019, 3:03 am
    6 Replies
    90 Views
    Last post by Ravana
    October 16th, 2019, 3:37 pm
  • need help creating custom [status]
    by LordAwsomeness » October 13th, 2019, 12:35 am
    12 Replies
    168 Views
    Last post by LordAwsomeness
    October 16th, 2019, 3:52 am
  • Is it possible to get opponent's level in weapon specials?
    by wuxiangjinxing » October 10th, 2019, 11:33 pm
    6 Replies
    126 Views
    Last post by lhybrideur
    October 14th, 2019, 3:09 pm
  • Issues with [object] duration=turn_end
    by LordAwsomeness » October 13th, 2019, 5:09 pm
    1 Replies
    44 Views
    Last post by LordAwsomeness
    October 13th, 2019, 5:18 pm
  • Divide variable help
    by LordAwsomeness » October 12th, 2019, 6:57 pm
    3 Replies
    57 Views
    Last post by LordAwsomeness
    October 12th, 2019, 11:37 pm
  • cant figure out [set_specials]
    by LordAwsomeness » October 11th, 2019, 11:01 pm
    2 Replies
    68 Views
    Last post by LordAwsomeness
    October 12th, 2019, 4:22 pm
  • [move_unit] exactly one hex back
    by serclino » October 11th, 2019, 5:58 pm
    2 Replies
    77 Views
    Last post by serclino
    October 12th, 2019, 9:21 am
  • [Solved] Scenario end with victory turn 1
    by Vilebeggar » October 11th, 2019, 12:06 pm
    4 Replies
    74 Views
    Last post by Vilebeggar
    October 11th, 2019, 4:22 pm
  • "upkeep=free" problem
    by serclino » September 26th, 2019, 10:12 am
    24 Replies
    534 Views
    Last post by lhybrideur
    October 10th, 2019, 3:00 pm
  • Better method for this skill?
    by wuxiangjinxing » October 10th, 2019, 1:22 am
    1 Replies
    70 Views
    Last post by josteph
    October 10th, 2019, 3:26 am
  • Remove object bug
    by LordAwsomeness » October 6th, 2019, 5:04 pm
    2 Replies
    92 Views
    Last post by LordAwsomeness
    October 8th, 2019, 2:51 am
  • Submerge ability not working as expected
    by Spannerbag » September 25th, 2019, 3:13 pm
    8 Replies
    360 Views
    Last post by Spannerbag
    October 6th, 2019, 7:34 pm
  • Change control over side to AI and back mid turn
    by Nyanyanyan » October 4th, 2019, 4:38 pm
    9 Replies
    220 Views
    Last post by mattsc
    October 6th, 2019, 2:12 am
  • Headache with [tunnel]
    by WhiteWolf » September 26th, 2019, 12:23 pm
    5 Replies
    172 Views
    Last post by Celtic_Minstrel
    October 3rd, 2019, 4:17 am
  • AI behaviour query
    by Spannerbag » September 23rd, 2019, 1:51 am
    6 Replies
    812 Views
    Last post by Spannerbag
    September 24th, 2019, 10:06 pm
  • how to work with array and random numbers
    by ultimatux » September 22nd, 2019, 6:03 am
    3 Replies
    543 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:57 pm
  • change unit statistics at the beginning of a scenario
    by ultimatux » September 20th, 2019, 3:06 am
    4 Replies
    637 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:52 pm
  • [solved]modified Plague questions
    by Rodil » September 9th, 2019, 12:37 am
    4 Replies
    625 Views
    Last post by Celtic_Minstrel
    September 23rd, 2019, 12:46 pm
  • Unitmarkers [SP/MP modification for 1.14]
    by Paulomat4 » December 19th, 2013, 11:13 pm
    44 Replies
    18293 Views
    Last post by josteph
    September 9th, 2019, 5:35 am
  • Filtering for Unit ID on [set_extra_recruit]
    by AkaMeDaemon » September 5th, 2019, 2:40 am
    5 Replies
    426 Views
    Last post by beetlenaut
    September 6th, 2019, 1:18 am
  • Possible [for] bug, 1.13.8
    by Samonella » June 20th, 2017, 9:21 pm
    6 Replies
    1443 Views
    Last post by WhiteWolf
    August 31st, 2019, 9:13 pm
  • excluding terrain (villages) in [terrain] when changing terrain
    by Gwledig » August 31st, 2019, 8:40 am
    6 Replies
    221 Views
    Last post by Gwledig
    August 31st, 2019, 1:43 pm
  • [micro_ai] error: bad argument #1 to 'insert' (table expected, got nil)
    by WhiteWolf » August 26th, 2019, 8:22 pm
    8 Replies
    383 Views
    Last post by Pentarctagon
    August 28th, 2019, 11:55 pm
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