WML Workshop

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  • WML FAQs
    by Pentarctagon » May 29th, 2017, 2:53 pm
    2 Replies
    3709 Views
    Last post by ghype
    June 13th, 2018, 1:13 pm
  • WML Syntax Highlighting for various editors index
    by Forum Moderators Team » November 15th, 2006, 10:07 am
    5 Replies
    14561 Views
    Last post by Bitron
    November 6th, 2017, 2:10 am
  • How to solve WML errors
    by zookeeper » January 20th, 2007, 6:35 pm
    18 Replies
    22639 Views
    Last post by gavenkoa
    January 22nd, 2015, 10:01 pm
  • Call for Code Samples / WML Unit Tests
    by iceiceice » May 15th, 2014, 8:00 pm
    18 Replies
    15735 Views
    Last post by iceiceice
    June 21st, 2014, 11:27 pm
  • WML Reference Guide
    by Development Team » August 6th, 2006, 7:44 am
    0 Replies
    10247 Views
    Last post by Development Team
    August 6th, 2006, 7:44 am
  • Location-Based Recruit Lists?
    by weewah » November 12th, 2019, 1:24 am
    2 Replies
    47 Views
    Last post by gfgtdf
    Today, 4:29 am
  • Unexplained Sudden Defeat when Moving a Unit
    by Shield » November 10th, 2019, 5:21 am
    9 Replies
    211 Views
    Last post by lhybrideur
    Yesterday, 1:00 pm
  • Questions about some Micro AIs
    by nenau » October 7th, 2019, 6:28 pm
    8 Replies
    377 Views
    Last post by mattsc
    November 12th, 2019, 4:08 pm
  • spawns.lua + Random map = Lua errors
    by vghetto » November 2nd, 2019, 7:34 pm
    8 Replies
    253 Views
    Last post by vghetto
    November 12th, 2019, 2:38 am
  • Mordor's WML Problems
    by landofMordor » November 10th, 2019, 7:52 pm
    3 Replies
    115 Views
    Last post by Pentarctagon
    November 12th, 2019, 1:35 am
  • Failed to load scenario (#@%$!)
    by denispir » November 7th, 2019, 1:40 pm
    15 Replies
    337 Views
    Last post by denispir
    November 10th, 2019, 9:46 pm
  • Place Fog
    by serclino » November 5th, 2019, 8:38 am
    2 Replies
    131 Views
    Last post by serclino
    November 7th, 2019, 11:49 am
  • debug prints -- simple & practical
    by denispir » November 2nd, 2019, 4:22 pm
    2 Replies
    110 Views
    Last post by lhybrideur
    November 5th, 2019, 3:40 pm
  • Weapon special code not working as intended
    by Nyanyanyan » November 2nd, 2019, 1:37 pm
    9 Replies
    184 Views
    Last post by Nyanyanyan
    November 4th, 2019, 12:12 pm
  • purpose of [move_unit_fake]
    by denispir » November 3rd, 2019, 11:51 am
    10 Replies
    204 Views
    Last post by shadowm
    November 4th, 2019, 10:46 am
  • Attempting to Use Old Water Types for UMC; Trouble with TerrainWML
    by Shield » November 3rd, 2019, 11:22 pm
    1 Replies
    80 Views
    Last post by beetlenaut
    November 4th, 2019, 1:29 am
  • Inserting predefined leader and units into side def
    by denispir » October 31st, 2019, 1:44 pm
    11 Replies
    217 Views
    Last post by Celtic_Minstrel
    November 3rd, 2019, 11:50 pm
  • Revolution-Random Crash in Fifth Scenario
    by CleebMeister » August 9th, 2017, 1:26 am
    7 Replies
    1542 Views
    Last post by Konrad2
    November 3rd, 2019, 6:55 pm
  • [preload] [prestart] [start] events
    by denispir » November 1st, 2019, 2:26 pm
    8 Replies
    203 Views
    Last post by denispir
    November 3rd, 2019, 3:47 pm
  • Copying Attacks?
    by weewah » October 31st, 2019, 7:28 pm
    2 Replies
    89 Views
    Last post by weewah
    October 31st, 2019, 9:15 pm
  • engine today ignores scenario changes
    by denispir » October 30th, 2019, 12:40 pm
    6 Replies
    151 Views
    Last post by denispir
    October 31st, 2019, 1:24 pm
  • Need help with terrain macro
    by Wussel » November 27th, 2015, 7:00 pm
    21 Replies
    4416 Views
    Last post by Wussel
    October 28th, 2019, 7:15 pm
  • need help creating custom [status]
    by LordAwsomeness » October 13th, 2019, 12:35 am
    14 Replies
    426 Views
    Last post by LordAwsomeness
    October 27th, 2019, 3:14 am
  • Issues with giving xp in a [fire_event]
    by LordAwsomeness » October 16th, 2019, 2:44 pm
    8 Replies
    290 Views
    Last post by LordAwsomeness
    October 27th, 2019, 3:10 am
  • Activate dependencies
    by LordAwsomeness » October 20th, 2019, 8:13 pm
    12 Replies
    237 Views
    Last post by LordAwsomeness
    October 27th, 2019, 3:09 am
  • Filtering units by hitpoint range
    by Nyanyanyan » October 25th, 2019, 4:06 pm
    2 Replies
    124 Views
    Last post by Nyanyanyan
    October 25th, 2019, 7:30 pm
  • [move_unit] exactly one hex back
    by serclino » October 11th, 2019, 5:58 pm
    12 Replies
    451 Views
    Last post by Celtic_Minstrel
    October 24th, 2019, 12:15 pm
  • Native Macros Not Detected
    by Eckirion » October 21st, 2019, 4:20 pm
    2 Replies
    143 Views
    Last post by Eckirion
    October 22nd, 2019, 1:50 am
  • "Unknown unit type" error for add-on units
    by Forge » October 20th, 2019, 11:55 pm
    6 Replies
    189 Views
    Last post by Forge
    October 21st, 2019, 3:08 am
  • Is it possible to get opponent's level in weapon specials?
    by wuxiangjinxing » October 10th, 2019, 11:33 pm
    7 Replies
    219 Views
    Last post by Celtic_Minstrel
    October 20th, 2019, 11:54 pm
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