Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
* attacking allied units should break alliance
* you can't capture villages from ally (first break the alliance, see above)
* allied village provides healing as normal
* if there is excess healing from healing units then adjacent allied units should get healed
Here a first music proposition i did. I see it well in the main menu of the game. Going in loop until you press start. I have another music (actually three) coming on... One will be during the story telling at the begining of the first act. Anyway, here's a first crash test :o and i hope you'll...
I didn't know where else to put this ... sorry if it's the wrong forum.
Someone on irc mentioned that they'd like to put up a page describing the units, and they'd like it to be automated. Which got me thinking .... it probably wouldn't be that hard to parse the .cfg format in php, and a parser...
Actually, there is quite a mess with the scenario lose conditions. It seems that in every scenario but one (when survival is the goal) the player loses if he exceeds a given number of turns without completing his win conditions, but not each scenario description contains this ...
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O.k. time ago I was talking with Sirp 'bout personalizing each race base architecture, so each scenario gets a feel and look according to the major race holding this land... first of my village images is the one shown now in the game... here is my second addition... human villages should look like...
Kamahawk has done some proposed images for human archer units:
I thank Kamahawk for his patience in getting these images to us.
My opinion is that these images are suitable for inclusion in the game. I think that before we accept them though, it would be good if Kamahawk would animate...
Currently the game does not have a notion of units belonging to a 'race'. The player knows that Elves are Elves and Orcs are Orcs, but the game does not. This is because thus far it largely hasn't been needed -- Elves are simply given abilities that suit Elves, Orcs abilities that suit Orcs, and so...
I've got a suggestion. From what I've seen early finihs bonus equals rounds left multiplied by income-1. I think that there should be bigger bonus provided (like income+2) as a player that can finish early might instead leave around 4 cities for enemy and wait for the end of the rounds,kiling...
Elvish Ranger is now neutral unit, yet his description reads as follows: (...)the Ranger does not suffer the combat penalties at night that other lawful units do.
I see one more issue here. The fact that now all other units are neutral there (I mean all parralel to him) he does not have much...
OK... here is my suggestion for the healer. Pic and stats are modified druid :-)
Replenish will function like heal / cure but be 48 total with 16 max per unit. The unit is fast but low on hit points (for a level 3) so definitely one for use safely away from enemy lines.
Why shouldn't we go a step further and add a lector reading Wesnoth's storyline + maybe record lines for all dialogues. I'm all into it but keep it in mind that I'm not native English speaker. I know that all those waves would increase game's size therefore:
This time after finishing the CVS thing (and posting while waiting to the site to update my password) I will post while waiting the CVS to download the current files.
Elvish Shide
Nude or Clothed?
Any suggestion? Maybe a hair colour change?
(Is it shide or shyde?)
Hello everyone! I'm just new to the forum here :) and i wanted to know if more music was required? I'm a musician and one on my dreams :wink: is to compose for video games! So i just wanted to know if it was still ok to propose new music. By the way i tried the game yesterday and i really like it!...
Dave requested me some portrait images for the main characters but ..
I had another idea ..
Sometimes I'm not at the computer (but my gf don't thinks so) so I just used a pencil and some paper to draw some character images.. the idea is to use them over the dialog window jut like in the...
The following email was sent to the FreeCiv development list and CCed to me:
I have found a little gem: Battle for Wesnoth. It is a turn based
strategy game on hexagons and open source. What makes this a gem is
that it looks very professional: there are good graphics, fx and even
good...
i dont know how others feel about this but IMHO the round limit is a bit strict, even on easy (maybe im just too slow :) but it could have 2-5 more rounds i guess, at least in levels were there is no timelimit given by the storyline
I have updated ReleasingWesnoth wiki-page. If you are taking care of announcing Wesnoth somewhere could you please add URL and your idenfication there... there are already some URLs that lack identificaition who is doing the announcement.
I've gotten alot done on the random map generator I have been working on, it seems to generate mostly playable maps.
If anyone would like to give it a try it can be found at:
It's far from finished/far from perfect ect ect, I'm basically throwing it out for some feedback on what works, and what...
1. The Hungarian translation is complete
2. I have a segmentation fault when compiling it
As to the first, I am happy to announce that the Hungarian translation of Wesnoth is finally complete after a month of hard work of adson and me. Thank you, adson. Here I would like to suggest adding an...
I know we are going with KISS here, but I thought I would mention some unit ideas. Some of them are for the different races, some of them are singular. Just hopeing to get some disscution on the different unit types and see what people think. Please suggest others as well. I've tryed to put a...
What would people think about removing the end turn option from the menu and adding a button in the lower right corner of the screen? I suggest this as a means to stop people (me and my roommate) from ending the turn by mistake.
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