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Discussion among members of the development team.

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  • Portrait Art Style
    by Darth Fool »
    5 Replies
    3540 Views
    Last post by Jetrel
  • [policy discussion] how to get new units in game
    by Boucman »
    6 Replies
    4667 Views
    Last post by Boucman
  • Set default damage to 100% if no resistance is specified?
    by Elvish_Pillager »
    2 Replies
    2522 Views
    Last post by Dacyn
  • Visual Display of ZoC
    by rogue »
    27 Replies
    13220 Views
    Last post by quartex
  • Changing level 0 units
    by turin »
    12 Replies
    5998 Views
    Last post by Eleazar
  • Back in play.
    by Darth Fool »
    5 Replies
    3332 Views
    Last post by Darth Fool
  • [policy discussion] how to get a Campaign in the Mainline
    by Eleazar »
    4 Replies
    2934 Views
    Last post by Eleazar
  • Special Notes in Scenario Objectives Window
    by quartex »
    0 Replies
    2188 Views
    Last post by quartex
  • The Wesnoth unit list webpage
    by quartex »
    3 Replies
    4833 Views
    Last post by Darth Fool
  • new trait: "Healthy"?
    by Eleazar »
    5 Replies
    3777 Views
    Last post by Alks
  • New eras in Wesnoth
    by turin »
    14 Replies
    5406 Views
    Last post by Noy
  • Larger hex size
    by freim »
    10 Replies
    6855 Views
    Last post by freim
  • Modified Version Of Wesnoth 1.0 made by me
    by anyeos »
    17 Replies
    9617 Views
    Last post by Soliton
  • Lots of blank-black screens when Wesnoth starts up.
    by Eleazar »
    5 Replies
    3317 Views
    Last post by Disto
  • Significant rebalancing of Drakes & Undead
    by Jetrel »
    61 Replies
    19667 Views
    Last post by Darth Fool
  • WML request for 1.1.1
    by scott »
    13 Replies
    6210 Views
    Last post by Boucman
  • Movement Reminder
    by deonjo »
    12 Replies
    4882 Views
    Last post by Viliam
  • Request for code:
    by Jetrel »
    24 Replies
    11663 Views
    Last post by Eleazar
  • My analysis of humanoid unit resistances/armor/HP
    by Becephalus »
    38 Replies
    15614 Views
    Last post by Soliton
  • Tweaks for the game-statistics gathering thing
    by Eleazar »
    7 Replies
    4107 Views
    Last post by Eleazar
  • Changing energy damage types
    by JW »
    59 Replies
    19279 Views
    Last post by Elvish_Pillager
  • [test] scenario
    by Viliam »
    8 Replies
    4544 Views
    Last post by Darth Fool
  • new AI_SPECIAL possibility
    by turin »
    7 Replies
    4687 Views
    Last post by zookeeper
  • Changing damage types
    by Dave »
    81 Replies
    24401 Views
    Last post by JW
  • In regards to flying units:
    by JW »
    36 Replies
    12975 Views
    Last post by Sangel
  • SVG compositing?
    by Quensul »
    0 Replies
    1975 Views
    Last post by Quensul
  • Problems with the new ability system in svn trunk
    by Elvish_Pillager »
    15 Replies
    7762 Views
    Last post by Elvish_Pillager
  • Multiplayer and RNG cheating
    by Wintersmith »
    28 Replies
    12909 Views
    Last post by Wintersmith
  • Meaning of obsolete units
    by santi »
    1 Replies
    2365 Views
    Last post by torangan
  • Terrain Modifiers: an intuitive + flexible change
    by Eleazar »
    11 Replies
    5913 Views
    Last post by zookeeper
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