Developers’ Discussions

Discussion among members of the development team.

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  • Time for 1.14.6?
    by josteph » December 23rd, 2018, 5:01 pm
    5 Replies
    2337 Views
    Last post by josteph
    December 26th, 2018, 4:40 pm
  • Progress on new master branch
    by josteph » October 28th, 2018, 4:49 am
    1 Replies
    18095 Views
    Last post by josteph
    November 8th, 2018, 10:52 pm
  • On Mainlining Drake Campaigns
    by SigurdFireDragon » July 21st, 2018, 5:37 pm
    4 Replies
    4552 Views
    Last post by SigurdFireDragon
    July 30th, 2018, 4:21 pm
  • Enabling hardening options for Wesnoth's executables
    by Pentarctagon » June 11th, 2018, 6:02 am
    13 Replies
    5890 Views
    Last post by Pentarctagon
    July 8th, 2018, 5:39 pm
  • Semantic Versioning compliance proposal
    by loonycyborg » May 23rd, 2018, 12:48 pm
    3 Replies
    2610 Views
    Last post by Soliton
    May 29th, 2018, 8:49 am
  • Proposal for a Development Cycle Schedule
    by SigurdFireDragon » March 21st, 2018, 4:36 pm
    5 Replies
    3263 Views
    Last post by SigurdFireDragon
    March 24th, 2018, 3:50 pm
  • ActionWML to remove [object]s
    by AI » August 4th, 2013, 1:03 am
    14 Replies
    16990 Views
    Last post by Celtic_Minstrel
    July 11th, 2017, 3:22 am
  • Multiplayer Timer Settings, and more (!)
    by iceiceice » September 30th, 2016, 5:44 am
    10 Replies
    4289 Views
    Last post by Zap-Zarap
    February 11th, 2017, 5:27 am
  • Wesnoth Inc Board Members -- Election
    by Dave » September 17th, 2016, 6:52 am
    9 Replies
    5969 Views
    Last post by Dave
    September 28th, 2016, 1:59 am
  • Wesnoth Inc Board Members -- Request for Nominations
    by Dave » August 31st, 2016, 6:36 am
    18 Replies
    6963 Views
    Last post by Dave
    September 17th, 2016, 6:52 am
  • Getting Started
    by shadowm » July 25th, 2015, 2:17 am
    63 Replies
    35859 Views
    Last post by Pentarctagon
    May 20th, 2017, 9:09 pm
  • Tiny Request
    by Velensk » March 25th, 2016, 1:59 am
    7 Replies
    3479 Views
    Last post by Eagle_11
    April 1st, 2016, 7:00 am
  • SDL2 movement
    by Aginor » August 3rd, 2015, 7:47 am
    1 Replies
    5536 Views
    Last post by Aginor
    December 19th, 2015, 1:52 am
  • Lets learn from Spring and think about the future of Wesnoth
    by AF_ » July 26th, 2015, 7:12 pm
    17 Replies
    10200 Views
    Last post by fendrin
    November 3rd, 2015, 10:35 pm
  • Python Toolchain - Moving forward.
    by Tetha » July 29th, 2015, 7:04 pm
    20 Replies
    8820 Views
    Last post by GunChleoc
    September 3rd, 2015, 4:14 pm
  • Add-ons registration API and UI proposal
    by shadowm » August 1st, 2015, 11:00 pm
    4 Replies
    3865 Views
    Last post by Celtic_Minstrel
    August 14th, 2015, 7:50 am
  • Developers’ Discussion is open for replies!
    by shadowm » July 25th, 2015, 2:30 am
    0 Replies
    2807 Views
    Last post by shadowm
    July 25th, 2015, 2:30 am
  • Write mp server bots in lua
    by iceiceice » August 27th, 2014, 1:54 am
    2 Replies
    7268 Views
    Last post by iceiceice
    January 6th, 2015, 5:42 pm
  • Strict mode in lua
    by iceiceice » January 6th, 2015, 3:44 am
    0 Replies
    3262 Views
    Last post by iceiceice
    January 6th, 2015, 3:44 am
  • Feature Plan 1.13
    by fabi » December 4th, 2014, 7:16 pm
    0 Replies
    3960 Views
    Last post by fabi
    December 4th, 2014, 7:16 pm
  • new dev resources wiki page
    by iceiceice » August 27th, 2014, 4:37 pm
    0 Replies
    3098 Views
    Last post by iceiceice
    August 27th, 2014, 4:37 pm
  • Suggestion: keep backwards compatibility
    by zookeeper » March 25th, 2014, 8:42 am
    21 Replies
    11093 Views
    Last post by Elvish_Hunter
    May 5th, 2014, 4:10 pm
  • git for wesnoth crash course
    by iceiceice » February 27th, 2014, 5:34 am
    2 Replies
    3458 Views
    Last post by iceiceice
    February 27th, 2014, 7:01 am
  • Some flying units slightly broken
    by beetlenaut » November 26th, 2013, 4:13 am
    2 Replies
    4244 Views
    Last post by beetlenaut
    November 26th, 2013, 1:35 pm
  • A question for mainline campaign developers and maintainers
    by Gambit » March 26th, 2013, 11:30 pm
    7 Replies
    6481 Views
    Last post by fabi
    March 27th, 2013, 7:46 am
  • Another stolen Wesnoth graphics report
    by kasmiros » October 21st, 2012, 4:14 pm
    37 Replies
    19447 Views
    Last post by lurker
    November 4th, 2012, 9:55 pm
  • Super-Obvious Ugly Strategic Map View
    by Eleazar » February 16th, 2012, 8:26 pm
    7 Replies
    8912 Views
    Last post by Eleazar
    February 27th, 2012, 12:05 am
  • Changing how terrain Names are displayed
    by Eleazar » December 14th, 2005, 4:38 am
    28 Replies
    20727 Views
    Last post by shadowm
    February 17th, 2012, 4:54 am
  • GPL Policy
    by opensourcejunkie » September 11th, 2008, 1:57 pm
    116 Replies
    51992 Views
    Last post by szopen
    January 22nd, 2012, 12:58 pm
  • New #ifver/#ifnver preprocessor directive for version checks
    by shadowm » March 22nd, 2011, 7:01 am
    5 Replies
    6630 Views
    Last post by shadowm
    March 30th, 2011, 7:11 pm
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