Wesnoth Organizational Updates Permanent archive for updates on decisions or reports made by the Battle for Wesnoth Project Council and the Wesnoth, Inc. Board of Directors. Moderator:Forum Moderators
Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I have been testing and playing the SVN version of wesnoth for ages but that replay bar is REALLY starting to annoy me - when is it going to be hidden in normal games? The code can't be that hard!
Seeing other people move my units during sync errors made me wonder would it be possible for each team to move all units simulaneously during their turn? That way there'd only be one turn for each team, and things would progress much faster in multiplayer. Also you get around the major problem of...
I want to use to change a unit's attack from one weapon to another. However, the unit may have any one of several weapons, so I don't know what the current damage is.
When the key apply_to=attack is used, you can only increase or decrease damage, not set it. For example,
If I make a sreenshot, it is saved as a .bmp picture.:o
I don´t like it. It only takes much capacity from my PC :evil:
And I don´t want to change the format everytime.
Every screenshot has about 2,3 Megabytes!:(
I'm currently working on an implementation of Wesnoth targetted on the J2ME MID profile (MIDP or midlet) for a school project (translation: Java-based, runs on mobile devices such as cellphones and PDAs). I'm almost done with most of the client-side midlet (and some of the graphics stuff have been...
QA stands for Quality Assurance. For some time only I have been tracking wiki changes - we need more eyes to catch bad guys inserting links to porn, ads, etc. There is a mailing-list where WCNs get mailed (about dozen or two dozen mails per day) - -> mailing-lists/wiki-change-notifications...
There has been talk about using two-letters for each. We will do something about it when we run out :)
I don't know that it needs to be implemented immediately. After all, there has been talk of changing the terrain coding system for at least a few months...
Ok, there have been at least two factions that are being worked on where it seems having a swarm ability would be useful. I can see makng this possible in a few ways:
1) add swarm(X) ability where the number of attacks is scaled by X*HP/MAXHP.
This has the advantage that it is simple to do and...
The list below is what is required before Wesnoth 1.0 will be released. Items not on the list may be included, but until everything below is completed the developers won't consider Wesnoth to be 1.0 quality. Once the listed items are completed there will be a hard freeze on the code base. During...
I have some free time and I want to help get the in-game help completed. I've been playing Wesnoth for a while now and I would love to give something back to this wonderful project. Specifically I was thinking about finishing entries for every unit so that newer players can make more informed...
I'm not sure if this is the right place for my post and I absolutely don't want to be a troll or anything like that (besides I'm not a native speaker, so my sentences are filled with errors). I have read many strategy tips, tips and tricks, mini walkthroughs but I still think that the Heir to the...
The ability, leadership. It's way too powerful. You can take a level 3 leader, and fwoosh! Half your army is half again as powerful. If you have enough money for an army, recruiting a level 3 general can be worth well more than 100 gold, which is about twice as much as any other unit in the game....
watching replays right now is not very much helpful if you want to analyze the moves more carefully (which i really would like to do). So i would like to have a more comfortable way of watching and analyzing replays, for example:
- adjust the speed
- pause
- navigate to certain...
I have some old ideas but I never talk about that:
The files in units maybe simplified and the unit maker (a person who make units) can only worry about what he/she like.
I suggest changing the image file scheme with it. Just the images files can be composed with the unit name (doing it more easy...
Deciding to do some relatively 'relaxing' coding, I have written a script which is designed to 'analyze' the statistics of Wesnoth units. Documentation on this script is found at
One nice thing this script gives us is the ability to formally express systems for 'rating' the power of units. We...
Over in this topic:
I posted an image of a mock up of a proposal for making it more obvious both what will happen when a unit levels up, and what AMLA effects are already in effect. Now that I have my laptop out of the shop again (knock on synthetic wood) I figure this is a quick and dirty job to...
Hello,
I find that the bonus/malus chaotic and lawful units get due to the time of day in Wesnoth is unfair at the moment. Neutral units are favoured over chaotic/lawful units. Let's assume two players have an equal overall power, be it 1. The units of one player are all neutral, the other ones'...
In Wesnoth the time of day, (i.e. amount of light) has a big impact on how well a unit can cope. This concept is unevenly extended to caves. Most lawful units have a real hard time getting around in caves, unless another terrain is used. In an underground lake or on a strip of dirt a lawful unit...
1.would it be possible to make maps more mystic or dungeon like with a darker atmosphere :?:
2. would it be a sad prospect to make races more mythical and/or mage oriented? (I got this idea because of the lack of mage-esque characters in the dwarfish race :?:
I posted a patch to implement Sanna's WML tag to Savannah:
This tag allows setting of scenario objectives as events: This tag is backwards compatible with the existing usage: Note the special colour indicators and the need to have the string running across newlines. The new tag simply overwrites...
1.0 has just been released, and now is the time to do a lot of the things that can't be done until 1.0. In particular, massive balancing changes whose repercussions on campaigns would be too great to correct before 1.0.
I'm thinking in particular of the recosting of level 2 and 3 units, but that...
Lame INTRO:
-----------------
Today I recovered 149 MB of my precious /home disk space by purging
most of my (mostly bad ;-)) wesnoth screenshots that had accumulated.
Now, I realise that there is only me to blame for forgetting to check
and do something with them... but then again, being in a...
Trying to realize a more comfortable replay, i started coding this myself. I took off with the gui, not expecting many problems. I remember one post of Dave saying something like often the biggest part of implementing a feature is making a fancy gui for it .
Hi all,
a little question.
Since on AmigaOS4 we haven't the /usr/local path format i need to change the path where wesnoth load the archives.
Now, when i run the game it ask for usr: drive. I must change it. Where i can find this variable? i've searched for a #define but nothing.
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