Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I think that it'd be good if we could test units and balancing changes on a scale more granular than with each release.
For instance, with the recent balancing of the Ulfserker, it is difficult to achieve when we don't know how a stat change will act until we release the version. There are ways...
I just tried the Temples and Villages MP scenario I made a while back with 0.9.1 and it doesn't seem to work anymore. It finishes at the end of turn 2 with a dialog of player has won! That's the computer side (lacking a name), but the dialog is completely new and not in my WML.
I've discovered a great Multiplayer Map, hidden in plain sight.
Its The Midlands , which is a scenario from The Rise of Wesnoth.
It is fairly symetrical and balanced, without being bizarely so. Its also small enough that it doesn't take forever to play. And it has a nice river running through it,...
I started this by experimenting with the generator and terrain WML, and came out with a randomizer for Morituri-style duels (all credit for the Morituri map concept goes to Olof of course 8) ). The idea here is to mix the best of both worlds: the challenge and variability of random maps with the...
I've been getting Knalgans a lot recently (I almost always pick random factions) and I've been trying out the 'Outlaws/'serker' strategy. It's similar to the Thugs and Ulfsekers that someone else was saying were great against Undead, but I also get a Poacher and a Thief.
1. (Current) Everybody has a turn and they can move only on their turn.
2. (Like in freeciv) Everybody move at once and after all players have eded their turn, becomes the next turn.
3. (Like in HOMM4) Everybody move at once turn advances every 10-20 minutes, getting longer when the game goes on....
As the title says: please, tell me what do change or add or take away
its called kill for gold . actually selfexplaining, but anyways (im bored :p ). there are no villages (maybe i'll add one or two for extra healing). To gain money the players have to kill enemy units. either the ones of it's...
One of the last minute changes to 0.9.1 was the rebalance of the Stalwart/Guardsman traits and the removal of it from the leaders role.
I know many people think the Line needs some work (and I'll not go into that here), but I didn't think that made cause for its removal from leadership....
I made a test era that demonstrates one way to include custom units and graphics for use with multiplayer. I will put it up on the campaign server so please test it and see if it works.
Just for fun, the custom units/graphics I picked to test out allowed me to split the Knalgan alliance. :)
I was wondering if anyone wanted a game on the 8.11 version game.. i have windows and am sad to say that i don't think the version will come out in 2 secs after this post.. but ya.. anyone up for a game.. just pm me and i'll give you the server name..
Think about it. What if someone is cussing back and forth thought the game. No one can keep him off the server, and he ruins all the fun. We can already ban them from the forum, but what about MP? Shouldn't you have the ability to do that?
Radical, I know, but I'm really starting to dislike it.
Dwarvish guardsmen, in particular (how often do we see the merman hoplite anyway?)
A unit which can when it chooses fight for normal damage, yet can defensively stick to half damage most of the time (which on a village can be a long time)....
i just want to get this straight without reading 17 threads:
the only recent change to the ulfserker is that berserk is now only offensive but that means it is suddenly unbalanced? No changes to resistance or move or defense?
If this is the case then I'm truly amazed by the response - it is...
I have had problems sometimes connecting to official servers and private games(firewall,wrong ip) and i have noticed multiplayer system seems to want to connect forever forcing me to get out of game violently because quit and cancel dont function. So it would be good if there would be timeout or a...
I'm trying to define a new era, mostly as a tool for testing the factions in a new campaign I'm working on. I can add an era by creating a ~/.wesnoth/data/scenarios/multiplayer.cfg that defines an with some s in it, and I can get it to support my sides in the side-chooser menu by defining a to pick...
I hope you enjoy my first MP map for BfW! The idea is, each player starts on a small island with few villages, there is a 5 hex or so bridge leading to a main island highly plentiful in villages, running down the center of the main island is a large mountain range with one path through it. It is a...
It's a bit powerful, is it not? While I could make a case for the Marksman, which is also powerful, the Ranger is quite clearly more so, at least in the eyes of many players, including me.
Basically, it's a bit too powerful. It's like the human Bowman, but it triples its melee damage as well as...
Hello this is my first attempt to make a simple multiplayer map (thanks scott for providing a working editor for macos X :wink: )
I had a few games with AI (because multiplayer server is currently down) and it seems not too unbalanced.. Anyway i would be glad to hear your opinions. I'll update it...
As much fun as it is to be snide & bitchy and say that the Drakes are overpowered, how exactly are they overpowered? I'm being serious here. It's fine for the 'top posters of the month club' to say, Ohh, they're overpowered... but without proposals in front of people at least slightly inclined to...
Well I thought I could make a central thread for the multiplayer maps and scenarios I have made and will make :). So here they are, in one zip file. Whenever I have made some new maps and/or scenarios or have changed some older ones I will update the zip file to include them.
I finally got around to reading this thread . I am not sure changing or eliminating the randomness of the game will fix the problem for competitive players. It would probably help but I think the real flaw is Wesnoth gameplay in multiplayer.
I think it's broken, and needs to be fixed. I know many...
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