We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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All WML and Lua code uploaded to the add-ons server must be licensed under the GNU General Public License (GPL). All Music, Sounds, and Art may instead be licensed under any Creative Commons (CC) license. Additional details can be found here on the wiki.
AI generated content of any kind is not...
I would like to download some MP Packs and Campaigns on a computer in my office. Unfortunately the admin has blocked most ports and now I cant download anything.
Is there any way to download MP Packs without using the download option in Wesnoth?
I was searching for a free Strategy Game,
and somebody gave this link.
Now i see something about multyplayer.
So can you play multiplayer?
Or not yet??
I'm Hydrolysis' brother... hes too lazy to post a map he just made and i know how to use forums so i'm doing it for him :) I like this one... very fast but its not impossible to win if you don't start. I've won him a couple times without starting...
Does anyone know what WML is needed to check to see if any unit is on a given hex? Also, does anyone know how to check the hex a unit is on for it's terrain type?
I need the first to check if a unit is sitting on a destination hex for an intended teleport. The second is so I can set up some units...
I am new here and here is my first map for Wesnoth.
It is a very classic multiplayer map that is design particularly for a 2 vs 2 fight. But I think that should be playable in a one for all.
Have fun...
I want to set up a teleport effect between two mine points. I know I will need to set up an if-then structure to check for a unit occupying exit point but am not sure where (or how) to set it up. The other piece of WML I need help with is the changing of a unit's location on map. What am I...
Whilst observing a 6p smallolof game Lorien LoD noticed that the tile at 19.14 was still a cave tile while all the others in the same positions were savannah grass.
I have attached a fixed map as I don't know if it has been fixed in 1.0.2 yet.
The subject says it all. Particularly in games in small maps, undeads are always in disadvantage because the first critical turns are daylight.
The question is, ¿could the time of the day be random at the start of multiplayer games instead of dawn?
I think that would make the games more balanced...
I just played a 3 player game with another player and an AI. Late in the game my opponent just stopped moving. I waited and waited but nothing happened. I asked him what was happening, but no reply. There were no error messages or disconnects. I alt-tabbed out of wesnoth and did something else for...
I have explored some of the files in the game. However, I need help to make certain changes. I was trying to create a new faction called the Elementals. I was able to find and modify all the movement types to separate the Lava terrain from the Chasm terrain so that my ground-based Fire Elementals...
I apologize if this has been covered but how do you get the server to recognize a map you built. I built this 6 player map using the provided editor that I want to playtest but I can't get the game to recognize the map. Please help.
To map developer who made this map.
In Wesnoth ver. 1.0 & 1.0.1 the map 2p_Divide_and_Conquer have unbalanced error. In upper-left coner is absent second village, which was in all previous versions. From it a map became unbalanced. First player have less on 1village. :(
In map design, there are 10 possible sides, indicated but numbers ranging from 0-9, with 0 indicating the 10th player. . With a '10th player' also being allowed by the map editor.
In game creation however, the limit is 9 possible slots (also, there are 9 possible colours), with the 10th slot...
after playing me first game in subterranian Era, me thinks there are some balancing changes needed.
1.
Introducing Drow is a nice idea (even if they dont have a dark skin)
2. Fighting vs undead is really hard, the mages and the enchantress line has only cold skills, so ye need many units...
Again today, i had to step a player through how to kick a player who was no longer online. This usually takes several minutes.
Could you please put a 'Help entry for command line options available in the game. If it is there, I did not see it. You could include the 'Hotkeys in the help. Trying to...
Hey recently learned of this forum and since people seem to enjoy my maps I thought to put them here. I haven't played this game very long but I think it's great fun.
There are 7 different maps in this one from 3 player to 6 player maps with all in between. 2 of the maps have 2 different versions...
I tried something in a MP scenario : to change randomly and continousously some terrains during the game.
When everybody play from the same computer, it works well.
But when you have 2 players from 2 different computers, bad things happen :
Soon you will have out of sync errors.
I mode one such...
Well i started to make my own era...
I curently have L0 units like peasants (all recruitable units in my era are L0) that can advance to more units than the normal peasants, and i made other things like enabling advancement from Skeleton to to Chocobone.
The only way i found to add advancements for...
I'm tying to make new MP scenario, there are two fights on left and right and
winers are transported to center and fights(its some sore of league), but obviously it dont wants to work.
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