Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
4 portraits (3 are variations of a character)
4 story screens...
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Just thought I'd tell you about OpenRTS, and maybe some people here will be interested in joining the team. It is a new project founded to create a real-time strategy game. We're creating it like a game-engine, so it will be easy to create modpacks. It features isometric graphics, networked...
Hi,
I would like to know how in Wesnoth is calculated the shortest way for a unit and a circle how far the unit can go. I'm not concerned about terrain obstacles, but only about the princip.
And second think that is related with the first question is how BfW works with coordinates. Is for the...
Hi. I'm looking for early adopters or beta testers for an online strategy game I've created, called Zero Escort. Some screenshots, showing two different skins/themes (one of which uses graphics from Wesnoth):
Your goal is to move your weakest unit (the Zero unit) to the other side before your...
Hi all,
I was at the UC Santa Cruz engineering research day last week and I was introduced to the Prom Week, a video game based on research project in social simulation.
Video Available and Game TBD:
Prom Week is an in-development social simulation game about the dramatic week leading up to a...
Hello,
I have a sort of request to make. Sorry if this is in the wrong section--I wasn't quite sure where to put it. I have a rolling commission from Opengameart.org to make characters for Ultimate Smash Friends, a SSB-inspired FOSS fighting game. I have already made four original characters for...
It was February i think when I saw an add on a flash site. It was to make a Unity game. There was a cash prize, and Unity was free. I have some experience programing, so I downloaded it, about 400mb. I was prepared to be unimpressed, but I was dead wrong. It features an impressive Locomotion...
i think it would be much easier to create units if there were a option button on the
map editor on 1.9 i think that might be a good way to change the editor instead of typing wml for every unit
i am new so i dont know if i am talking nonsense or not can someone tell me if this is possible or not?
Since it doesn't look like there will be a full-blown new map editor at this stage in the free heroes2 project ( ), I'm considering making a scripting-type system to add features to standard H2:PoL maps. My question is, do you think a WML-type system is a good way to go, or do you think straight...
In my experience, Wesnoth can be a rather sluggish game. When you open the game to begin with, it takes forever to load. Then, when you go to create a game, it again takes forever to load. And, when you actually start the game, it once more takes a often horrendous amount of time to load. And the...
For the past few hours I'vee been thinking up rules for a chess-like, though a bit more complex TBS game. My design objectives are:
Rules simple enough to be learnt in haf an hour, the game can be played as a board game.
Deterministic, no random numbers, no hit points, no bookkeeping.
The...
I wasn't sure where to ask this but it has come to my attention that the BfW iPhone app hasn't seen any updates for a long time and I was wondering if anything aims to be done about this or is the app dead?
I don't know if this concept has been brought up before, but after getting into Warhammer recently, i've been thinking seriously about developing a tabletop Battle For Wesnoth miniature wargame in my spare time. Right now i'm more worried about rules and gameplay than i am about actually developing...
Somewhat inspired by this post , I've been doing some brainstorming. As I've mentioned before, I've been working on a mod for Glest Advanced Engine for quite some time now, and it's nearing a playable state, and I've been thinking of ways to introduce new and interesting elements to the gameplay....
I got told by a few people after my post in RPG in development that this post would be accepted. Well, here is the information.
Disliking current RPGs because they are not detailed enough, I have eowkred over the past few weeks to design an RPG that has aspects of real life; Love, Racism,...
I don't know if I'm puting it in good place so move it if you have.
I will go stright to the topic. I'm making turn based sRPG board game. My request is if I could use your portrait arts for testing purposes of my game. I google some of them while looking for portraits. My point is...
Hi, I always wanted to create my own game, but I really don't know anything about computer. Where can I start and where should I start? And where can I learn the beginning of WML? And can WML be used in developing game? Thank you very much.
I've had one of my team members back out of development for my Wesnoth extension, which is going to put our project behind schedule, so I am looking for a new member to take his place. The modification in question is a integration with Urban Airship in-app purchase for our iPad (steampunk) fork of...
I just wanted to tell you, that following the discussion in Subject: (Re-) using the artwork in other GPL projects -> artist name we’ve been using Artwork from Wesnoth in the free (GPL licensed) german 1w6/1d6 roleplaying system for quite some time (and backlinking to Wesnoth, of course),...
Hello, just decided to spread the good word of a post apocalyptic rpg in development as we speak. We can always use more people of any skillset, so if this sounds like your sort of thing, go and check out our wiki, our forums and IRC (freenode, #PARPG).
Announcing Card Armies: Battle For Wesnoth , a strategy card game set in the world of Wesnoth.
I've been working on this project for quite some time and playtesting locally, but it is at a stage where the rules are sufficiently stable and I'm looking for feedback from a wider variety of people....
I've always loved video games, I play about every new game that comes out and get bored of them pretty quickly, but i still didn’t find the game I really want to play, so the obvious thing is that I'll try to make it.
I learned programming C # at school, Forms and stuff, so I don’t really know how...
Me and my brothers have been thinking up alot of ideas for a browser like game that we would like to make. We don't plan on posting it to the web unless its good. If you have ever played tribal wars or travian, we would like the game to be somewhat like that, but with lots and lots more variety of...
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