We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I want to develop a turn-based galatic (well, actually asteroid-belt, but the same principles apply) conquest game. I've plenty of programming experience, but not much of it is relevant, and I've never done any UI work. I think I should be able to take on the core engine and AI side, but I don't...
I just thought I'd mention this here to get the ball rolling on a project I've been thinking about for a few months now. I'm about to start work on a long-term, civilization-style TBS game, based on the Wesnoth engine (and OSS of course!). The Wesnoth engine serves my needs very well; graphically...
There's basically a map, and your buildings sit on the map. This is conducted on a square grid.
For each of your buildings, it will normally be doing its designated task. But at intervals, which are determined per building type, it will get up and move. To where it moves depends on its task. It...
There is an abundance of artistic talent in this forum. And it looks set to grow even more. It's getting to the point that the standards are so high that people are struggling to match them or find a spot where the work is needed.
But, alas, not all open source games have an abundance of talent...
I like to program and I like to play games, but I'm mostly interested in multiplayer games. I would really like to make some of my ideas a reality but I really don't know how to write networking code. I was wondering if anyone has seen some good free resources that would help me learn.
It's a squad based tactical ZOMBIE game set in a war torn England in the near future. The aim of the game is to control a small band of survivors, developing their class, skills, abilities and equipment, turning them into first class fighters,...
I'm also developing a small roleplaying game (GNU GPL license). I like Wesnoth a lot, and since I don't have much drawing skills I'd like to use some of the Wesnoth art for my own game.
Since Wesnoth is completely GNU GPL, there is officially no problem, but what do the developers think of...
The previous topic I started yielded many positive results. Many thanks :D
However this topic is more of personal things.
I'm looking for games that have the some of the same characteristics as Wesnoth i.e Turn-Based ; Random Map Generator ; Worthy AI .
All I ask is for your insight. I do know of...
Has anybody played S.C.O.U.R.G.E. ? It's starting to look really good and is enduring the same consistent development that helped Wesnoth gain momentum in it's earlier days.
It's a 3D hack 'n' slash game, that's still a little raw but is improving greatly with each update. The 0.8 release looks...
Try out my little home-made rpg in the style of Dragonwarrior and Final Fantasy. This is not a game for people who play games for the graphics. If you want to enjoy it you will have to look past the pixels and play for the role-playing.
The game's name is Zander and can be downloaded for free from...
Well, a while ago I wrote an 'essay' about games programming, but despite alot of nice positive feedback, I haven't written another one. Well, I decided that since alot of people 'question' why Wesnoth is written in C++, I thought it'd be good to write an essay (hopefully not a rant!) on our...
I'm wondering if any of you are aware of free (= GPL licensed) tools and programs that are useful for developing games. Things like: programs to create tiled-textures, sound (wav) editors, etc. Does Wesnoth use any outside programs or have you guys done everything (art, music, code) from scratch?...
Hello! I have no idea if this is the right forum, so it might have to be moved. A hobby of mine is to make up games i.e. imagine the mechanics and lists of a game. I don't know if this is the right forum because none of these games will ever be made (I don't have the programming, far from it)....
Now that I'm 84% of the way, according to a simplistic reading of our versioning convention, to leading a FLOSS game project from inception to completion of a first major version, I've decided to write...
I recently started learning how to use SDL and came across a problem. If I move an image across the screen, it flickers badly as it moves. The flickering goes away if the entire screen is updated each frame, but that's extremely wasteful for just moving one sprite. How does Wesnoth handle the...
Are there any other games that are like wesnoth and are a little quicker on the windows version for the game??? just wondering... eh? :twisted: :twisted: :twisted:
I think that it would be cool if there was some way that you expand castles and keeps and stuf. Maybe have like maximum keeps per castle. Have it cost gold or something. Mybe there could be special units to gather some resource to expand the castle or something. Then there could be an option where...
If you do, post here or msn msg me plz. Trying to get it from for a while now but it wont let me. If anyone can try to get it for me and send it to me, i would really appreciate it.
I found this one at apple.com and thought it was interesting because it was also a turn-based strategy game - a BFW peer, if you will.
- you summon troops to fight for you
- turn based strategy
- you win by being the last leader on the level
- play vs computer or humans online
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