Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Battle Dex is a free to play (but you can pay to get stuff) strategy game, that can be defined as a mix between Advance Wars and Magic The Gathering (or any average card game for that matter), as you control modern combat units and use a deck of 12 cards with special powers to try to win in the hex...
How would you imagine a new species or culture in the Wesnoth universe? Share your thoughts in here.
Please follow the criteria below if posting, and also keep in mind that this is not intended to be a discussion about what should go into the mainline BfW or not: It's only a thought experiment, a...
I work in a kindergarten, and after getting tired of the kids kicking my butt in Memory, I've started inventing new board games for them. This one is intended as a gateway drug into chess, designed to be simple enough for kids from 3 years up to play, but containing the basic elements of chess:...
I see at the momments this filtrers: Name, Version, Download, Author, Type, and size.
But Must be interesting to add another filtrer like popularity or something like that. How it must work? simply, the add ons with most downloads per day must be first or last depending how you use that filtrer....
I am creating my own tabletop, pen-and-paper RPG, entitled Tales in Togenhal . It has a linear storyline, with player input during battles and dungeons. The story is broken up into Quests(chapters), each with one dungeon, Mini-Boss and Boss apiece. I am currently in the process of writing Ch. 6,...
In my opinion, I wished that the sound samples in Wesnoth could be made in a higher quality and I'm wondering about if there are any plans to make some changes on this in the coming future?
Conquest starts in 2005 as a hobby game project of Lorenz Ruhmann . It goes through a lot of shapes and stumbles upon rough patches, but in the process a polished engine is created that aims for nothing less than perfection.
Conquest, just as all other living things, had a purpose since the day...
What's purpose of the project?
The OpenArcanum project is aimed at bringing a new game engine for the original game - Arcanum: Of Steamworks & Magick Obscura. This new engine tries to clone the original engine as much as possible, except this new one is going to be open-source, cross-platform,...
I stumbled across this today, and felt it needed to be shared.
As I work towards completing my own game, I’ve been thinking a lot about finishing projects in general. I’ve noticed that there are a lot of really talented developers out there that have trouble finishing games. Truthfully, I’ve...
do you know any current games that are somehow similar to Battle for Wesnoth? probably browser based with multiplayer option - however, i m open for all of your suggestions - thx
the last days I played around with hex maps in order to see whether Wesnoth maps could be rendered in browser. Although not completely similiar and quite alpha, it works quite nice. See screenshot.
No what to do with it? Has anybody here good ideas for one persistent online world? How could a...
You might have seen art I've created for Wesnoth in the past. I hope in the near future to come back and do some campaign art, but right now I'm working on something a little similar.
I intend to create a set of at least THIRTY freely licensed Fantasy Portraits crafted in a painterly...
Character empathy - not just in videogames, but basically in all of traditional fiction, is an unpredictable and fickle thing to try and evoke. Nevertheless, videogames have seemed to rack up a dangerously low batting average ; wherein most situations that would normally work in a movie/book just...
I play an online MMO browser game called eRepublik and I'm wondering if anyone else here plays. I've definetly seen it mentioned here at least once before. I've only started playing it since I went back to college and it's good for killing time if you've got too much but it's easy enough to play by...
I was having a discussion with someone today, which I've been through before, several times. I figured it'd be good to get all my eggs in a row.
These are arguments in favor of why pure pixel-art (henceforth PPA; contrast NPA Non-Pixel Art ) is a worthwhile design limitation. Quite a number of...
Just testing the waters so to speak, I'll post more with attachments later, but not if nobody cares.
Do you remember that Pencil and Paper Rpg I developed (...well I posted it about 1000 times...)? I am working on turning it into a computer version written in Python (as I have told you before). I...
I have suggested before, and still believe, that my best way towards the kind of massively multiplayer games so many people seem to wish for and keep suggesting and asking for is to do it top-down, by which I mean instead of starting with characters running around in dungeons we start with...
I am interested in finding a rule set to be implemented in a simple
browser-based strategy game under GPL license.
The requirements are:
1) General similarity with existing games, including tactical battles
in HoMM, AoW, default Wesnoth era, etc.
2) GPL-compatible license (ripping the rules from a...
This seemed the only place suitable for this topic, so I'll place this here.
Me and a couple friends are making a game called Era. The game is based on Greek Mythology, supports online play, and has an engine simular to Wesnoth. We already have the creation program (Game Maker 8.0 Pro), the...
I just stumbled upon the miracle Battle for Wesnoth, and wow, I must say I'm very impressed! I currently just can't get enough of the single player campaign :)
Now, another thing I've noticed is the awesome sprites (of buildings and units) the game has... I've been working on a small...
Just a quick message that we're relaunching an old pbem, that became open source recently. Open source means free, of course. We're hosting it as a tribute to the community.
It might be interesting for you for having a look at the game mechanics, or just to have some fun with that old...
Hi all.
I'm a developer, mainly on ERP field, but in next months i need to learn (my boss asked me :roll: to do ) C# and .NET technologies.
So, to avoid to bore myself, i would like to study this technology in my way.
I would like to develop a little project I got in mind but to do so, i need a...
Hello everyone. It's been some time since we've posted here ( but we're still around. It's been over a year since we released our game editor and fourth demo, but progress has quietly been made behind the scenes. In the next couple of months, we will release another demo, and this will be the last...
I tried to search for the source code of the classes responsible for rendering the hex grid of Wesnoth to the screen, of assigning priorities to terrain and sprites during rendering, and animating the sprites. However, after a search in the SVN tree I couldn't really find anything...
Hello folks! I want to tell you the nth checkers game written by me in Java language. If someone is interested in helping me to improve something, drop me a line!
The Frogatto development team has released Frogatto 1.0.2 -- go pick it up at
Frogatto is a fun Open Source platformer, developed by a bunch of developers from Wesnoth, including myself, Jetrel, and others. We're looking for new contributors -- Frogatto has a powerful scripting language that...
Maybe I'm just crazy, or insane, because I keep going back to the web looking for an OSS game like galaxymage every few months hoping someone has picked up the torch. I joined the redux team and it died on the vine, again. Am I the only one that feels like there absolutely needs to be a...
I have just come across a simple steampunk strategy game. Turn based, not up the graphics standard of Wesnoth - but it could get better if people are interested. It is multi-platform but much quicker to download.
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