Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

Moderators: Forum Moderators, Developers

Forum rules
Before posting a new idea, you must read the following:
New Topic
  • Announcements
    Replies
    Views
    Last post
  • Topics
    Replies
    Views
    Last post
  • Wesnoth MMO ideas ( part 1 )
    by Dorsil » August 31st, 2015, 1:59 pm
    9 Replies
    2458 Views
    Last post by highquality
    January 3rd, 2017, 12:28 pm
  • Add more monster to Battle for Wesnoth?
    by SkyRZ5 » December 16th, 2016, 1:47 pm
    38 Replies
    7412 Views
    Last post by WTrawi
    December 30th, 2016, 3:59 pm
  • More Epic and Smoother Battle Sprite
    by SkyRZ5 » December 13th, 2016, 7:57 am
    11 Replies
    3015 Views
    Last post by SkyRZ5
    December 14th, 2016, 11:28 am
  • Variating unit sprites
    by DeCoolest_Cat » October 1st, 2016, 3:26 pm
    2 Replies
    1088 Views
    Last post by Thrawn
    November 24th, 2016, 5:58 am
  • Add search function for the campaign menu
    by Inky » October 12th, 2016, 1:42 am
    3 Replies
    1256 Views
    Last post by GunChleoc
    November 19th, 2016, 9:35 am
  • Skyships
    by Wussel » August 18th, 2016, 12:52 pm
    70 Replies
    14883 Views
    Last post by Can-ned_Food
    November 3rd, 2016, 7:26 am
  • [Mainline] Deep Dwarfs
    by theit25 » September 12th, 2016, 3:24 pm
    43 Replies
    7279 Views
    Last post by Can-ned_Food
    November 3rd, 2016, 6:10 am
  • [mainline] Defensive combat sounds
    by WhiteWolf » October 29th, 2016, 1:23 pm
    4 Replies
    1504 Views
    Last post by WhiteWolf
    November 2nd, 2016, 5:43 pm
  • Add [chapter] to [campaign]-tag
    by Kwandulin » August 25th, 2016, 9:12 am
    36 Replies
    5443 Views
    Last post by Nobun
    October 12th, 2016, 6:05 am
  • Suffix/Prefix for generated name
    by Eagle_11 » August 13th, 2016, 7:27 am
    16 Replies
    2738 Views
    Last post by GunChleoc
    October 9th, 2016, 10:29 am
  • [engine] Stop when attacked
    by SFault » October 9th, 2016, 8:23 am
    0 Replies
    987 Views
    Last post by SFault
    October 9th, 2016, 8:23 am
  • Putting campaign units into mainline?
    by Gyra_Solune » March 5th, 2016, 9:22 pm
    22 Replies
    4075 Views
    Last post by Tad_Carlucci
    September 30th, 2016, 12:56 pm
  • [engine] WML - options tag improvements
    by Jarom » September 24th, 2016, 5:26 pm
    8 Replies
    1911 Views
    Last post by Tad_Carlucci
    September 25th, 2016, 1:03 pm
  • 'Sprite-sheet's applicable or not ?
    by Eagle_11 » September 20th, 2016, 9:47 am
    2 Replies
    864 Views
    Last post by Eagle_11
    September 20th, 2016, 8:33 pm
  • new type of leadership
    by Aldarisvet » March 9th, 2016, 10:14 am
    26 Replies
    4300 Views
    Last post by Aldarisvet
    September 15th, 2016, 1:39 pm
  • [engine] Allow custom clock within a scenario
    by WhiteWolf » September 12th, 2016, 4:49 pm
    3 Replies
    1070 Views
    Last post by WhiteWolf
    September 14th, 2016, 9:44 pm
  • ForestDragon's WML ideas
    by ForestDragon » September 14th, 2016, 5:21 pm
    4 Replies
    1255 Views
    Last post by Tad_Carlucci
    September 14th, 2016, 6:17 pm
  • [engine]: New [event] battle names (DONE, available here)
    by WhiteWolf » September 6th, 2016, 1:05 pm
    6 Replies
    1628 Views
    Last post by WhiteWolf
    September 6th, 2016, 7:14 pm
  • Idea: new WML tag [repeated_message]
    by Dugi » August 23rd, 2016, 11:17 am
    16 Replies
    2414 Views
    Last post by Dugi
    September 3rd, 2016, 10:48 pm
  • [interface] Add new menu items to bottom of context menu
    by gnombat » August 1st, 2016, 3:51 am
    5 Replies
    1779 Views
    Last post by gfgtdf
    September 3rd, 2016, 10:03 pm
  • Change Dawn/Dusk sounds to the "Turn Bell" section
    by GoatGoat » August 9th, 2016, 12:26 am
    6 Replies
    1511 Views
    Last post by zookeeper
    August 31st, 2016, 11:30 pm
  • [engine][interface] Last turn alert
    by SFault » August 27th, 2016, 5:21 pm
    1 Replies
    794 Views
    Last post by Ravana
    August 27th, 2016, 8:45 pm
  • Lets give Shock Troopers the 'Shock' weapon-spec
    by Eagle_11 » August 16th, 2016, 5:05 pm
    2 Replies
    1018 Views
    Last post by zookeeper
    August 16th, 2016, 11:45 pm
  • [engine] Simultaneous moves in multiplayer
    by BaronVonNeuron » August 13th, 2016, 5:21 pm
    2 Replies
    888 Views
    Last post by Eagle_11
    August 14th, 2016, 8:35 am
  • Alignments other than the default ?
    by Eagle_11 » August 12th, 2016, 8:29 pm
    1 Replies
    769 Views
    Last post by Dugi
    August 12th, 2016, 8:37 pm
  • MP Modification Ideas - the Thread
    by Eagle_11 » April 18th, 2016, 4:22 pm
    9 Replies
    2239 Views
    Last post by Eagle_11
    August 3rd, 2016, 4:57 pm
  • (attempted, failed) Asynchronous damage calculation
    by jyrkive » July 28th, 2016, 6:20 pm
    0 Replies
    1051 Views
    Last post by jyrkive
    July 28th, 2016, 6:20 pm
  • Mainline 'Scenarios' (together with campaigns)
    by skeptical_troll » January 14th, 2016, 8:40 am
    61 Replies
    12338 Views
    Last post by Celtic_Minstrel
    July 28th, 2016, 4:29 am
  • skeletons need to be tweaked
    by amanII » May 22nd, 2016, 5:10 am
    1 Replies
    1358 Views
    Last post by beetlenaut
    May 22nd, 2016, 6:07 am
  • 'Victory' unit animation?
    by skeptical_troll » April 3rd, 2016, 11:50 pm
    5 Replies
    1583 Views
    Last post by Shiki
    April 17th, 2016, 11:09 pm
New Topic

Forum permissions

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum