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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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Right now, units hit and miss very randomly. The damage is a set amount, and so it is easy to calculate how much it will take to kill something, but never how long it will take to do that. This EXTREMELY lowers the ability to form strategies. Also, the fact that archers MUST melee to attack is...
At least as an options ? It may make the game a lot more fun - more strategy, less frustration, no insensetive to use reapeated load/save. As a compensation terrain tiles bonuses could be randomised instead
Alot of people are currently discussing the ghost line so I thought, why not throw in a third branch?
My idea was the Wandering soul - burning soul
wich would be more ranged-focused and have a weak melee or no melee, it's advantages would probably lie in it gaining fire damage (at level 3 for sure)...
I started playing version 8.3 multi recently and found that the thug unit had been removed from the knalgan recruit list, so I'd like to make a case for returning it.
As I see it, the Knalgans are THE most versatile race as far as terrain bonuses go, and, lacking any mages or healers on multi,...
i think there is the possibility for something like this. if not the need at least i think it will simplify one of the aspect of multiplayer games.
once the player chose Join Game , while letting him the possiblity of typing an host address also scan the -local- network (some kind of bradcast is...
Just an idea, it's nice to harvest some villages, but many times the winner is who gets more of them. If those villages could collapse after some gold harvesting (like a mine), the game would become more funny. It force players to stop harvesting and start real fighting. Also, this can avoid very...
What if every, or almost every level 1 loyalist unit could alternatively upgrade to Lieutenant? That would give an interesting aspect to the Loyalist faction, and give them leadership a much greater amount of the time. (As they should? humans do seem like the ones most inclined to leadership...)
Forgive me, I didn't search or do the homework but I shall request a feature.
It will be nice if the skins and maps can be done by in a pack file for like example a zip file or whatever what compression. I don't know if it will slow the game down, but it seems didn't slow down to the other apps...
I was playing a multiplayer game against a few computers, and I noticed that when a wraith levels up, it loses any extra HP it had. Now, it makes sense for a wraith to go from 44/40 to 56/56 or however much HP a spectre has, but if I have a wraith with 70/40 and it levels up, it loses the 14 or so...
I am not sure this forum is right. It is written it is for idea but I have none, I have only a patch to apply on the 0.8.3 version (and maybe others versions).
This patch tries to regularize damage instead of having 40% to do maximal damage and 60% to do nothing, this patch allow units to inflict...
Currently ambush only works in forest. While forest ambushes make perfect sense for elves and even some humans, this isn't true of all races in the game. This fact the usability of this ability. What I propose is that a unit should get ambush in its 'best terrain'. Best terrain being defined as:...
Just a simple thought, the undead don't have a 3rd level upgrade for the revenant. Fmunoz talked a long time ago about making a new 3rd level upgrade, but I doubt he is going to do that now. The Death Knight is just hanging out there as a 3rd level unit, why not make it a upgrade to the revenant....
Do I need to get approval for a mage who has a plague attack that randomly turns killed enemies into frogs, rabits and other animals that fight for you :D ?
it is not fair to put all villages on the same defense level. for instance if i am with elves and have a village in a forest it is better to stai in the forest and not in the village, same thing wit drwaves and mountains.
I propose that a village to be like 120% or 80% defence of the defence of the...
I'm not sure this is a good idea, but it seemed interesting enough that I thought I would post it here. The motivation is this: first, the Shadow is pretty much useless to me compared to the Wraith. Its nightstalk ability just doesn't make up for having a powerful drain melee attack and a ranged...
Well, thinking in dwarves, they are small people, they are masters of the mountain, they live in caves into mountains (as tolkien said), so, they should have a unit with ambush in the mountains.
Ok maybe this is just me but i think we need a holy race that would more easily combat the undead...plus they would complement the undead in the game. I dont really have any unit suggestions because i havent played through the first senario yet so im not familiar with all the units and wouldnt be...
I'm completely redoing the drake faction and will remove all units except the clasher line, slave line, petit line and burner line; of wich the slave line will be removed from multiplayer.
So this leaves lots of open space in the faction and I ask you, people of the forum for your ideas on new...
Perhaps long discussed, but I don't see it: should one have the option to 'send home' units in the middle of a scenario? It would have to be restricted (to avoid e.g. sending home heavily wounded units about to die), perhaps, but seems a sensible possibility.
I just wondered... in some scenarios the leader is just confined to the keep to ensure reinforcements. In other situations you might be forced to flee from your keep to outrun the advancing army.
What if it were possible to do some limited recruitment from villages?
Whee, my replacement for the wose! (not really, its just an elf with an impact attack).
the only thing i'm missing is a name. In the cfg files i put it as Elvish Seafarer -> Elvish Mariner -> Elvish Navigator, but thats not final (i think).
I think one thing I could REALLY use in this game would be the ability to select more than one unit at a time.
In a multiplayer battle i am in at the moment (5 village gold/25% xp) i have over 120 units as does the other side. It is taking AGES to move that many units at once. If only we had some...
At the moment many Ideas get shot down, because not surprisingly devs want to finaly reach 1.0. And that is goog, after all you want to have somthing that is accomplished. But we should still collect Ideas that go beyond. I am sure, that many Ideas would get treated differently, if it would be...
I can't see blue dots in the minimap unless looking 1 inch away from the monitor, and it's the default for player 2. I think it should be for player 5 or 6, so it would rarely be used. Red and green are quite visible.
The only case when I can choose (when I create a game) I often forget to change...
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