Ideas

Brainstorm ideas of possible additions to the game. Read this before posting!

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  • Req: UI refinements x2: Text Size, Map Generator Settings
    by Simons Mith »
    4 Replies
    978 Views
    Last post by Pentarctagon
  • Minor refinement to creature categorisation: 'Monsters' and 'Beasts'
    by Simons Mith »
    2 Replies
    654 Views
    Last post by Simons Mith
  • Idea New Concept Gaming
    by Malre »
    1 Replies
    938 Views
    Last post by shevegen
  • [Interface] Option to turn off texture filtering in help menu
    by hunter_z »
    1 Replies
    1017 Views
    Last post by shevegen
  • bringing this game to consoles
    by Rapaizin »
    5 Replies
    7804 Views
    Last post by egallager
  • [Interface] Planning Mode "Active" Indicator
    by Chekhovs_Cannon »
    0 Replies
    1386 Views
    Last post by Chekhovs_Cannon
  • [interface] Add-ons manager: show subcategories for modifications
    by octalot »
    3 Replies
    2991 Views
    Last post by shevegen
  • [interface] Mouse/Scrolling behavior with multiple monitors
    by yereq »
    4 Replies
    1361 Views
    Last post by yereq
  • [interface] Notify or Continue gameplay in background when dialog is in focus
    by yereq »
    4 Replies
    1072 Views
    Last post by yereq
  • Buff Ranger?
    by The_Quixotic_King »
    3 Replies
    1086 Views
    Last post by Pentarctagon
  • [interface] Split saves into saved games and replays
    by Atreides »
    2 Replies
    763 Views
    Last post by Lord-Knightmare
  • Engine support for real ranged attacks
    by lipk »
    27 Replies
    10640 Views
    Last post by name
  • [engine] Stop when attacked
    by beetlenaut »
    8 Replies
    3720 Views
    Last post by Atreides
  • More stats and berserk trait for multiplayer games
    by WINR »
    3 Replies
    1027 Views
    Last post by shevegen
  • Skin packs
    by acroobat »
    2 Replies
    885 Views
    Last post by acroobat
  • [engine] tweak liminal alignment implementation
    by skeptical_troll »
    0 Replies
    3160 Views
    Last post by skeptical_troll
  • [engine] road path wml tag
    by vghetto »
    1 Replies
    1127 Views
    Last post by vghetto
  • #ifdef NORMAL, HARD
    by Helmet »
    19 Replies
    3093 Views
    Last post by Helmet
  • [engine] Wesnoth Simultaneous Game mode
    by Oflameo »
    1 Replies
    1080 Views
    Last post by Oflameo
  • Walking Corpses keeping names
    by TeaIntoxicated »
    16 Replies
    2626 Views
    Last post by GunChleoc
  • [engine] Support for daze UtBS, new keys
    by adisae »
    0 Replies
    1818 Views
    Last post by adisae
  • [UMC] Able to choose traits
    by Spirit_of_Currents »
    0 Replies
    2283 Views
    Last post by Spirit_of_Currents
  • Public Project Management Dashboard for Development
    by max_torch »
    2 Replies
    2056 Views
    Last post by Aldarisvet
  • [HotSeat] KDEConnect integration
    by Lachu »
    2 Replies
    1546 Views
    Last post by beetlenaut
  • Delayed Shroud Updates - Simple GUI ON/OFF indicator
    by neki »
    7 Replies
    2300 Views
    Last post by neki
  • Addition of Rockbound Earthy Cave into mainline Wesnoth
    by MoonyDragon »
    5 Replies
    1960 Views
    Last post by Iris
  • Mixed terrain types unavailable in editor
    by Lord--Stronghold »
    7 Replies
    2355 Views
    Last post by MoonyDragon
  • Web client for Wesnoth, like Freeciv.
    by freecivnet »
    11 Replies
    5106 Views
    Last post by Jay_jayjay
  • Adding comments to replays
    by Inky »
    6 Replies
    4066 Views
    Last post by sean121
  • [mainline] Changing the Dunefolk's(Khalifate's) unit names
    by Pentarctagon »
    141 Replies
    43242 Views
    Last post by Teotl
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