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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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I posted this Idea already in an other Subject. But noone comented on this idea, so i am putting this in a completly new thread. I believe Ghosts, as being not physical beings, should be able to walk through Cavewalls. They can penetrade walls, but they can't end their turn in a wallfield.
This two Units would kind of work in a Team.
First there would be the Mercenary
an heavy Damage Melee fighter, which would make real hard Damage, to every Unit, it would however Cost you some Gold whenever you kill a Unit, so you could Only Use it against Units with very High HP, which he wouldn't...
I don't know many things at game developping, but I have understood that adding units has several goals : one of them is giving more sense to previously existing units.
I have seen while playing BfW that the Undead don't have any unit with the Leadership ability, and also that the Walking Corpses...
I have had a look on most of this forum's topics, and I haven't seen any proposal for a reviving system for leveled units. Maybe this is completely stupid and not realistic, but a level 2/3/4 unit could be revived after it dies in combat, for a large amount of gold. I think about this for too often...
We could have an Elvish Skirmisher. This unit would be a Level 2 branch of the same base Unit that can become an Elvish Lord. It would trade in Melee attack for skirmishing ability. So the base unit would have decent Melee Attack maybe 5-3 and Magic Range Attack. Maybe also 5-3. HP of 30.
So one...
I have been playing this game awhile now and love it, and would like to contribute. I know that new races without artwork have been frowned upon on this forum so I have included a quick sample image. (This is my first try at Wesnoth style pixel art so bear with me). I have found in playing the game...
I just finished the graphics for the so called Troll rock lobber wich would be an alternate advancement for the troll whelp.
it's attack would be around 10-2 melee (a bit stronger than whelp but only 2/3 of the strenght of a troll) and around a 20-1 or so ranged impact attact in dwarf thunderer...
as the newer versions are getting done, i thought why can't they make a forum in which they post the realeses only.
i mean...to search the forum everytime of something new came out...it takes some time. why don't you(the developers) open a seperate forum in which only THEY can post the new...
I dont if it should be a branch or a boughtable(is that a real word, btw?). But maybe the undead should have a skeleton drummer that has leadership and ability make all hostile, lower level units lose any bebefits from their leaders, or something other fear-related ability. Are fear abilities...
Given that there's now some support for basic statistics, I'd like to see a nice stats screen at the end of each scenario. It'd show the stats already gathered, plus some basic stats for the other teams, in charts, rather than plain text.
I have an idea but I honestly don't know what the best way to go about it is. Maybe someone can suggest a method.
Currently, we have a bunch of factions. Some say this faction is unbalanced, that one is unbalanced etc. But we've had many discussions, and it strikes me that with a community this...
I think Li'sar shouldn't have weaknesses to physical damage types (but can keep the good defense). I believe someone said this was how it was originally intended to be implemented. It makes sense, because she wears some armor. If this would make her too powerful, I wouldn't mind the melee damage...
when i played with the orcs i realised that the necrophage is collecting xp but is not evolving to a 3rd level unit. he just refills his HP.
i was wonderin if that would be possible for all end-level units. so when they cant gain another lvl, they just restore their hp. so one could save his high...
I think there should be a move all button.
If you have to move a lot of units a very long distance, you can click to set the destination and the unit will move, but if there are other units blocking the movement, the unit will not move as far as it theoreticaly could have moved. If the units that...
The chocobone is a skeletal unit... shouldn't it have normal skeleton resistiances? It's level 2, and not really powerful enough for its level, so resisting normally would help.
Also, the Death Knight, who looks like a cross between a Skeleton and an armoredfoot, has low resistance? Its...
Have their been considerations to add a play-by-email multiplayer mode? I recently learned that there are quite a number of people who actually still prefer this over realtime multiplaying (when looking around in some AoW:SM forums), and Wesnoth seems quite suited for PBEM.
I think there should be a option to pillage a village instead of capturing it. If you pillage you get 10-20 gold and then the village restores in 5-7 turns depending on the gold taken. Only a village that is owned by an enemy can be pillaged.
There is also an example of a pillaged village ( :!: i...
is difficult to use. Could there not be an action which, given two map positions and a unit type, computes the shortest path between those positions for a unit of that type, and aminates a unit moving along that path?
This would also be useful if one of the positions is computed at run time.
Give the spearman two upgrades, Pikeman and Javelineer.
Move the Swordsman to an alternate Fencer upgrade.
This would mean that (A) you don't have to make the always-difficult swordsman/pikeman choice and (B) I don't have to complain about Spearman upgrading into Swordsman and...
No level should get a protective ability. Get Druids if you want that. More importantly, any simple and/or sensible system doesn't work very well against Orcs.
Level 3's staff attack becomes magical.
Level 4's melee attack also gains Slow. (Yes, this is currently impossible.)
This is a somewhat radical proposal to add a larger variety of mages to the game (and weaken the power of the teleporting arch and great mages).
It keeps the current Mage and Dark Adept as 1st level units, and the Red Mage, White Mage, and Necromancer as 2nd level units. It adds 4 new 2nd level...
One suggestion is to make a campaign about the internal struggles of Wesnoth after it is recaptured by Konrad. I think it would be cool to play a campaign in which the Game of Houses was involved(as in lords competing for the thrown). Maybe a cival war could happen or something too. Just a...
In the next two weeks I will have a bit more time for graphics and beside finishing the canyon, I'm working on finishing the underground terrains (mostly convertion from 70 to 72 pixel and improvements). So, I would like to reactivate some old discussion on underground map generator, mix...
What about having a unit in each army which carrys a banner...for example in the players chosen color. This unit got leadership as skill and bad fighting skills (only a dagger) It could be used to boost other units fighting stats...
...and wesnoth is REALLY fun. I think it would be a good idea for there too be a clock displayed in the corner of the screen when you're in fullscreen mode. I often lose track of time while playing wesnoth. Too give you an idea of what I'm talking about, I've attached a screen of ZSNES's (a SNES...
I think it would be cool to have either things that can teleport any unit to a specified space, or things that can teleport any magic-using unit to a certain area - perhaps a certain radius around the tile.
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