We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I've been playing this game ravenously for a few weeks now, and I think now I'm getting a pretty good handle on the rules. Enough so now that I'm starting to get some ideas. What I'm about to suggest is actually a large body of a bunch of ideas, and I realize what I'm about to suggest is a pretty...
I have noticed that a lot of people have been asking the same questions on the forum about various general stratagies to use in certain levels. Perhaps it might be worth while to creat a walkthrough for each campain on med, or easy. This way people will be able to go to there for suggested...
Wuz just thinking...what about making this guy purchasable for Loyalists. I kinda like the idea of a cheap attrition unit like this that, if lucky, can grow into a level 1 regular.
A few random ideas I decided to float for discussion. I'm not saying that all of them would be a necessarily good idea, but deciding that is what the discussion is for.
- Epic unit trait. This trait could be given to extremely powerful units (dragons, demons, etc.), or manually added to specific...
The map editor in 0.8.2 looks great. As a complete newbie to Wesnoth, I was able to start mucking about with maps with no difficulty.
As far as I am aware, there aren't any good, free, generic mapping packages available for Linux. The editor that has been made for Wesnoth looks like it could be...
I was woundering since we have an option for 25%-200% exp it would be possible to have a 25%-200% health or cost. Tuning these options would lead to faster or slower games. You can say you hate the idea i just thought of it spur of the moment.
Me and my girlfriend like to play Wesnoth together and give our (AI) enemies some serious bashing. (Haven't played against eachother yet - for peace's sake :)) Well, we feel that we would really like to play longer games together, not just one scenario and then it's all over. We'd like to...
It strikes me that both the Blender ( and PovRay ( communities are substantial in size, with some skilled artists, who make very impressive looking 'stand alone' animations and still scenes.
I think that if we had a nice, appropriate 3D (pre-rendered )...
Would you consider reducing the amount of experience a unit gets from winning a battle. Its a problemic factor in multiplayer games.
I have a few units that participate is many many MANY battles since the beginning to the game but hasn't leveled up because it hasn't killed an enemy unit, or it...
I'm not sure if this is a good idea for the game or not but I just want to contribute. I was thinking that the undead would look strange on a mount so I was wondering if we could have undead creatures brought up from the dead. They can raise humans so why can't they raise deformed animals. I was...
:twisted: Elven Destroyer who has a speashal ability (like marksmen for instance) that if its normal attack would reduce enemy units hit points to below 10 it would otomaticaly kill the unit. :wink:
For as long as Wesnoth has had multiplayer, people have wanted some kind of equivalent functionality to recall in multiplayer. It is often felt that Wesnoth without carried-over units loses something.
So, after thinking about this issue for some time, I have the basis of an idea for the creation...
Last time I opened the saves directory it had a size of almost 100 MB. I was about to delete them but i tried compressing them and the final file was ~ 1 MB.
I think it would be useful to compress and uncompress the files on the fly.
For example, dia files are gzip compressed but with no...
I've been playing around with dwarves and I realize that they have no mage.
Witch is bad against eves because in the mountains an elf mage will hit a dwarf but in the forest elves will rule.
Sure dwarves will probably not use such a cowardly method of fighting but maybe have some weak units like...
How about a feature for some of the speedy or range-type units that allows them to move after their attack? There's precedent in other games, and as long as the units that get it have low hp I don't think it would be too overpowering, and it would go along well with the idiom of some of the faster...
My vision is a base army formed of cheaper walking corpses, skeletons, skeleton archers and a few dark adepts. Ghouls by being abominations are more rather to found. The undead leader take villages with ghost terror!
This is the list of changes for my base army:
walking corpse, remain as is....
Like chess wesnoth is a turn based game and you have to think hard for every-move. I would like to play a game of wesnoth like i play correspondence chess. Log in, have a look a the moves of my opponent make my moves (probably playing more than one game at a time) log out.
I just realize while playing MP that the dwarfs don't have a unit with leadership ability.
Considering how the dwarfs in stories are an organized social race, it would seem logical to have atleast one or more units with the leadership ability. The Dwarf Dragonguard or Dwarf Lord are excellent...
I was looking at your game (the screenshots) and find it not to hard to do it all in 3d i've got some frends that model shade and animate i and a modeler and partical man witht he program Blender and would like to help with your project jsut e-mail me if you need me i can also give some ideas or...
The Loyal trait is quite dependent on the game settings compared to other traits: For example with standard or high xp setting it is very weak, while it is quite powerfull with low xp requirements.
Why not change Loyal so that it reduces the unit's upkeep by 1? It would thus be effective...
I think the starting time of day (dawn currently) should be made random. I concede it must have little impact on the overall balance of the game comparing to other matters but the fact is that on small maps, contact always occurs at night because approaching armies takes the full day to...
compared to the wriath, no one would ever want to get the shadow, so i was think maybe we could make it stronger or make its nightstalk ability better (i know this was mention before...)
It came up in the thread about turin's new campaign: Why is the Naga part of the Loyalists? I propose the Clipper from my campaign, because it fits humans better IMO.
EDIT: topic changed, was originally Clippers in Multiplayer.
Mutxiko was talking a little while back about a Dark Commander unit; an alternate upgrade path for the Dark Adept with leadership. Unfortunately, the graphics looked more like a bigger, better Adept , and we've got one of those - the Necromancer. Anyway, I decided to try my hand at something...
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