Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
The , , and tags currently work very weirdly. A more intuitive version would have these tags compare any number of condition tags inside them. For example
Of course, it's impossible to change the behavior of the current tags, as it would destroy everything.
This is an idea about possible (small?) improvements to the handling of loading files, aka autosave files and so forth.
- First, I have noticed that the widget that shows the load scenario is not showing the full line horizontally. That is -
scroll wheels appear on the bottom and the right side....
Letting healing happen on turn 1 will enable small skirmish scenarios where both sides have pre-recruited units and combat occurs even on side 1 turn 1 , followed by healing on side 2 turn 1 . It'd be like Tactics Puzzles or some mainline scenarios such as...
Not sure if this is the right part of the forum but feel free to move it if you deem another area fits better.
The add-ons vary in quality, which is to be expected. Some add-ons are awesome,
like the arabian nights; many others are good. Others are, however had, not so good
quality-wise. Some...
hello,
in unit and above all in recall list windows, a summary (level 0 = x units, level 1 = y, and so on) would be helpful. like that, you don't have to count the units that you can recall at each new map or scenario ^_^ .
- Some units have the poison attack type.
- If they hit a target unit successfully, the unit gets poisoned (poisoned state, with that green icon on the top right of the unit description).
When a unit is poisoned, it constantly loses hp per turn, but it...
I would like to transfer my DnD campaign into Wesnoth campaign and I would like to be it quite enhanced than what I seen till this point. If I correctly understand, I can ask you guys if it is possible to achieve it in Wesnoth.
This is my long term hobby project and I will record...
As the title says, it would be nice if the players who wants to play this fantastic game weren't forced to play on seperate computer since it's a turn by turn game...
Hello everybody. Probably you have noticed there are some units who are level 3-4, but they don't advance from any unit. I suggest to proceed so:
Inferno Drake->Armageddon Drake (180)
Dwarvish Runemaster->Dwarvish Arcanister (180 XP)
Dune Blademaster->Dune Warmaster (180 XP)
Wolf->Great...
I would like to request a filter drop-down or similar to limit the list of available units to a specific group (i.e. no merman, or only horse units). This would allow for sorting recall units by lvl or XP, etc. and only certain types.
In the damage calculations dialog, when my unit has the 'drains' ability, I'd like to see somewhere the probability that I'd end up with at least as many HP as I started with, which here is 53.1% (= 15.6+12.5+15.6+9.4).
So I posted this in the Multiplayer Development forum, but I wanted to see what sort of a reaction it would get here.
So in short, I think it is unfortunate that the Knalgan Alliance has no promotion paths (no tier II branching, I now know poacher later on). Yes, I understand ideally I would...
I remember a few times how stacking units were suggested. The suggestions were turned down as far as I remember. I think it was mostly due to balance consideration which is fair enough (like 1 cavalry unit versus 3 cavalry units or so which is quite a huge improvement).
Hello, listen to my idea.
A collection of materials that put together safe artworks with no licensing problems from the artwork used in the add-on so far.
In other words, I think that it would be useful if there is an artwork version of UMC_Music_Book.
I think there are a lot of people who came up...
Currently we are using dots to signify village ownership. How about we use colored hex shape instead for villages, as the dot can be quite confusing to guess which hex that is, inspecially on larger maps where the minimap remains too small. Speaking of that, how about an minimap zoom level too ?
As...
Could there be a custom on event creator for something?
For example, I have array or variable with some name player .gold and ON modification of that array or variable the custom event would fire...
for example:
This could save some coding necessity in some cases... I'm sure there could be...
I'm not sure how possible this is, but it would be nice to be able to return to the Main Lobby even as you wait for the Game you created to fill up (perhaps even forward chat from your Game Lobby to the Main Lobby chat screen).
This wasn't as much a problem before since you could just create an...
The problem is there are no quick ways to share replays for bug reporting or strategy explanation. (affect only singleplayer)
The idea is similar to replays.wesnoth.org. I propose to allow every registered user upload restricted numbers of replays to special server and share links for downloading....
I am new with this game,but not with genre of the game,so.It would be awesome if you make that golds,units,time etc on that line to be next to the minimap,i mean in down corner.I played turn based games like that,so it would be good if you listen this idea. :)
Problem solved. The side_for= now (in 1.14) works for sounds too! unlike in 1.12
In the bottom you can find working samples of codes that play sound only to specific side. Save your time and don't read all these below, its irrelevant.
Ok... There was always million of problems with people not...
Few times I've wanted to report something I consider a bug or highly needed feature, and every time I had to browse through the website to find where, how and whutnot to report these things. I was wondering if it would be possible to include bug report feature in game. For example, under menu there...
So, I'm playing a mainline campagin which has some Tentacles of the Deep. Intuitively, I would assume the following resistances:
Arcane : It's a natural rather than a magical creature, so either 0% or Positive Low.
Blade : Negative Medium-High - it's a narrow tentacle; just cut it and, well,...
it may be possible to have a graphical option to set the effects that involve changes in brightness :shock: in others effect that avoid it?
It would be more friendly to the eyes :geek:
Hi all,
maybe it could be an improvement if the 'n' and 'space' commands cycle units (sorting them) by the proximity to the actual hex in the center of the screen.
i don't know how it could be coded.
regards :)
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