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There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I was playing wesnoth yesterday and got to thinking about this:
Consider the game Warcraft III. One of the things I quite dislike about the thing is how poorly some of the the units in certain factions fit with one another, appearancewise. Certain units stand out from their peers like sore...
I had a new skill idea that could again bring alot of new tactical army set-ups into play. we have two sorts of support units right now; healers and the mage of light who has an day-aurora altough this guy is level 3 so not many will use this type of support in multiplayer.
now my idea was the...
Yeah as more scenario's come and the current monsters are kinda forced into certain terrains I started working on random monster graphics; and if enough people think one of the monsters is usefull; I'll fully animate it for use.
the first one is the mud crawler and level 2 crawling dune, these...
AFAIK, the dwarves have no unit with healing ability. If others think that such a unit would be useful, (perhaps in multiplayer?), I suggest the Dwarvish Bonesetter.
Since mining is a rather accidentprone undertaking, the dwarves, while less knowledgable on herblore and magical healing,...
Dont know if any of you own a dreamcast, or even care about it. I am a user from dcemu.co.uk and lately, we (the dreamcast scene) have been looking for new ideas for games, and cool ports. I ran across your game (i think of freshmeat.net) and i became very interested. If anyone is interested in...
As the title says, it would be nice if the players who wants to play this fantastic game weren't forced to play on seperate computer since it's a turn by turn game...
i need to get back to playing and mapmaking so im just cutting this short
i do too many things now...
1. The “Wesnoth� logo in the lobby sometimes obscures text when people are chatting. Instead, maybe a more elaborate Wesnoth design may be placed going sideways-down on the player list....
There should be a 'deterministic', 'non random' mode which one can play in
Background: some people, apparently frustrated at losing their units in random battles, feel that there should be a non-random way of playing the game.
Result: the...
I love pixel art units! Most of them are very high quality.
It seems unfortunate that we never get a closer look at all but a few characters It would be cool if when you selected a unit, the window displayed an image say twice the size on the normal on-screen unit. It wouldn't have any animation....
1. it could be possible/usable to have an option which could allow to have less dialog. When opening a savegame, there is objective popup, then now it's your turn and in some case some of your units... . Sometime I'm bored with this. Or when saving a turn which already exists, disabling do you...
i don't know how could it be made to be simple, but it would be great if i could send money to my allies. sometimes they are very broken and your full of gold, so you want to help him, not just with forces but with your gold.
I think it could be fun to play what is normally the campaign in multiplayer mode...meaning that one or more other players will try to prevent you to do the campaign. There is some problems of course, and some scenario might need some adjustment, like in the Elf Besiege since it would be too easy...
A lot of units (i'm thinking specialy in the elven archer) seem to be always in combat holding their weapons as in a combat.
Maybe could be added the posibility of have two different pics for a unit (in addition to the attack and defense ones). One more calm and change to another one more stressed...
Bladedance- Any time this unit moves, all units next to it are attacked once in close combat with no retaliation :twisted: However, this applies to allied units as well, so you have to be careful how to use the bladedancer.
Hitandrun- Attacking takes up two moves for this unit, it can attack, then...
Maybe we should have a scholarship ability as follows:
Leadership gives an attack bonus to adjacent friendly units of lower level, right?
Scholarship gives a 5% experience bonus to adjacent friendly units who earn experience that round. Sort of having a coach... alternatively, it only works for...
When analyzing an idea, do not assume the logic behind the proposal. This is something far too many people do. Instead, imagine the game as it would be with and without implementing the idea, and decide which is better. Do not decide based on how well the idea does what you think it's supposed to....
When you're setting up a multiplayer game, it often would be very helpful to see comments by the maker of the map you are using. For instance, in Weslin Bridge, Players 1 and 3 should be on a team. If someone didn't know this, they could be in for a very short and pointless game. So, I propose a...
Currently, when you attack something, the game chooses the first attack in the list which does the most damage (you can change it after, of course). For certain units, that is quite annoying. For example, Elvish Rangers normally have equal melee and ranged attacks. The melee attack comes first in...
The one thing that I'd like to see in Wesnoth would be 'castable' magical abilities that can affect only allied units. The current system for offensive magic (built into attacks) works really well, but at the moment all we have for friendly effects are Illuminate and Cure. I think it would add a...
In The Princess of Wesnoth, I was kind of annoyed that I had to spare Li'sar with no excuse. I think that there should a more obvious reason not to kill her.
Delfador could say at the beginning, We must not kill Li'sar. The princess is as much an heir to the throne as you, Konrad, and that must...
I was just wondering (for the nth time) about multiplayer Wesnoth campaigns.
Now, I want to be clear that this is NOT the idea that was shot down on this forum a while back -- I am NOT suggesting a campaign where two humans fight against each other and move around depending on who wins.
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