Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
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I can't see blue dots in the minimap unless looking 1 inch away from the monitor, and it's the default for player 2. I think it should be for player 5 or 6, so it would rarely be used. Red and green are quite visible.
The only case when I can choose (when I create a game) I often forget to change...
I would like to see a new game option / modding option: Allow / Disallow saving the game while playing a campaign, so you would be able to save only, after you have won the scenario.
Also campaign makers should have this option as well, to allow/disallow saving in a particular campaign.
I think a troll should take the same amount of (real) time to move 5 hexes as a Gryphon Rider takes to move 9 hexes. Also I think units with charge attacks shuld move twice as fast when attacking.
The Ghost is a scout unit with almost equal melee and ranged attacks.
The Wraith is a scout unit with powerful draining melee and very low ranged attacks for its level.
The Shadow is a scout unit with slightly more powerful melee, no drain, and no ranged attack whatsoever.
Maybe you guys should have different time limits and gold bonus for different difficulty levels. For example, on easy, give more turn, but less bonus or less percentage (whichever seems more feasible), on harder difficulties, players get less turns, and will need all the gold he can get, so he...
dude ina game a troll costs 11 gold (aginst the the 20 of a ghost) can do 10 meele damage IN THE DAY (against the ghosts 2) and levels up in 9 xp (ina a 50% game(against the ghosts 15)) trolls completely own ghosts AT LEVEL ONE they cost less and move up faster...
These are units, that are not trained for war. They are very cheap to compensate for their ineffectivness. So you can easily recruit masses. Like the Undead when he throws masses of walking corpses at you. Someone said we need another Lawful Faction. Well here it comes. Those are basicly peasants...
I have often hosted a multiplayer game, with many players, had it drag on a long time, had to do something else.... and I wished I could leave the game and replace myself with an AI. I wouldn't quit Wesnoth, I'd just switch applications and not have to worry about taking my turn. Would this be...
I think games vs knalgans can be a bit boring because of the way ulfserkers limit you really to recruiting just a lot of melee units and little of anything else. Theres not much of a downside either for the knalgan player because ulfserkers are very strong against most melee units too. So maybe...
I posted this Idea already in an other Subject. But noone comented on this idea, so i am putting this in a completly new thread. I believe Ghosts, as being not physical beings, should be able to walk through Cavewalls. They can penetrade walls, but they can't end their turn in a wallfield.
This two Units would kind of work in a Team.
First there would be the Mercenary
an heavy Damage Melee fighter, which would make real hard Damage, to every Unit, it would however Cost you some Gold whenever you kill a Unit, so you could Only Use it against Units with very High HP, which he wouldn't...
I don't know many things at game developping, but I have understood that adding units has several goals : one of them is giving more sense to previously existing units.
I have seen while playing BfW that the Undead don't have any unit with the Leadership ability, and also that the Walking Corpses...
I have had a look on most of this forum's topics, and I haven't seen any proposal for a reviving system for leveled units. Maybe this is completely stupid and not realistic, but a level 2/3/4 unit could be revived after it dies in combat, for a large amount of gold. I think about this for too often...
We could have an Elvish Skirmisher. This unit would be a Level 2 branch of the same base Unit that can become an Elvish Lord. It would trade in Melee attack for skirmishing ability. So the base unit would have decent Melee Attack maybe 5-3 and Magic Range Attack. Maybe also 5-3. HP of 30.
So one...
I have been playing this game awhile now and love it, and would like to contribute. I know that new races without artwork have been frowned upon on this forum so I have included a quick sample image. (This is my first try at Wesnoth style pixel art so bear with me). I have found in playing the game...
I just finished the graphics for the so called Troll rock lobber wich would be an alternate advancement for the troll whelp.
it's attack would be around 10-2 melee (a bit stronger than whelp but only 2/3 of the strenght of a troll) and around a 20-1 or so ranged impact attact in dwarf thunderer...
as the newer versions are getting done, i thought why can't they make a forum in which they post the realeses only.
i mean...to search the forum everytime of something new came out...it takes some time. why don't you(the developers) open a seperate forum in which only THEY can post the new...
I dont if it should be a branch or a boughtable(is that a real word, btw?). But maybe the undead should have a skeleton drummer that has leadership and ability make all hostile, lower level units lose any bebefits from their leaders, or something other fear-related ability. Are fear abilities...
Given that there's now some support for basic statistics, I'd like to see a nice stats screen at the end of each scenario. It'd show the stats already gathered, plus some basic stats for the other teams, in charts, rather than plain text.
I have an idea but I honestly don't know what the best way to go about it is. Maybe someone can suggest a method.
Currently, we have a bunch of factions. Some say this faction is unbalanced, that one is unbalanced etc. But we've had many discussions, and it strikes me that with a community this...
I think Li'sar shouldn't have weaknesses to physical damage types (but can keep the good defense). I believe someone said this was how it was originally intended to be implemented. It makes sense, because she wears some armor. If this would make her too powerful, I wouldn't mind the melee damage...
when i played with the orcs i realised that the necrophage is collecting xp but is not evolving to a 3rd level unit. he just refills his HP.
i was wonderin if that would be possible for all end-level units. so when they cant gain another lvl, they just restore their hp. so one could save his high...
I think there should be a move all button.
If you have to move a lot of units a very long distance, you can click to set the destination and the unit will move, but if there are other units blocking the movement, the unit will not move as far as it theoreticaly could have moved. If the units that...
The chocobone is a skeletal unit... shouldn't it have normal skeleton resistiances? It's level 2, and not really powerful enough for its level, so resisting normally would help.
Also, the Death Knight, who looks like a cross between a Skeleton and an armoredfoot, has low resistance? Its...
Have their been considerations to add a play-by-email multiplayer mode? I recently learned that there are quite a number of people who actually still prefer this over realtime multiplaying (when looking around in some AoW:SM forums), and Wesnoth seems quite suited for PBEM.
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