Several of our mainline campaigns are in the works for upgrades at the moment, which includes adding characters and enhancing existing scenarios. We are looking for more artwork to supplement these upgrades, including the following:
We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
Maybe we should have a scholarship ability as follows:
Leadership gives an attack bonus to adjacent friendly units of lower level, right?
Scholarship gives a 5% experience bonus to adjacent friendly units who earn experience that round. Sort of having a coach... alternatively, it only works for...
When analyzing an idea, do not assume the logic behind the proposal. This is something far too many people do. Instead, imagine the game as it would be with and without implementing the idea, and decide which is better. Do not decide based on how well the idea does what you think it's supposed to....
When you're setting up a multiplayer game, it often would be very helpful to see comments by the maker of the map you are using. For instance, in Weslin Bridge, Players 1 and 3 should be on a team. If someone didn't know this, they could be in for a very short and pointless game. So, I propose a...
Currently, when you attack something, the game chooses the first attack in the list which does the most damage (you can change it after, of course). For certain units, that is quite annoying. For example, Elvish Rangers normally have equal melee and ranged attacks. The melee attack comes first in...
The one thing that I'd like to see in Wesnoth would be 'castable' magical abilities that can affect only allied units. The current system for offensive magic (built into attacks) works really well, but at the moment all we have for friendly effects are Illuminate and Cure. I think it would add a...
In The Princess of Wesnoth, I was kind of annoyed that I had to spare Li'sar with no excuse. I think that there should a more obvious reason not to kill her.
Delfador could say at the beginning, We must not kill Li'sar. The princess is as much an heir to the throne as you, Konrad, and that must...
I was just wondering (for the nth time) about multiplayer Wesnoth campaigns.
Now, I want to be clear that this is NOT the idea that was shot down on this forum a while back -- I am NOT suggesting a campaign where two humans fight against each other and move around depending on who wins.
I think that you should be able to level up a unit by using it the way it was intended to be used. For example, a scout to capturing lots of villages or a healer that heals your units should both level up eventually. Of course, they won't level up unless you send them into combat.
In The Princess of Wesnoth, I was kind of annoyed that I had to spare Li'sar with no excuse. I think that there should a more obvious reason not to kill her.
Delfador could say at the beginning, We must not kill Li'sar. The princess is as much an heir to the throne as you, Konrad, and that must...
I don't know if this has been requested before, but it would be quite nice if you could select multiple units for recall. Its a bit of a pain when you have a lot of units to recall to keep going through the same process. On a related note, it would also be good if you could recruit multiples of a...
I just got done playing a multiplayer game, and I think that a great enhancement would be the ability to give gold to your allies, like the tribute feature in Age Of Empires. This way if your ally is struggling with the enemy, and you can't make it in time, you could send some surplus gold to your...
I was thinking about the Silver Mage, and I was thinking it would be really cool with an upgrade. Something like an Invisible Mage that doesn't do much damage, but is extremely hard to hit. Mabye like a 30% chance to hit no matter what the situation. It would probably only do as much damage as the...
Orcs will be a tough cookie still; practicaly ALL their troops are simple warriors, it's hard to find good split-advancements that don't seem illogic for them.
Hello it's me again :twisted:
I proposed the patches idea but if its so hard to make patches why not you compress the game with winzip or something to make the download faster?
I like the game but sometimes 22 mbs HURTS!!!
Just one thing; could you allow observers to skip the replays? If you join on turn 15, and just want to see the end of a game, accelerated, it staill takes a long time.
First of all, let me congratulate all of you on making a game with real strategy. I am done with computer games for a while since it is summer and my life is dissappearing into the screen. But that shouldn't stop you guys from making a fantastic game!
I just think of desert of death Orc scenario and I'm wonder why not add mummies to giant scorpion ?
And after that, why not an egyptian campaign (or just few scenario), undead leader whose could be pharoah ?
I was thinking of creating a new race for the game. This race (henceforth referred to as Felines for lack of a better name) would be humanoid cats (some may know them as Neko, Nephilim, Nepharim, cat-heads , etc.). Their combat style would be very unique. All units in the Feline army would be...
When you select a unit to move it, the destination where you want your unit to go can be too far away for only 1 turn, so a 2 is displayed in yellow if you are in dark terrain, and black if you are on snow... What do you think about changing this yellow colour into something more visible (it's hard...
I know the fate of most ideas presented here, but I had a couple of things. I bravely present them for public comment!
1. would it be possible to put a small indication on the upper right part of the status bar? Like a tiny hourglass. This is just my style of gameplay, but I like to switch between...
In siege of elensefar I found that skeletons with axes that do full damage to my elves and their resistance against arrows (elvish main weapon) and swords (elvish only secondary weapon) makes undead the anti-elven army.
I propose a new unit for elves: golem (made from stone, mud or something like...
Proposal: when unit gets enough XP to be leveled during enemy turn (while defending itself), its promotion should be delayed for next turn.
This would affect:
1) healing ... unit wouldn't get full HP immediately, but on the next turn. This is how other ways of healing work now (healing/curing,...
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum