Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • SDL2 movement
    by Aginor » August 3rd, 2015, 7:47 am
    1 Replies
    5795 Views
    Last post by Aginor
    December 19th, 2015, 1:52 am
  • Python Toolchain - Moving forward.
    by Tetha » July 29th, 2015, 7:04 pm
    20 Replies
    9873 Views
    Last post by GunChleoc
    September 3rd, 2015, 4:14 pm
  • (1.12) When are GUI CFG loaded?
    by doofus-01 » July 5th, 2015, 7:10 pm
    6 Replies
    1759 Views
    Last post by shadowm
    July 26th, 2015, 6:11 am
  • Team colors - how are they done?
    by kazi » July 6th, 2015, 1:14 am
    2 Replies
    1140 Views
    Last post by kazi
    July 6th, 2015, 2:23 am
  • On the passphrase announcement
    by xhh2a » June 16th, 2015, 1:45 am
    3 Replies
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    Last post by iceiceice
    June 16th, 2015, 7:58 am
  • I'm studying lua AI, and I have problems with the following
    by pku_ai_study » June 13th, 2015, 8:47 am
    1 Replies
    1148 Views
    Last post by mattsc
    June 13th, 2015, 8:37 pm
  • Cross-platform C++ SDK originates in wesnoth
    by ancientcc » April 21st, 2015, 7:07 am
    7 Replies
    2650 Views
    Last post by ancientcc
    June 7th, 2015, 1:33 pm
  • GUI Tool for Editing gui2::twidget
    by ancientcc » February 1st, 2015, 7:16 am
    2 Replies
    1544 Views
    Last post by ancientcc
    June 7th, 2015, 1:09 pm
  • gui2: modify reduce logic
    by ancientcc » April 23rd, 2015, 1:41 pm
    2 Replies
    1079 Views
    Last post by ancientcc
    April 24th, 2015, 4:05 am
  • Preliminary Evaluation: AI Development Questions
    by KaptinKurk » March 27th, 2015, 1:38 am
    2 Replies
    1339 Views
    Last post by KaptinKurk
    March 28th, 2015, 1:58 pm
  • WesWorkshop: Wesnoth Unit Editor released
    by Yomar » September 16th, 2013, 6:50 pm
    5 Replies
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    Last post by Yomar
    March 15th, 2015, 6:11 pm
  • What map good for detecting unit spam strength in 1vs1 mode?
    by gavenkoa » February 4th, 2015, 11:50 pm
    0 Replies
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    Last post by gavenkoa
    February 4th, 2015, 11:50 pm
  • Questions about the Google Summer of Code
    by macabeus_br » January 22nd, 2015, 1:43 am
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    Last post by macabeus_br
    January 22nd, 2015, 1:43 am
  • Behaviour Tree Genetic Algorithm
    by BTree » November 12th, 2012, 2:20 am
    13 Replies
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    Last post by Wender_BR
    January 11th, 2015, 10:29 pm
  • Cross-Platform C++ SDK derived from Wesnoth
    by ancientcc » December 2nd, 2014, 8:25 am
    3 Replies
    1840 Views
    Last post by ancientcc
    January 4th, 2015, 1:28 pm
  • graphincludes/project/wesnoth.pm
    by techtonik » January 3rd, 2015, 5:06 pm
    1 Replies
    1103 Views
    Last post by iceiceice
    January 3rd, 2015, 5:52 pm
  • Results of GSoC project: SDL2 transition
    by lipk » August 22nd, 2014, 2:24 pm
    1 Replies
    1539 Views
    Last post by techtonik
    January 3rd, 2015, 4:46 pm
  • Proposal for a YAMG integration in Wesnoth
    by pyrophorus » December 13th, 2014, 10:02 pm
    8 Replies
    2400 Views
    Last post by iceiceice
    December 29th, 2014, 4:02 am
  • Support for using the Qt & QtQuick gui toolkit
    by fabi » December 8th, 2014, 5:57 am
    10 Replies
    3521 Views
    Last post by iceiceice
    December 11th, 2014, 8:20 pm
  • How does the AI know when to retreat?
    by Bob_The_Mighty » November 29th, 2014, 1:18 pm
    2 Replies
    1453 Views
    Last post by mattsc
    November 30th, 2014, 4:04 pm
  • Micro AIs Feedback and Development
    by mattsc » October 12th, 2013, 2:05 am
    30 Replies
    10908 Views
    Last post by mattsc
    November 28th, 2014, 3:13 pm
  • Yet another map generator (removed)
    by pyrophorus » March 25th, 2012, 5:46 pm
    45 Replies
    19195 Views
    Last post by pyrophorus
    November 23rd, 2014, 9:56 pm
  • Gettext, boost::locale and android port
    by alep » November 12th, 2014, 4:39 pm
    3 Replies
    1865 Views
    Last post by alep
    November 12th, 2014, 6:54 pm
  • Add-ons client/server support for add-on ratings
    by Dugi » March 5th, 2014, 7:29 pm
    85 Replies
    16652 Views
    Last post by Dugi
    November 4th, 2014, 11:15 pm
  • Huge map issues
    by LeLanN » November 4th, 2014, 3:20 pm
    3 Replies
    1313 Views
    Last post by Xudo
    November 4th, 2014, 5:36 pm
  • Iso 2D
    by zamoth » October 31st, 2014, 9:42 pm
    13 Replies
    4310 Views
    Last post by iceiceice
    November 2nd, 2014, 12:05 am
  • Suicidal severely wounded IA troops
    by sacredceltic » October 12th, 2014, 11:10 am
    3 Replies
    2128 Views
    Last post by sacredceltic
    October 13th, 2014, 7:43 am
  • Changing Alignment with a Trait
    by BedazzleHooves » October 13th, 2014, 1:02 am
    6 Replies
    2507 Views
    Last post by tekelili
    October 15th, 2014, 3:17 pm
  • SDL-gpu port status
    by LovCAPONE » September 29th, 2014, 10:26 am
    3 Replies
    2015 Views
    Last post by Crow_T
    October 12th, 2014, 10:57 pm
  • Debugging and tuning AIs
    by yieldthought » August 25th, 2014, 11:28 am
    4 Replies
    1754 Views
    Last post by yieldthought
    August 28th, 2014, 9:07 am
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