Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • Tools development
    by LovCAPONE »
    12 Replies
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    Last post by Ravana
  • Has anyone tried actually creating the "less random combat" mod?
    by Facehunter »
    3 Replies
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    Last post by Facehunter
  • Did you succesfully solve transparency problem with SDL2?
    by AlBo »
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    Last post by GunChleoc
  • lexical_caster overloads
    by josteph »
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  • AI based on Deep Learning
    by milwac »
    37 Replies
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    Last post by Dugi
  • Level 5 plus
    by MotherNight »
    3 Replies
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    Last post by josteph
  • Two version lines in replay savegames
    by josteph »
    2 Replies
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    Last post by Pentarctagon
  • New tools to make running Wesnoth MP server easier
    by fstltna »
    1 Replies
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  • How does wesnoth tiling system work?
    by dagnelies »
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  • Wesnoth's stable binaries for linux as appImage?
    by lea »
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    Last post by lea
  • In-Game help (encyclopedia) - Feedback
    by shevegen »
    3 Replies
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    Last post by Celtic_Minstrel
  • Developing an AI using C++
    by milwac »
    2 Replies
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    Last post by shevegen
  • MultiplayerServerWML bot creation
    by Ravana »
    11 Replies
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    Last post by Ravana
  • Optimisation Discussions Advises Experiences Ideas Etc
    by enclave »
    52 Replies
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    Last post by gfgtdf
  • Random map generator utility (beta)
    by batoonike »
    1 Replies
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    Last post by The_Gnat
  • Very interesting talk on Random Number Generators
    by Simons Mith »
    15 Replies
    12973 Views
    Last post by batoonike
  • Wesnoth Unit Creator! Updated!
    by Hellfire »
    13 Replies
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    Last post by ForestDragon
  • Where is the main function [CMake build doesn't run]
    by nosba »
    6 Replies
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    Last post by singalen
  • Xbox One Version
    by McSick »
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  • Litmus test questions
    by lanternglow »
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  • Help popups in not helpful place
    by lanternglow »
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    Last post by jyrkive
  • Greetings and salutations
    by lanternglow »
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    Last post by pauxlo
  • A GUI for wmllint
    by Elvish_Hunter »
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    Last post by gfgtdf
  • Working on Wesnoth in the browser (via Emscripten)
    by aidanhs »
    10 Replies
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    Last post by aidanhs
  • Understanding Wesnoth's Distributed System
    by naiguy »
    2 Replies
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    Last post by naiguy
  • May I request a feature for 1.13 or 1.14?
    by enclave »
    5 Replies
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    Last post by enclave
  • Links To Event Scripting
    by Spielesocke »
    1 Replies
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    Last post by Pentarctagon
  • Resigning committership
    by Aginor »
    1 Replies
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    Last post by Iris
  • Wesnoth as subprocess in python (wmlparser3.py)
    by Smok »
    2 Replies
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    Last post by Sapient
  • main_thread
    by alep »
    1 Replies
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    Last post by Celtic_Minstrel
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