We are happy to announce that Wesnoth is now able to accept donations on Liberapay . While Wesnoth does rely on the work of dedicated volunteers, no project can function completely cost-free. Revenue from the Apple App Store and from donations goes towards maintaining our servers,...
There have been numerous important forum posts and wiki articles written by users and developers. We reference these pages a lot, and decided to put them together in a convenient list.
Write clearly, be nice to others, and be very careful when posting anything related to politics or religion. When asking for help, remember that everyone here is a volunteer. Prefer editing your previous post over double posting. No animated avatars or graphical signatures. Don’t plagiarize other’s...
I've managed to compile 1.1.2 with mingw using Dev-C++ it all works OK I can run the program.
When I try to compile with the ./configure , make method the configure fails.
Firstly I found the configure script needs libunicows but doesn't check for it. it reports an error with sdl_image if this is...
It would be great if the unit pages in the help browser included the cost for recruiting the unit in gold. In multiplayer especially (where the sides are even) economic factors are important (eg. is it worth sacrificing my horseman to take out his mage?).
I´ve seen the macro DEBUG_MSG MSG. But it is no real debug message. All you can do with it is to comment it out.
I would rather like to see something like:
I can't find the code for any of the special weapon attributes(poison, backstab, slow) in the wesnoth/data folder and I wanted to tweak the backstab code to make that dread ability.
You can take the backstab ability...
Remove all that malarky about needing a friendly unit on the other side of the...
Can anyone recommend some good, up-to-date C++ books which cover the Wesnothian coding style? The C++ books that I have are from my college days (I'm 27 now), and I think they're a bit out of date:
C++ How To Program, 2nd edition (Deitel & Deitel)
The C++ Programming Language, 3rd edition (Bjarne...
Could someone please point me to the source file/s where the current unit recruit and recall dialogs are located? Either the file name or a link to the svn browse page would be appreciated, thanks.
It seems that there is no way to have multiple leaders... Right?
I tried to create a unit with canrecruit=1 in a scenario file (MP) but it didn't work. I think that it would be fun to have multiple leaders in some maps. (Meaning mostly larger MP maps in this case...)
As I stated elsewhere, I'm very interested in coding for the game itself, but my true skills currently lie with Perl, shell scripting, *nix, databases, and all kinds of sysadmin work.
So, if anybody has work for Wesnoth that falls in those areas, send it over to me.
Hi.
I wish to understand the wesnoth code and how it is designed, but it's quite large (and the number of comments are not large) so Ithought that someone here might be able to tell me something about it.
Here are a few of my questions.
How are the graphics handled? I wonder how you keep a large...
Before I get flamed, yes I read the post below with the attachment. I need a slightly more in depth amount of information :) . So I thought I'd post and see if anyone here had a fairly good understanding of the low level architecture of Wesnoth and how it interacts with the top level WML. Also...
Hi everyone. I recently found this game and have become quite addicted to it. The strategy involved is astouding and the game is incredibly well balanced. Thanks to the coders and testers for creating such a great game!
Having said this, I think there's a lot of room for the game of Wesnoth to...
I'm interested to improve the way weapons are selected in a fight (both on
offense and defense). In this post, I will explain how the selection is done
currently, then I will propose a way to improve on it. Since this is not a
trivial change, I would need a...
Hello,
I've been tinkering around with some images and unit WML and I'm very impressed with and appreciative of what I've seen. I've created 4 variations on a unit: Black and White men and women. Is there any way to randomly choose skin color along with sex?
I'm trying to build Wesnoth 1.02 under windowsXP using VC++6. After much playing around with libraries... I'm left with these errors:
I can't find the problem. I think I've got all the correct libraries, but clearly something is up. I've got SDL_net etc., as well as Freetype. Perhaps I'm using an...
While experimenting with WML I ran across a couple of problems with the (see here ), so I thought I would have a look at the source. After a quick look through the src directory* I came across the code in game_events.cpp dealing with .
A grep revealed that the error I'm recieving when trying to...
I noticed an tag and wondered if there were any tags for looping or switch structures. Even a simple For loop would be nice although I could make a While or Do-While loop into a For loop if those are available.
Switch structures are a nicety but not necessary as they can be carried out by a large...
In game_events.cpp, the code for the tag clears the variable even if the filter does not match. So (or similarly false filters) will always clear junk.
Is anyone relying on this? I would like to change this code so that the variable is only cleared if the filter actually matches something.
I believe you guys should get some freelance rom programmers and make roms for Nintendo DS and the PlayStation Portable and post the roms on the website or actually burn them to cartridges yourselves and only charge for what it costed to burn the cartridge and shipping and handling.
There have been quite a few new feature requests for the campaign server. Among them, a web-based interface to it. Also, people want features such as rating of campaigns.
I figure that the simplest way to make a web-based interface to the campaign server is to use the same sockets interface that...
I am a little bit unsure if i understand the mechanisms of gui drawing right. And it would take me quite some time to find out all by myself, so any help here is much appreciated :) .
The central method for updating the window seems to be display::draw. If i understood right from some comment it...
In order to realize the idea of a more comfortable replay i spent the last days digging into the code and trying to understand it.
I noticed, that most of it is organized according to a functional approach. That is, the architecture of the code focuses on functions more than on variables. It's a...
I have added a page detailing the status of multiplayer campaigns on the wiki . All comments are welcome.
Multiplayer campaigns are currently more or less supported by the engine. Multiplayer scenarios, like single-user scenarios, may specify the next_scenario flag. The side_id flag is used...
Looking at what other game projects do, it seems to me that the fastest portable way to do 2D graphics is to use OpenGL.
I'm wondering: would it be worth modifying Wesnoth to allow a compile-time option that would make it use OpenGL to render graphics instead of using SDL? SDL would still be...
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