Coder’s Corner

Discussion of all aspects of the game engine, including development of new and existing features.

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  • neophyte question
    by madhamish »
    9 Replies
    4831 Views
    Last post by PingPangQui
  • Performance Issue: Wesbench Test Suite
    by podunk »
    1 Replies
    4464 Views
    Last post by Sapient
  • map.c, -ansi and snprintf..
    by afxgroup »
    1 Replies
    1888 Views
    Last post by torangan
  • Computer AI doesn't "look" for villages...?
    by Capn' Wankel »
    1 Replies
    1706 Views
    Last post by <X> Pillager
  • Coding style question
    by zaimoni »
    6 Replies
    2881 Views
    Last post by silene
  • Autosave
    by matoxxx »
    1 Replies
    1736 Views
    Last post by Sapient
  • Patch #585/Reset Replay memory leak
    by zaimoni »
    1 Replies
    2123 Views
    Last post by Boucman
  • [FALSE ALARM] Rev. 12494 .... (MingW32 needs RTTI)
    by zaimoni »
    8 Replies
    3203 Views
    Last post by zaimoni
  • Request for help
    by mmeansmore »
    2 Replies
    1706 Views
    Last post by Xan
  • patch for AmigaOS4 sent on patches.wesnoth.org
    by afxgroup »
    2 Replies
    1760 Views
    Last post by afxgroup
  • increase the maximum number of villages
    by gandalf »
    6 Replies
    3033 Views
    Last post by scott
  • Python API
    by GeoD »
    2 Replies
    1984 Views
    Last post by allefant
  • Possible code / engine changes?
    by Firewrath »
    11 Replies
    4273 Views
    Last post by GeoD
  • Turn off animations
    by gandalf »
    8 Replies
    4665 Views
    Last post by Boucman
  • Turn time limit patch
    by mtx »
    41 Replies
    16366 Views
    Last post by Sapient
  • AI can see Ambush-hidden leader
    by samuelf »
    4 Replies
    2758 Views
    Last post by Darth Fool
  • Got 1.1.5 building in VC7 on XP with (mostly) latest libs
    by Jelloman »
    1 Replies
    1528 Views
    Last post by Yogibear
  • Progress bar
    by Kvasir »
    17 Replies
    7088 Views
    Last post by Kvasir
  • Variable colored health bars
    by Prometheus »
    1 Replies
    1622 Views
    Last post by Darth Fool
  • More deterministic strikes
    by apolon34 »
    5 Replies
    2600 Views
    Last post by apolon34
  • Modification can affect resistances & movement consts
    by joshudson »
    10 Replies
    3808 Views
    Last post by joshudson
  • switching python API docs to autogenerated
    by allefant »
    0 Replies
    1279 Views
    Last post by allefant
  • Small code request
    by zookeeper »
    5 Replies
    2904 Views
    Last post by scott
  • progress bar on the first screen
    by Eleazar »
    4 Replies
    3389 Views
    Last post by Kvasir
  • Removed Help System Restrictions
    by Woodwizzle »
    35 Replies
    10476 Views
    Last post by allefant
  • Improved units.cgi script
    by Jym »
    34 Replies
    11737 Views
    Last post by Jym
  • Any C++ <-> Python programmers interested in contribut
    by Dave »
    39 Replies
    15535 Views
    Last post by viorc
  • Modded versions of Wesnoth?
    by Essobie »
    7 Replies
    3593 Views
    Last post by Soliton
  • OpenGL Backend - Aprils fool day joke
    by Woodwizzle »
    8 Replies
    5273 Views
    Last post by Yogibear
  • Is anybody working on editors for Wesnoth?
    by kshinji »
    4 Replies
    2683 Views
    Last post by doctored
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