Search found 66 matches
- September 15th, 2009, 4:54 pm
- Forum: Art Workshop
- Topic: Aura's Sprite Realm - New 23/1/10, Amazon Spearwoman
- Replies: 147
- Views: 30699
Re: Aura's Sprite Realm - New 13/9/09, More Pirates
With all the pirate stuff I've heard/read about only one of them has a monkey as a "pet"; all the rest have parrots of some sort.
- September 15th, 2009, 10:41 am
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 36704
Re: Fire-Forged Friends
oops...
fixed original post
Edit: I forgot the dwarfs, and Mer-folk
fixed original post
Edit: I forgot the dwarfs, and Mer-folk
- September 15th, 2009, 7:41 am
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 36704
Re: Fire-Forged Friends
Having read through all the scenarios made so far, I have to say, I do like the story. just one thing... You have a nice odd combination of heroes, but just the standard "bad guys" Orcs, & undead, with drakes to mixing it up a little. I would love to see a equally "odd" set o...
- September 13th, 2009, 5:27 am
- Forum: Scenario & Campaign Development
- Topic: Fire-Forged Friends
- Replies: 164
- Views: 36704
Re: Fire-Forged Friends
very nice
- September 8th, 2009, 9:19 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 95345
Re: 1.6 Campaign: A Rough Life - version 1.0.99
on the 9th scenario "Long Night of Shadows" there is a trick. You only recruit one or two castles worth of units, then hide in the middle where the temple is. As this only has two entrances you block them with a unit, backed by one of your +8 healers, and a leader if you have one. The tric...
- September 7th, 2009, 8:14 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 95345
Re: 1.6 Campaign: A Rough Life - version 1.0.99
For scenario 11, you just recruit dwarfs here, and as you only get access to them just prior, even it you did try to use them, I doubt you would be able to get many of them to level 2. augurs are so physically weak that I have a hard time imaging them being the *only* unit you end up recruiting. Equ...
- September 6th, 2009, 11:00 am
- Forum: Scenario & Campaign Development
- Topic: 1.16 Campaign: A Rough Life - version 1.2.9
- Replies: 289
- Views: 95345
Re: 1.6 Campaign: A Rough Life - version 1.0.99
I sat down and played this through to scenario 11 I have on main gripe with it. The best unit to recruit (the Saurian Augur) is that much better than all of the other units in 99% of fight situations. Equal or better defenses on all of the terrains; magic damage; better movement ability; they are yo...
- August 30th, 2009, 8:55 am
- Forum: Writers’ Forum
- Topic: Lore Collection Project
- Replies: 101
- Views: 20022
Re: Lore Collection Project
How large is the forge?
If it's movable, then the dwarfs may have found/acquired it and moved it.
If it's movable, then the dwarfs may have found/acquired it and moved it.
- August 30th, 2009, 8:36 am
- Forum: Art Workshop
- Topic: Zero's art
- Replies: 926
- Views: 296771
Re: Steelhive Graphics- Beginning of Larva lineage
wouldn't the lava be a level 0 unit?
- August 19th, 2009, 11:21 am
- Forum: Scenario & Campaign Development
- Topic: The tutorial -- too hard?
- Replies: 35
- Views: 7085
Re: The tutorial -- too hard?
agreed.
- August 19th, 2009, 10:55 am
- Forum: Ideas
- Topic: stats and win conditions for multiplayer
- Replies: 14
- Views: 2228
Re: stats and win conditions for multiplayer
As my initial premise for wanting the win conditions was flawed, I think there is little point continuing to discuss them.
Can we talk about the after game stats stuff?
Can we talk about the after game stats stuff?
- August 17th, 2009, 8:23 am
- Forum: Ideas
- Topic: stats and win conditions for multiplayer
- Replies: 14
- Views: 2228
Re: stats and win conditions for multiplayer
The thing is, when I was thinking of these ideas, I didn't have 2 or 3 player games in mind; I didn't even have 4 player games in mind. I was thinking of 8 - 12 player games. This is when how you win affects the play style.
- August 14th, 2009, 1:16 am
- Forum: Art Contributions
- Topic: Dragon sprite
- Replies: 295
- Views: 118716
Re: Dragon sprite
that is epic
- August 13th, 2009, 2:33 pm
- Forum: Ideas
- Topic: stats and win conditions for multiplayer
- Replies: 14
- Views: 2228
Re: stats and win conditions for multiplayer
I was assuming with the score system being a FPIAethaeryn wrote: He says he knows a score system is FPI
And yes, I did do a search.
- August 13th, 2009, 2:31 pm
- Forum: Ideas
- Topic: stats and win conditions for multiplayer
- Replies: 14
- Views: 2228
Re: stats and win conditions for multiplayer
You've been playing one kind of maps and seriously underestimate the possibilities of this game. All your ideas can be made with relatively simple wml scripts in the scenario description file. You can turn off winning on leader death, you can make all units die if their leader does, you can set cus...