Search found 26 matches

by daniel.santos
August 5th, 2009, 1:45 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 68238

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

I found the problem with the mana bottle not disappearing. This snippet:

Code: Select all

                    [removeitem]
                        x,y=22,32
                    [/removeitem]
Needs to be

Code: Select all

                    [removeitem]
                        x,y=2,32
                    [/removeitem]
by daniel.santos
August 4th, 2009, 8:39 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 68238

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Ok, and lastly, here's a patch that does the same thing for the nexus spell, and also filters the results so you only see other characters without full mana (clean up as you see fit, I'm still a WML newbie) --- Brotherhood_of_Light.orig/macros/spells.cfg 2009-08-01 00:05:34.000000000 -0500 +++ data/...
by daniel.santos
August 4th, 2009, 7:15 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 68238

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Have Bless spell show current/max HP when prompted to select the character to heal. --- Brotherhood_of_Light.orig/macros/spells.cfg 2009-08-01 00:05:34.000000000 -0500 +++ data/campaigns/Brotherhood_of_Light/macros/spells.cfg 2009-08-04 01:49:59.000000000 -0500 @@ -91,7 +91,7 @@ mode=append [value] ...
by daniel.santos
August 4th, 2009, 7:08 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 68238

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.7)

Slight streamlining (remove some redundency that doesn't need to be there) Fix the swamp_water movement Proposed tweaks to travel skills (have Forester bring swamp_water MP cost to two and Swimming bring reef MPs to one) diff -ru Brotherhood_of_Light.orig/_main.cfg data/campaigns/Brotherhood_of_Lig...
by daniel.santos
August 4th, 2009, 5:36 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 82981

Re: Bob's RPG Era

Well, I should say that it's still a good deal slimmer than it was before.

Also, what scenarios play well on 1.6.4 with this era? (My fav, Fall of Trent, isn't working in 1.6.4 and Labyrinth of Champions is also not working with Bob's RPG Era).
by daniel.santos
August 1st, 2009, 8:27 pm
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 82981

Re: Bob's RPG Era

This is good stuff Bob! When examining the cache after installing your new RPG, your object is down to 1.16 MB (uncompressed) as opposed to 21-ish MB that version 0.8 was. I'm a newbie to WML and probably wont dig too deeply into it, but as a veteran programmer, I highly encourage encapsulation usin...
by daniel.santos
August 1st, 2009, 12:52 am
Forum: Multiplayer Development
Topic: Brotherhood of Light - Multiplayer RPG Scenario
Replies: 232
Views: 68238

Re: Brotherhood of Light - Multiplayer RPG Scenario (0.5.6)

I believe I have 0.5.7, the _info.cfg says 0.5.7, but the summary in _main.cfg (on line 275) still says "0.5.6" and the last entry in the Readme.txt also says 0.5.6. Anyway, I'm having the problem with being able to repeatedly pick up the tulip still. Also, here's a few others. On line 241...
by daniel.santos
July 29th, 2009, 11:49 pm
Forum: Multiplayer Development
Topic: The Fall Of Trent - A Multiplayer RPG
Replies: 48
Views: 22666

Re: The Fall Of Trent - A Multiplayer RPG

Currently, The Fall of Trent doesn't work with 1.4.7 (compiled from sources tarball), I get the same problems Wajimba posted , in addition to: All the peasant death dialogs are played on the 1st round. Most NPC dialogs are not played, only the player character dialogs (weird). When the peasants &...
by daniel.santos
September 4th, 2008, 12:38 am
Forum: Scenario & Campaign Development
Topic: Stories of Tarlyn v0.1.1: 2 intertwined campagins
Replies: 32
Views: 19225

Re: Stories of Tarlyn v0.1.0: 2 intertwined campagins

I'm also getting the "Duplicate side definition for side 4 found" error message (screen shot attached). I'm using pre-built win32 Wesnoth 1.4.4 on (winxp). This is happening when attempting to load "Unexpected Allies" after finishing the horses scenario.
by daniel.santos
May 26th, 2008, 5:42 am
Forum: Multiplayer Development
Topic: Bob's RPG Era (now with achievements!)
Replies: 188
Views: 82981

Re: Bob's RPG Era

This mod/era is only awesome as hell! Nice work and thanks :)
by daniel.santos
May 22nd, 2008, 3:07 am
Forum: Scenario & Campaign Development
Topic: Campaign: Love To Death
Replies: 122
Views: 30085

Re: Campaign: Love To Death

Very fun campaign and very cool story line! As others posted, I got the "Unknown scenario: 'SearchProdos'" error message, but I enjoyed it VERY much. I particularly found the 3 way battle fun because there are a lot of strategic choke points where you can position your units on high defens...