Search found 92 matches

by roadkill
December 22nd, 2008, 2:16 pm
Forum: Game Development
Topic: The kind of RPG I would like to see
Replies: 47
Views: 14657

Re: The kind of RPG I would like to see

I think the best way to do this would be a mmorpg, one where quests are made by human player. With a good reward system for making good quests, it'll be as much of the game as doing quests yourself. Even if only 1 in 10 players made quests, you'd still have an army of quest makers if the game was po...
by roadkill
December 22nd, 2008, 7:57 am
Forum: Users’ Forum
Topic: Increasing or removing turn limit in scm
Replies: 9
Views: 3646

Re: Increasing or removing turn limit in scm

-1 turns is infinite turns, but you don't get and early finish bonus. But it ok, you'll generally have enough money to complete the levels and because your not swimming in money the levels are more fun and interesting. Best thing is if you don't have enough gold to can farm a level for it (take a bi...
by roadkill
December 19th, 2008, 1:56 pm
Forum: Strategies & Tips
Topic: What are the character weaknesses?
Replies: 14
Views: 4729

Re: What are the character weaknesses?

If you want a comprehensive list of unit strengths & weaknesses they are explained very well in the how to play series of threads (and in even more detail on the wiki). It details every unit, their strengths and weaknesses & also tells you how they fair against other units sorted into factio...
by roadkill
December 19th, 2008, 10:29 am
Forum: Ideas
Topic: Movement/Attacking
Replies: 8
Views: 1363

Re: Movement/Attacking

I actually love randomness and I don't understand why people always try to make deterministic systems. I actually really enjoy the risk management factor, if you go for an all out attack you stand a chance of getting screwed. You have to hold back in Wesnoth and have reserves (there are not many gam...
by roadkill
December 19th, 2008, 10:19 am
Forum: Ideas
Topic: Some ideas
Replies: 22
Views: 3949

Re: Some ideas

TBH I'd be happy with just the group select and move.

I think that it would be the easiest to implement too.

But there is no point trying to hurry it up if you can't do the programming yourself ^^'.
by roadkill
December 19th, 2008, 10:06 am
Forum: Users’ Forum
Topic: What's the deal with the time limit?
Replies: 24
Views: 5430

Re: What's the deal with the time limit?

Rimbecano wrote:
idn wrote: Not quite. I'm talking about a scenario that keeps running until the player's army dies for real, and not because a message said so.
Most players will decide the scenario is over long before their last unit dies.
Of course but I think he wants to get to that point.
by roadkill
December 18th, 2008, 2:54 pm
Forum: Ideas
Topic: 1st turn, all player freedom to pick item/shoping. 2nd turn,
Replies: 14
Views: 2832

Re: 1st turn, all player freedom to pick item/shoping. 2nd turn,

For 1st turn customisation of characters/shopping there is no reason this can't be done on the choose faction screen (not in game but in the lobby). Don't know if it is possible now, I haven't seen it (I'm almost certain it isn't). Some way for scenario creators to add some more/edit existing option...
by roadkill
December 18th, 2008, 2:28 pm
Forum: Users’ Forum
Topic: What's the deal with the time limit?
Replies: 24
Views: 5430

Re: What's the deal with the time limit?

but it is just the effort it takes to code these events that the campaign authors do not usually put them in their scenarios. sry in the above post I ment to say with more documentation on spawning random enemies a scenario creator could make the scenarios more entertaining with not too much effort...
by roadkill
December 18th, 2008, 2:03 pm
Forum: Ideas
Topic: Some ideas
Replies: 22
Views: 3949

Re: Some ideas

Sry double post but wanted to break the wall of text for easy reading Either this, or your fastest units get to the goal first, then they are killed by the enemy, and then your slowest units arrive to avenge them. :twisted: This is what the follow command would be used for. It would allow you to sen...
by roadkill
December 18th, 2008, 12:49 pm
Forum: Ideas
Topic: Some ideas
Replies: 22
Views: 3949

Re: Some ideas

How many people play games of such size that these orders would have a real effect? Just exactly how large is the map you tend to play on? It would be interesting to see if people play maps large enough for these to have effect, it would also be interesting to see if these orders would make it so p...
by roadkill
December 18th, 2008, 11:27 am
Forum: Ideas
Topic: Make Some leader random-only
Replies: 6
Views: 1847

Re: Make Some leader random-only

Not completely related (kinda the opposite infact) but what about an option to pick a leader upon picking a random faction? Doesn't really bother me, I like the luck of the draw, but I imagine it bothers some to get a unfavorable leader when picking random. Actually disregarding default for a second...
by roadkill
December 18th, 2008, 11:19 am
Forum: Ideas
Topic: Movement/Attacking
Replies: 8
Views: 1363

Re: Movement/Attacking

Wesnoth is also very scaleable in players minds. Although I know the game focuses on individuals, Single men, each with an individual name, I can't help thinking of them as more than one man, or 100s of men per character icon. I think lots of players see it this way too, even though cleary everythin...
by roadkill
December 18th, 2008, 11:02 am
Forum: Ideas
Topic: Official server game list
Replies: 15
Views: 3298

Re: Official server game list

Well... yeh Cernunnos the lobby could be left the same.

(short pointless posts feel like I'm filling the thread with, *must not post again here today*).

*Edit* Wonder if the the unknown eras & scenarios in the lobby will be shown in 1.6x.
by roadkill
December 18th, 2008, 10:55 am
Forum: Ideas
Topic: Arch Mage / Great Mage Melee-Attack
Replies: 25
Views: 5077

Re: Arch Mage / Great Mage Melee-Attack

Hmm maybe a new attack animation is the best way to accomplish this?
But I wouldn't even know where to start for ideas...

Pull a rabbit out of a hat? (no jk, but what else? without making it seem like the attack needs to be made, 70% CTH, do fire damage or do arcane damage).
by roadkill
December 18th, 2008, 10:44 am
Forum: Ideas
Topic: Official server game list
Replies: 15
Views: 3298

Re: Official server game list

Yeh they'd be good ideas, to help people find games they want.

But what should the order of "general browsing be?"