Search found 303 matches
- April 17th, 2009, 6:54 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 13 - Evacuation
- Replies: 57
- Views: 80206
Re: Scenario Review - EI: Evacuation
(1) What difficulty levels and game versions have you played the scenario on? 1.6.1, Medium (2) How difficult did you find the scenario? (1-10) 10. Impossible. (3) How clear did you find the scenario objectives? Interesting, especially "units not recalled die". However, the "Kill all ...
- April 17th, 2009, 6:49 pm
- Forum: Eastern Invasion
- Topic: [Historical] Scenario Review - EI 12 - Captured
- Replies: 53
- Views: 42919
Re: Scenario Review - EI: Captured
(1) What difficulty levels and game versions have you played the scenario on? 1.6.1, Medium; 1.4.x, Medium (2) How difficult did you find the scenario? (1-10) 9, since I reserve 10 for "did not finish" (3) How clear did you find the scenario objectives? Would have helped to be certain that...
- April 16th, 2009, 9:12 pm
- Forum: Users’ Forum
- Topic: Why are the campaigns designed to be so hard?
- Replies: 20
- Views: 5261
Re: Why are the campaigns designed to be so hard?
We're more in the school of thought done by bungie and id - easy is actually meant to be played, hard is actually really hard. Reminds me of I Wanna Be The Guy - for all the things that intentionally made that game a torturous nightmare as opposed to a decent game, it did at least avoid making anyo...
- April 16th, 2009, 9:06 pm
- Forum: Users’ Forum
- Topic: A Question of Scale
- Replies: 3
- Views: 1058
Re: A Question of Scale
While off-screen the Hero and Fighter are meant to technically be the same size, it's a pretty established convention of Wesnoth sprites that bigger equals more powerful within a given unit line. This applies for pretty much anything; the Dark Adept is smaller than the Dark Sorcerer is smaller than ...
- April 16th, 2009, 1:52 pm
- Forum: Art Contributions
- Topic: My Terrain (Mine!)
- Replies: 856
- Views: 303746
Re: Terrain: orc stuff
I think the villages could do with better shading, at least on the wooden bits - but the castle square looks great, especially the dark fences.
- April 16th, 2009, 6:49 am
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
For the record I've nothing at all against portraying elves negatively, I just don't want to be responsible for portraying them as a whole race of complete monsters - any more than I would want to do so with humans, orcs, dwarves, drakes, or the undead. This is already nodded towards by the reasonab...
- April 14th, 2009, 8:54 pm
- Forum: Art Contributions
- Topic: An evil Lich
- Replies: 97
- Views: 33422
Re: An evil skeleton
You know, my first thought on seeing that the ankh would only really be appropriate for a mage like Mal-Ravanal was "OK, so this is Mal-Ravanal". The current picture of him... doesn't precisely match up to the standards set by Kitty and LordBob, by a long way. Plus, his whole stance seems ...
- April 14th, 2009, 4:42 pm
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
I haven't made the gryphons more intelligent than they already are in SoF - just made Kalenz object to "enslaving" such beasts, the tree-shagging nature freak, and made it pay off if you make sure at least 1 gryphon is alive and don't kill any yourself. After all, ogres are probably smart...
- April 13th, 2009, 4:27 pm
- Forum: Scenario & Campaign Development
- Topic: Resurection of Wesnoth Campaign
- Replies: 34
- Views: 10736
Re: Resurection of Wesnoth Campaign
I pretty much gave up on Fool's Errand due to trying to make a scenario like that, and I don't know when I'll be able to bother going back and finishing the job. Thus my recommendation is... don't bother. The only purpose of such a scenario would be to portray an exceedingly long journey. On the oth...
- April 13th, 2009, 4:07 pm
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
I haven't made the gryphons more intelligent than they already are in SoF - just made Kalenz object to "enslaving" such beasts, the tree-shagging nature freak, and made it pay off if you make sure at least 1 gryphon is alive and don't kill any yourself. After all, ogres are probably smart ...
- April 12th, 2009, 1:42 pm
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
Typical. Fixed in this tarball.
- April 12th, 2009, 9:07 am
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
Second official release of Iteration #1 of Orcish Shyde's Rewrite of HTTT is here. This one is rewritten up to Elven Council, and I decided to have Parandra spill the beans about Konrad's real identity there, thereby forcing Delfador to accept Li'sar as the real queen. This leaves the issue of where...
- April 11th, 2009, 9:00 pm
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
I noticed there was code where the gryphons seemed to appreciate it if you didn't kill any of them and didn't let them all die - enough for the implication, both in dialogue and in code, that you would be rewarded for your mercy. I was thinking of having Konrad seriously consider this course of acti...
- April 11th, 2009, 5:52 am
- Forum: Users’ Forum
- Topic: Heir to the Throne rant/idea suggestion
- Replies: 107
- Views: 16999
Re: Heir to the Throne rant/idea suggestion
While going through the dialogue with intent to mess around with it, I noted that - bizarrely - Konrad actually sounds MORE confident in Bay of Pearls if you fail to beat both leaders, when surely he'd be bolstered by the steamroller victory. Currently reversing that, among other minor changes whic...
- April 11th, 2009, 5:33 am
- Forum: Art Contributions
- Topic: Naga by Skizzaltix
- Replies: 39
- Views: 9237
Re: Portrait sketches
I'm liking the naga, but something is bugging me. The yellower scales on the bottom are presumably for sliding over the ground, but they would not slide as drawn. He should be smooth there and spiky elsewhere. Also, he looks uncomfortably compressed where his bottom belt is. Minor problem with that...