Search found 164 matches
- September 2nd, 2017, 6:13 am
- Forum: Art Workshop
- Topic: Unfinished portraits
- Replies: 71
- Views: 29470
Re: Unfinished portraits
I'll try it, but don't expect anything (even though I'm better than when you created this thread)
- September 1st, 2017, 1:10 pm
- Forum: Forum Games
- Topic: Puzzle challenges!
- Replies: 231
- Views: 140018
Re: Puzzle challenges!
It seems no one can solve this puzzle (I know it's against the rules, but I know a really-really good one if someone wants a new riddle)
- August 29th, 2017, 10:14 am
- Forum: Forum Games
- Topic: Puzzle challenges!
- Replies: 231
- Views: 140018
Re: Puzzle challenges!
I came up with the same answer as Caladbolg did... so sad that it's incorrect, it would be a genius answer
- August 25th, 2017, 7:02 am
- Forum: Forum Games
- Topic: Let's make a map together!
- Replies: 254
- Views: 131128
Re: Let's make a map together!
Hey everyone! I haven't visited this thread for a while, but I have to say that this map looks amazing! :D I'm really looking forward for trying it one day. :D But now, my additions: Qxua in 2,20 (more ethereal abyss) Ds^Br| in 25,1 (some more railways) aaand Ds^Br/ in 26,0 (still more railways) bor...
- August 6th, 2017, 1:22 pm
- Forum: Art Contributions
- Topic: Monsters!
- Replies: 132
- Views: 89163
Re: Monsters!
If we're talking about monsters here and if there's nothing else to say about the young scorpions, I think the fire wisp from Invasion From the Unknown and After the Storm by Shadowm is also a great-great unit and it's almost in mainline style!
Just a crazy idea of course
Just a crazy idea of course
- July 27th, 2017, 10:52 am
- Forum: WML Workshop
- Topic: Various questions: making unit unable to be attacked
- Replies: 12
- Views: 3470
Re: Various questions: making unit unable to be attacked
Yeah, as it turned out, I wasn't. I'm still trying to use a variation of it somehow...Sapient wrote:I thought you weren't able to use Zookeeper's code because the Drake Enforcer lacks a ranged attack?
- July 26th, 2017, 3:06 pm
- Forum: WML Workshop
- Topic: Various questions: making unit unable to be attacked
- Replies: 12
- Views: 3470
Re: Various questions: making unit unable to be attacked
It sounds like you have all the pieces you need, but you just need to combine them using events. No, that's not true, thanks to Zookeeper and Sceptical_troll my problem is totally solved! The unit I wanted to lock has its own side with controller=null and I copied Zookeeper's code in the right plac...
- July 26th, 2017, 11:07 am
- Forum: WML Workshop
- Topic: Various questions: making unit unable to be attacked
- Replies: 12
- Views: 3470
Re: Various questions: making unit unable to be attacked
Wow, there are a lot of answers, thank you for that! :) Now, let's go through: For unable to attack, there is attacks_left and max_attacks in unit. I tried and it works, but only for one turn... still, it could be the right thing, but Skeptical_troll's solution does it better. To prevent anyone from...
- July 26th, 2017, 8:24 am
- Forum: WML Workshop
- Topic: Various questions: making unit unable to be attacked
- Replies: 12
- Views: 3470
Various questions: making unit unable to be attacked
Hi everyone! :D Currently I'm working on a campaign and I have quite a problem in WML. I want to make a unit unable to move (which isn't the problem) and also unable to attack others or to be attacked by others. The attribute "petrified" does this effect, but it also makes the unit a statu...
- July 14th, 2017, 6:02 pm
- Forum: Art Workshop
- Topic: Mechanical's art
- Replies: 524
- Views: 388121
Re: Mechanical's art
Awesome!
- July 14th, 2017, 6:58 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 283822
Re: The Gnats Franken Dungeon
Awesome!
- July 11th, 2017, 8:23 am
- Forum: Forum Games
- Topic: Let's make a map together!
- Replies: 254
- Views: 131128
Re: Let's make a map together!
I already can imagine something that may come out of this
- July 9th, 2017, 1:59 pm
- Forum: Forum Games
- Topic: Let's make a map together!
- Replies: 254
- Views: 131128
Re: Let's make a map together!
Nice! :D Making the map more mysterious: 6,19: Qlf (lava) 6,20: Qlf (lava) 2,20: Qxua (ethereal abyss) border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Xv, Xv, Ai, Xv, Ha^Vhha, Xv, Xv, ...
- July 8th, 2017, 9:44 am
- Forum: Art Workshop
- Topic: The Gnats Franken Dungeon
- Replies: 671
- Views: 283822
Re: The Gnats Franken Dungeon
Funny, my brother and I did the same half a year ago
(it's an actually existing card game, we just made a new design and a few extra cards)
(it's an actually existing card game, we just made a new design and a few extra cards)
a few cards
- July 7th, 2017, 11:04 am
- Forum: Forum Games
- Topic: You've been playing Wesnoth too long when...
- Replies: 1030
- Views: 326244
Re: You've been playing Wesnoth too long when...
1247. When you make a wesnoth-style version of a board game (actually happened, we now have a wesnoth card game)