Search found 164 matches

by WTrawi
September 2nd, 2017, 6:13 am
Forum: Art Workshop
Topic: Unfinished portraits
Replies: 71
Views: 29470

Re: Unfinished portraits

I'll try it, but don't expect anything (even though I'm better than when you created this thread)
by WTrawi
September 1st, 2017, 1:10 pm
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 231
Views: 140018

Re: Puzzle challenges!

It seems no one can solve this puzzle :D (I know it's against the rules, but I know a really-really good one if someone wants a new riddle)
by WTrawi
August 29th, 2017, 10:14 am
Forum: Forum Games
Topic: Puzzle challenges!
Replies: 231
Views: 140018

Re: Puzzle challenges!

I came up with the same answer as Caladbolg did... so sad that it's incorrect, it would be a genius answer :D
by WTrawi
August 25th, 2017, 7:02 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 131128

Re: Let's make a map together!

Hey everyone! I haven't visited this thread for a while, but I have to say that this map looks amazing! :D I'm really looking forward for trying it one day. :D But now, my additions: Qxua in 2,20 (more ethereal abyss) Ds^Br| in 25,1 (some more railways) aaand Ds^Br/ in 26,0 (still more railways) bor...
by WTrawi
August 6th, 2017, 1:22 pm
Forum: Art Contributions
Topic: Monsters!
Replies: 132
Views: 89163

Re: Monsters!

If we're talking about monsters here and if there's nothing else to say about the young scorpions, I think the fire wisp from Invasion From the Unknown and After the Storm by Shadowm is also a great-great unit and it's almost in mainline style! :D

Just a crazy idea of course :lol:
by WTrawi
July 27th, 2017, 10:52 am
Forum: WML Workshop
Topic: Various questions: making unit unable to be attacked
Replies: 12
Views: 3470

Re: Various questions: making unit unable to be attacked

Sapient wrote:I thought you weren't able to use Zookeeper's code because the Drake Enforcer lacks a ranged attack?
Yeah, as it turned out, I wasn't. :? I'm still trying to use a variation of it somehow...
by WTrawi
July 26th, 2017, 3:06 pm
Forum: WML Workshop
Topic: Various questions: making unit unable to be attacked
Replies: 12
Views: 3470

Re: Various questions: making unit unable to be attacked

It sounds like you have all the pieces you need, but you just need to combine them using events. No, that's not true, thanks to Zookeeper and Sceptical_troll my problem is totally solved! The unit I wanted to lock has its own side with controller=null and I copied Zookeeper's code in the right plac...
by WTrawi
July 26th, 2017, 11:07 am
Forum: WML Workshop
Topic: Various questions: making unit unable to be attacked
Replies: 12
Views: 3470

Re: Various questions: making unit unable to be attacked

Wow, there are a lot of answers, thank you for that! :) Now, let's go through: For unable to attack, there is attacks_left and max_attacks in unit. I tried and it works, but only for one turn... still, it could be the right thing, but Skeptical_troll's solution does it better. To prevent anyone from...
by WTrawi
July 26th, 2017, 8:24 am
Forum: WML Workshop
Topic: Various questions: making unit unable to be attacked
Replies: 12
Views: 3470

Various questions: making unit unable to be attacked

Hi everyone! :D Currently I'm working on a campaign and I have quite a problem in WML. I want to make a unit unable to move (which isn't the problem) and also unable to attack others or to be attacked by others. The attribute "petrified" does this effect, but it also makes the unit a statu...
by WTrawi
July 14th, 2017, 6:02 pm
Forum: Art Workshop
Topic: Mechanical's art
Replies: 524
Views: 388121

Re: Mechanical's art

Awesome! :D
by WTrawi
July 14th, 2017, 6:58 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 671
Views: 283822

Re: The Gnats Franken Dungeon

Awesome! :D
by WTrawi
July 11th, 2017, 8:23 am
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 131128

Re: Let's make a map together!

I already can imagine something that may come out of this :D
by WTrawi
July 9th, 2017, 1:59 pm
Forum: Forum Games
Topic: Let's make a map together!
Replies: 254
Views: 131128

Re: Let's make a map together!

Nice! :D Making the map more mysterious: 6,19: Qlf (lava) 6,20: Qlf (lava) 2,20: Qxua (ethereal abyss) border_size=1 usage=map Aa, Ha, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Wwg, Xv, Xv, Xv, Xv, Xv, Xv, Xv, Xu, Xu, Xu, Xu Aa, Aa^Vaa, Xv, Xv, Ai, Xv, Ha^Vhha, Xv, Xv, ...
by WTrawi
July 8th, 2017, 9:44 am
Forum: Art Workshop
Topic: The Gnats Franken Dungeon
Replies: 671
Views: 283822

Re: The Gnats Franken Dungeon

Funny, my brother and I did the same half a year ago :lol:
(it's an actually existing card game, we just made a new design and a few extra cards)
a few cards
Sample small.png
by WTrawi
July 7th, 2017, 11:04 am
Forum: Forum Games
Topic: You've been playing Wesnoth too long when...
Replies: 1030
Views: 326244

Re: You've been playing Wesnoth too long when...

1247. When you make a wesnoth-style version of a board game (actually happened, we now have a wesnoth card game) :lol: