Search found 111 matches

by Scatha
April 10th, 2011, 8:34 pm
Forum: Multiplayer Development
Topic: Balance Ideas (Unit Changes)
Replies: 186
Views: 35525

Re: Balance Ideas (Unit Changes)

I wanted to point out that from a KISS perspective, reducing the cavalry physical resistances to match those of the horseman is a very obvious change (if a slight nerf is desired). This is just a 10% change to impact and blade resistance, and still leaves them with good resistances against these dam...
by Scatha
April 5th, 2011, 12:15 pm
Forum: Ideas
Topic: Adding scenario data to statistics dialog
Replies: 7
Views: 3242

Re: Adding scenario data to statistics dialog

Here's a UI suggestion: Add a button to the statistics box (there seems to be lots of room in the bottom left) that says "Switch to scenario statistics"; pressing this would switch what the statistics window displays (and be remembered, so if you close it and open it again, it remembers yo...
by Scatha
March 30th, 2011, 11:19 am
Forum: Writers’ Forum
Topic: Help me out with a spelling/grammar correction, please
Replies: 5
Views: 1618

Re: Help me out with a spelling/grammar correction, please

Interesting. I think the original is better than most of the suggested fixes, but I (slightly) prefer adding in just the word "it". I think this helps it to read naturally without losing the archaic feel. However, here is a proposal which I think moves it further in the direction of soundi...
by Scatha
March 28th, 2011, 9:54 pm
Forum: Multiplayer Development
Topic: Whisper messages
Replies: 11
Views: 2494

Re: Whisper messages

I just tested this: I also get a limit if I try to send a message by double-clicking someone's name.

I don't get any limit, however, by using the /msg (or :msg in game) command.
by Scatha
March 26th, 2011, 12:40 am
Forum: Users’ Forum
Topic: A gentle introduction to multiplayer?
Replies: 23
Views: 4230

Re: A gentle introduction to multiplayer?

Greetings! When I started playing multiplayer I felt similarly to you. I still play almost exclusively straightforward 1v1 or 2v2 games in the default era (occasionally venturing Age of Heroes instead, which is the default era but with level 3 leaders and allows recruiting of units one level higher ...
by Scatha
March 25th, 2011, 1:27 pm
Forum: Ideas
Topic: Implement the Wesnoth Ladder
Replies: 49
Views: 25691

Re: Implement the Wesnoth Ladder

As I understand it, it would be helpful if there were concrete suggestions for how this would be implemented. Reading through the thread, it seems to be a bit light on concrete suggestions. Therefore I'm going to make one, and try to describe how I think the behaviour might most sensibly work. Even ...
by Scatha
March 25th, 2011, 1:14 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27899

Re: Betrayal of Thaeylan: 2p campaign for 1.8.x

Here we go. The mage at 16,8 can level this turn by killing the wolf (perhaps after the poacher shoots it).

Edit: yes, both players had downloaded the add-on.
by Scatha
March 25th, 2011, 12:13 am
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27899

Re: Betrayal of Thaeylan: 2p campaign for 1.8.x

That sounds like a good plan with regard to the scrappers. If they are having regular infantry defence values, there's perhaps no need to increase the price (in this case, they compare most naturally to the thug -- they have a similar damage output in melee, move faster and have a ranged attack, aga...
by Scatha
March 24th, 2011, 2:00 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27899

Re: Betrayal of Thaeylan: 2p campaign for 1.8.x

I've now played through the first two missions (at the harder difficulty setting). From playing I can confirm that scrappers, and their levelled versions, are very good tanking units -- the combination of high defence and very good melee damage means that the opponent is reluctant to attack them wit...
by Scatha
March 23rd, 2011, 7:44 pm
Forum: Multiplayer Development
Topic: Betrayal of Thaeylan: 2p campaign
Replies: 69
Views: 27899

Re: Betrayal of Thaeylan: 2p campaign for 1.8.x

This campaign looks really nice, from this description and what I've seen of the first level. I'll have more feedback when I've played more, but thanks for making this! I have a couple of comments on the scrapper (again subject to updating as I play more): - it currently seems *very* strong compared...
by Scatha
March 22nd, 2011, 6:54 pm
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45551

Re: Bold New Maps (Updated with the crazy new Hornshark!)

Sorry, I didn't explain myself clearly enough. It's not just that it's unintuitive. A bowman having ranged first strike is a bit unintuitive, but easy enough to see in the unit description and then understand (also, it's a really awesome idea flavour-wise). It's that the behaviour differs from the i...
by Scatha
March 22nd, 2011, 12:45 am
Forum: Multiplayer Development
Topic: Bold New Maps
Replies: 118
Views: 45551

Re: Bold New Maps (Updated with the crazy new Hornshark!)

That's fair enough on flavour grounds, but in mainline Wesnoth the leadership ability description says that it counts the difference in levels, and I know of no exceptions to this. I think it would be fairly confusing to players who weren't in the know (albeit it wouldn't come up all that much, sinc...
by Scatha
March 19th, 2011, 11:49 am
Forum: Strategies & Tips
Topic: Balance Suggestions re:Ghosts, Cavalry, Ghouls
Replies: 10
Views: 3065

Re: Balance Suggestions re:Ghosts, Cavalry, Ghouls

I won't say too much about balance (I'll just note that skeleton archers are pretty good against cavalry). Changing the arcane resistance of cavalry would really break the feel of the game, though. Generally more magical beings have lower arcane resists. Essentially all humans get the 'mundane' valu...
by Scatha
March 14th, 2011, 6:50 pm
Forum: Ideas
Topic: [engine] Simulate enemies' attacks
Replies: 9
Views: 2156

Re: [engine] Simulate enemies' attacks

Another comment to say that it would be great if this were properly integrated with the whiteboard feature. Your mock-up screenshot above already shows some integration, as you have the enemy attacking the planned position of your mage. The combat odds should take into account the planned position o...
by Scatha
March 14th, 2011, 6:04 pm
Forum: Ideas
Topic: [mainline]Giant Scorpion's resistance
Replies: 19
Views: 7804

Re: [mainline]Giant Scorpion's resistance

P.S. WINR, but there's a difference between realistic and intuitive. People take things like HMMA, and huge amounts of HP in their stride as part of the game abstraction. But if you violate their assumptions it can be pretty frustrating. For (made-up) example, if they recruit five bad-ass looking h...