Search found 1017 matches
- April 6th, 2008, 9:27 am
- Forum: An Orcish Incursion
- Topic: Scenario 4: Valley of Trolls
- Replies: 48
- Views: 59591
Re: Scenario Review: AOI 4 - Valley of Trolls
(5) What were your major challenges in meeting the objectives of the scenario? Too many opposing units, and too strong once it's nighttime. Even veteran units can be easily wiped out by a few of the opposition. I might be being a bit of an idiot, but it's not entirely clear how the instruction to a...
- April 6th, 2008, 9:02 am
- Forum: Art Contributions
- Topic: REQUEST - troll whelp death animation
- Replies: 17
- Views: 6418
Re: REQUEST - troll whelp death animation
FINALLY. I've been hoping for AGES that someone would change that, even pointed it out to some people who were thinking of trying wesnoth spriting.
- April 6th, 2008, 8:55 am
- Forum: Art Workshop
- Topic: Wesnoth art mixed with real pictures
- Replies: 22
- Views: 5505
Re: Wesnoth art mixed with real pictures
there's also the fact that wesnoth sprites are set so that the viewer is slightly above them, and finding situations where that perspective is correct is hard.
- April 5th, 2008, 7:34 pm
- Forum: Multiplayer Development
- Topic: Poacher and Trapper: perhaps the worst unit in the game
- Replies: 17
- Views: 4819
Re: Poacher and Trapper: perhaps the worst unit in the game
It's factions v. factions, not unit v. unit. If you think the knalgan alliance is imbalanced, bring that up. If you simply don't like the unit, don't use it. If you just want your proposed swamp mp change to be implemented, you don't even have to wait! It's already there, and has been there since No...
- April 5th, 2008, 5:57 am
- Forum: Scenario & Campaign Development
- Topic: Random Map Generator?
- Replies: 3
- Views: 1571
Re: Random Map Generator?
It's in the editor, and in the game. Select it as a map from the multiplayer menu, and adjust settings, or make a new map in the editor and choose 'randomize map' and adjust settings there.
- April 4th, 2008, 10:21 pm
- Forum: Ideas
- Topic: Air units cannot be atacked by land units unless throwing
- Replies: 5
- Views: 1048
Re: Air units cannot be atacked by land units unless throwing
It would be more realistic, but Wesnoth is Not Reality (WINR). It would screw up game balance too much. If a unit is weak, it is meant to be weak. The factions try to be as balanced as possible (No faction has an advantage).
- April 4th, 2008, 5:33 pm
- Forum: Strategies & Tips
- Topic: Draw by repitition on Isar's!
- Replies: 10
- Views: 2972
Re: Draw by repitition on Isar's!
with lich you'd suicide archers, I guess.
- April 4th, 2008, 5:25 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 202754
Re: chameleon_effect discusses strategy on Den of Onis
In this game, Northerners (Checkers aka chameleon_effect) vs. Loyalists (ylemson), at Den of Onis, chameleon critically demonstrates and discusses strategy in Wesnoth. Hopefully, both chat and move logs should reveal further insight into Wesnoth strategy for both hardened veteran and newbie alike. ...
- April 4th, 2008, 5:24 pm
- Forum: Scenario & Campaign Development
- Topic: New Campaign: Eternal Kingdom
- Replies: 107
- Views: 31914
Re: New Campaign: Eternal Kingdom
It's asking you to choose a different name. Choose a different name or press cancel.
- April 4th, 2008, 1:56 am
- Forum: Ideas
- Topic: i think this is a good idea, opinions please
- Replies: 9
- Views: 1918
Re: i think this is a good idea, opinions please
mtpathy, you are free to figure out how to do this, and start with the port. People might help you, but don't' expect very much support from the wesnoth development team.
- April 4th, 2008, 1:39 am
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 235125
Re: Extended Era - lastest = x.33.1
Chaos might be a bit overpowered, and playing once v. the computer just indicates you might need to spend some more time learning how to play the dark elves. Play quite a few games in various matchups, probably saving some replays.
- April 3rd, 2008, 7:21 pm
- Forum: Art Contributions
- Topic: Descent Into Darkness story images?
- Replies: 25
- Views: 6580
Re: Descent Into Darkness story images?
The spear the guy is holding should probably be a bit shorter, and possibly come out behind his legs a little. Currently it looks like he's holding the butt of the spear, and that's odd.
- April 3rd, 2008, 7:03 pm
- Forum: Ideas
- Topic: Lets be Friends
- Replies: 3
- Views: 922
Re: Lets be Friends
in chat just type /list addfriend USERNAME
in preferences go to Multiplayer and at the bottom click 'Friends List'
in preferences go to Multiplayer and at the bottom click 'Friends List'
- April 3rd, 2008, 6:58 pm
- Forum: Ideas
- Topic: Wish for followers to leaders
- Replies: 7
- Views: 1380
Re: Wish for followers to leaders
It's coded into the default scenarios. You can make your own scenarios, using the same maps if you want, and have different win/lose conditions. Hardcoded means it's in the C++ coding. When it's WML, all you have to do is open up a text editor, and change a few lines.
- April 3rd, 2008, 5:45 am
- Forum: Multiplayer Development
- Topic: How to put a text label on a map?
- Replies: 5
- Views: 1832
Re: How to put a text label on a map?
you open any wml .cfg file with a text editor, such as wordpad or notepad (wordpad reccomended). Your system already should have one. No download is needed.
Edit: Actually, just post your map and desired labels here, and I'll make a .cfg file (just this once) that you can use as a reference.
Edit: Actually, just post your map and desired labels here, and I'll make a .cfg file (just this once) that you can use as a reference.