Search found 207 matches
- September 6th, 2011, 7:55 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
- August 27th, 2011, 9:04 am
- Forum: WML Workshop
- Topic: MP Access persistent variable before scenario start
- Replies: 4
- Views: 1364
Re: MP Access persistent variable before scenario start
https://gna.org/bugs/index.php?18559
There is GNA thread for the whole issue... Some support trolling would be appreciated .
Coffee:
Thx I thought about such solutions but they aren't rly suitable for the level of complexity I have to deal with .
Cheers
Q
There is GNA thread for the whole issue... Some support trolling would be appreciated .
Coffee:
Thx I thought about such solutions but they aren't rly suitable for the level of complexity I have to deal with .
Cheers
Q
- August 23rd, 2011, 5:09 pm
- Forum: WML Workshop
- Topic: MP Access persistent variable before scenario start
- Replies: 4
- Views: 1364
Re: MP Access persistent variable before scenario start
Ah thx... was expecting that but I wasn't sure if there aren't any secret features hidden somewhere or if I missed some documentation on my way. Those are sad news :( and unfortunately whole issue makes persistent variables crippled in MP context. The very base usage of them I am able to think of is...
- August 23rd, 2011, 11:51 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
Some extra stuff (charts you most likely want to take closer look at (or at least at some of them)) goes here.
Cheers
Q
Cheers
Q
- August 23rd, 2011, 8:37 am
- Forum: WML Workshop
- Topic: MP Access persistent variable before scenario start
- Replies: 4
- Views: 1364
MP Access persistent variable before scenario start
Can I access persistent variable before scenario starts (by that I mean: anything will be drawn on screen) in 1.9 multiplayer game? If not are there any workarounds for the issue?
Cheers
Q
Cheers
Q
- August 23rd, 2011, 8:22 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
... Meh I hope at least somebody reads my posts :augh:. 1 ps7 34.302971372211 2 species_8472 34.183754025204 3 leocrotta 33.293460418458 4 Wintermute 32.785821136726 5 Kolbur 32.557574310018 6 Cackfiend 32.431018737824 7 Cremember 32.211320453718 8 Gollum 32.204752398757 9 Goldilocks 32.19370646541...
- August 20th, 2011, 9:47 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
Nah I never had in mind to undermine ones achievements but OTOH this is a bit different approach on climbing ladders than what some other players done in the past. Anyways TS obviously looks a lot better than ELO but I wonder what are impressions of more of you and most of all if you think its good ...
- August 19th, 2011, 12:17 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
Great work on the whole TrueSkill thing :). Do you still have that code that draws charts? I thought it may be interesting to see progression of Owlface and species_8472 as both of them picked strategy to minimize risk by playing mostly weak players (mostly is a bit abusive in context of Owlface :P)...
- July 28th, 2011, 3:45 pm
- Forum: Off-Topic
- Topic: Post your favorite boardgame!
- Replies: 67
- Views: 14891
Re: Post your favorite boardgame!
Brass is the ultimate board game of all times.
Besides that Fury of Dracula and obviously: Talisman.
Besides that Fury of Dracula and obviously: Talisman.
- July 20th, 2011, 8:23 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
If I recall things correctly ladder codebase even don't run (at all) on recent php versions and to fix that heavy refactoring of each source file is needed...
- July 7th, 2011, 12:06 pm
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
I agree with anything that nebula955 said so far. Still its unbelievable that somebody thought that having open registrations and this little message: 'You can have only one account on ladder' is so incredibly lame :). Cmon is this for real ;) ? Anybody even thought it may work ;) ? This makes discu...
- July 5th, 2011, 9:17 am
- Forum: Multiplayer Development
- Topic: The Modern Multiplayer Map Reader's Digest
- Replies: 226
- Views: 71805
Re: The Modern Multiplayer Map Reader's Digest
As it comes to HGB: dont you think its very similar to old hornshark?
It has two exposed villages and you can take/threat third one round after taking control after them. It has different terrain and keep layout but I dont know if that this is a key point .
Cheers
Q
It has two exposed villages and you can take/threat third one round after taking control after them. It has different terrain and keep layout but I dont know if that this is a key point .
Cheers
Q
- July 5th, 2011, 9:00 am
- Forum: Multiplayer Development
- Topic: Ladder Site Online...
- Replies: 1219
- Views: 4023078
Re: Ladder Site Online...
Its surprising that multiple accounts can be a cause of so many emotions :). Cmon did any of you thought that putting message 'U cAn HaVe OnlY One AccOUnt oN LaDDEr!!!!111!' will stop ppl from registering them ;)... I for example have ~10 differend ladder nicks ;), and I'm proud of all of them :P. S...
- May 15th, 2011, 2:09 pm
- Forum: Art Contributions
- Topic: [Request] Shuffle sides icon
- Replies: 21
- Views: 8503
Re: [Request] Shuffle sides icon
Whoa one can find quality icons here ... I like all of them much more than my franken one and I also like Atz's shuffle-sides3 a lot but I have problems with picking out the one I like best . It would be cool if any of the art ppl could help us .
Cheers
Q
Cheers
Q
- May 8th, 2011, 7:37 am
- Forum: Multiplayer Development
- Topic: Bold New Maps
- Replies: 118
- Views: 45587
Re: Bold New Maps (Updated with the crazy new Hornshark!)
Should this one be castle or plain?