Search found 82 matches
- July 20th, 2012, 8:39 pm
- Forum: WML Workshop
- Topic: Activate leader when units=0
- Replies: 8
- Views: 1533
Re: Activate leader when units=0
Okay, everything is working except that side=6 doesn't arrive after 6 turns. They show up when side=5 dies, but not before. The way I entered the side=6 units is duplicate sloppy, is there a way to only do this once? Even better I'd really like side=6 to arrive in waves, over several turns. I assume...
- July 17th, 2012, 8:20 pm
- Forum: WML Workshop
- Topic: Activate leader when units=0
- Replies: 8
- Views: 1533
Re: Activate leader when units=0
Worked like a charm thanks.
- July 17th, 2012, 6:18 am
- Forum: WML Workshop
- Topic: Activate leader when units=0
- Replies: 8
- Views: 1533
side=4 still not firing
I am having a problem with firing team 4. What I want to accomplish is this: 1. Activate side=4 when the Trolls are wiped out, not when leader dies. 2. When side=5 is activated side=6 will activate 6 turns later, or when 5 is killed. Right now nothing is happening when the trolls are killed. #textdo...
- July 15th, 2012, 5:40 pm
- Forum: WML Workshop
- Topic: Activate leader when units=0
- Replies: 8
- Views: 1533
Re: Activate leader when units=0
On your last two replies about Team 6... would these be separate events? Or part of the same one?
- July 15th, 2012, 5:37 pm
- Forum: WML Workshop
- Topic: Theoretical questions about recall lists
- Replies: 11
- Views: 2291
Re: Theoretical questions about recall lists
Next question has very little to do with OP IMO (and I don't understand what you mean), so I will not reply. HTH Sorry, must have been really tired. What I mean is that in some of the HTH scenarios you must "defeat" an enemy leader, princess whatshername is one. When she dies she returns ...
- July 12th, 2012, 6:42 pm
- Forum: WML Workshop
- Topic: Theoretical questions about recall lists
- Replies: 11
- Views: 2291
Re: Theoretical questions about recall lists
Would this have to be consecutive scenarios, or could I use the same leader/army in say scenarios 3, 6, and 7?
How would I handle a previously "dead" leader? I know this happens in Heir to the Throne, and a couple others... you must defeat them and they join you.
How would I handle a previously "dead" leader? I know this happens in Heir to the Throne, and a couple others... you must defeat them and they join you.
- July 11th, 2012, 10:58 pm
- Forum: WML Workshop
- Topic: Activate leader when units=0
- Replies: 8
- Views: 1533
Activate leader when units=0
I have a scenario that starts with 2 enemy leaders, 1 human, 1 troll. I don't want team 4 to activate until all the trolls are killed. The humans strength is irrelevant. Would something like this work? [event] side=2 [filter] units=0 [/filter] [unit] id=enemy leader.... Also, how would I have team 6...
- July 10th, 2012, 11:14 pm
- Forum: Off-Topic
- Topic: How to recover a deleted file?
- Replies: 8
- Views: 15453
Re: Unrelated
I'm running XP. But I already cleared the trash can...
So I guess it's gone. Thanks anyway, though.
So I guess it's gone. Thanks anyway, though.
- July 10th, 2012, 10:58 pm
- Forum: Off-Topic
- Topic: How to recover a deleted file?
- Replies: 8
- Views: 15453
How to recover a deleted file?
This totally unrelated to Wesnoth but I have a question about Windows... more specifically the trash can... see where I'm going yet? :D How, or, can I recall, I mean restore, items I sent away... I'm f*d, aren't I? Cause I had an entire unit tree for my campaign, and most of my story background in t...
- July 10th, 2012, 10:53 pm
- Forum: WML Workshop
- Topic: duel scenario endings
- Replies: 10
- Views: 2197
Re: duel scenario endings
Ditto...Gambrous wrote:How do I use this tool? It would be very beneficial.Luther wrote:I used the tool at data/tools/wesnoth/wmlparser.py
Gambrous
Although I notice line errors when the game tries to load, which makes it easier to find mistakes.
- July 9th, 2012, 8:15 pm
- Forum: Users’ Forum
- Topic: Wesnoth Histroy
- Replies: 2
- Views: 912
Wesnoth Histroy
Is there a 'written' history of Wesnoth... or is it all in the mainline campaigns?
Short of this, has there been a campaign bible written?
Short of this, has there been a campaign bible written?
- July 7th, 2012, 9:11 pm
- Forum: WML Workshop
- Topic: New Campaign Not Loading
- Replies: 22
- Views: 3902
Re: New Campaign Not Loading
Okay, I made adjustments, now I get the enemy leader but there are a couple of problems: 1. Enemy General (side=3) doesn't recruit. 2. Villages don't begin under side=3 control. 3. After Enemy General killed scenario doesn't end. #textdomain wesnoth-Sample_Campaign [scenario] id=Final Battle name= _...
- July 7th, 2012, 7:54 pm
- Forum: WML Workshop
- Topic: New Campaign Not Loading
- Replies: 22
- Views: 3902
Re: New Campaign Not Loading
When I kill the first leader everything triggers, except the leader doesn't appear and none of his dialogue is spoken. #textdomain wesnoth-Sample_Campaign [scenario] id=Final Battle name= _ "Final Battle" map_data="{~add-ons/Sample_Campaign/maps/map2.map}" turns=50 victory_when_e...
- July 7th, 2012, 6:49 pm
- Forum: WML Workshop
- Topic: New Campaign Not Loading
- Replies: 22
- Views: 3902
Re: New Campaign Not Loading
Why do you have a [side] in an [event]? That shouldn’t do anything. In fact, all sides should be declared at the start, and in this case side 3 should have no_leader=yes. Then, in such event, you create the new leader for side 3, and use [allow_recruit] to allow him recruiting. Sorry, but let me cl...