Search found 161 matches
- March 3rd, 2015, 12:58 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
@RainKnight (1) Your two ideas seem to be easy to implement and interesting. I will try. :) I don't have enough time this month, though. :cry: For the question, number of deaths (you can know at the office) is related to the initial gold at larger battles. (It is the reason why the ally side is usel...
- February 18th, 2015, 12:29 pm
- Forum: Translations & Internationalization
- Topic: What is wrong with Wescamp?
- Replies: 21
- Views: 11581
Re: What is wrong with Wescamp?
AI wrote a comment on how to use utils/wmlxgettext. The following derivative might be more generalized for Linux (and Mac?). :) (AtS for example; assuming pwd is the top directory of the addon) % find . -iname "*.cfg" -or -iname "*.lua" | xargs /somewhere/wesnoth-version/utils/w...
- January 25th, 2015, 10:59 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
@Tom_Of_Wesnoth Difficulty and complexity are the main reasons. More features will be required if the scale is expanded, otherwise gameplay becomes further monotone and boring. Adding features is of course difficult, and what is worse is the complexity, conflict, and balancing issue arisen from the ...
- January 24th, 2015, 1:45 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
@RainKnight @Tom_Of_Wesnoth Healers are TOO great aid and they could completely change the game balance. So i made healers not recruitable. If the concept is extended to larger scale, they will be recruitable. 2) Maybe you can add mechanisms of construction of villages or new roads They are possible...
- January 18th, 2015, 4:15 pm
- Forum: Scenario & Campaign Development
- Topic: The Beautiful Child
- Replies: 151
- Views: 58095
Re: The Beautiful Child (beta)
Really enjoyable campaign, thank you for creating this. :D I wanna report some minor problems i met during the play. (i briefly read .cfg files for confirmation.) The version is 0.1.4 Beta on Wesnoth 1.12. - When i go back to Farborugh (from Crooked Ravine), the enemy squad including faithful_lieute...
- January 14th, 2015, 5:16 pm
- Forum: Faction & Era Development
- Topic: Wat's Mods 1.3.1: Core Units and Unique Gameplay!
- Replies: 24
- Views: 14857
Re: Wat's Mods 1.1.2: Core Units and Unusual Gameplay!
Hi watbesh, :D I don't have any good ideas about the balancing on random leader/recruit list.. Instead, I wanna report some bugs (and workaround for them). {VARIABLE luck_hit $luck_hit_percent} {VARIABLE_OP luck_hit multiply 0.01} {VARIABLE luck_damage luck_damage_percent} # <-here! {VARIABLE_OP luc...
- January 10th, 2015, 1:44 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
Thank you for feedback and bug reports, Roland de Ronceveaux. - The maps for ambushes and villages are always the same. It would be nice to have one map per village and a random pool of maps for field events (battles, ambushes, etc..) There are 10 random maps both for villages and ambushes (though t...
- January 5th, 2015, 2:02 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
for the campaign itself: if you get a task from your general, afterwards you cant find out anymore what this task was, and you cant abort this task either, so you cant make any new requests for joint attacks Thanks. These points will be implemented in the next release. :) BTW, capturing a fort by y...
- January 4th, 2015, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
50 foods per turn?! :shock: It's a very large army. At least 24 soldiers? You should avoid starving because loyalty of units decreased and units are unhealable when they are starving. (The food limit of 100 is designed to limit the number of solidiers of the troop. :D ) If your solider's loyalty is ...
- January 4th, 2015, 12:26 pm
- Forum: WML Workshop
- Topic: Unhealable and poisoned
- Replies: 2
- Views: 812
Re: Unhealable and poisoned
Thank you, Elvish_Hunter. Now I understand the unhealable is rarely used, and complicated situations such as unhealable as well as poisoned are not seriously cared. :cry: I don't know it is a bug, but at least it looks strange for me. For curing poison of unhealable unit, i prefer "just to stop...
- January 4th, 2015, 12:58 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
@Konrad2: I understand the poison bug; nothing happened as you said. :shock: If unit is both starved and poisoned, the poison does not work at all. (Please don't starve your troop!) I guess it is not a bug of this campaign, rather something ambiguous matter of the game engine itself. So i asked abou...
- January 3rd, 2015, 1:10 pm
- Forum: WML Workshop
- Topic: Unhealable and poisoned
- Replies: 2
- Views: 812
Unhealable and poisoned
Hi everyone, I have a question about "poisoned" and "unhealable" statuses. If an unit has both of "poisoned" and "unhealable" statuses, the unit does not take a poison damage in the beginning of its side's turn. Is this an expected or a buggy result? :cry: I c...
- December 29th, 2014, 4:08 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
Thank you for bug reports, Konrad2. ;) Poisons are not cured when the battle is finished. You should rest for a day in the bedroom (at Outposts, Villages, Forts). If the resting doesn't cure the poision, it is a serious bug i cannot guess the reason... :? At least, I added help message about poison,...
- December 26th, 2014, 2:20 am
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
Re: A Group in a War: 1.12 SP RPG campaign
orian34, thank you for playing and the bug report.
I didn't expect such a quick response.
I uploaded the fixed version to the server (version 0.1.1beta).
I didn't expect such a quick response.
I uploaded the fixed version to the server (version 0.1.1beta).
- December 25th, 2014, 12:58 pm
- Forum: Scenario & Campaign Development
- Topic: A Group in a War: 1.18 SP simple RPG campaign
- Replies: 106
- Views: 57284
A Group in a War: 1.18 SP simple RPG campaign
Hi all, A Group in a War is a simple RPG style campaign. You lead a small troop in the battlefield to finish the war. Field map and mechanism was significantly modified for 1.14 release as seen in the screenshot below. ;) screenshot_1.13.png If you find a bug, please report here or send PM to me. Cu...