Search found 202 matches

by IIIO_METAL
March 6th, 2021, 11:34 am
Forum: Scenario & Campaign Development
Topic: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"
Replies: 40
Views: 17913

Re: RPG Campaign:"Castle of evil spirit" and "add_creature_pack"

It has been neglected for a while, but it has been upgraded. The latest version at the moment is ver0.7.10 and supports wesnoth 1.15. Future versions will be developed and released only in 1.15. The content of the campaign has been significantly rewritten, and the story is completely different, but ...
by IIIO_METAL
March 5th, 2021, 8:16 am
Forum: WML Workshop
Topic: Healing + strengthening all units of a side at once
Replies: 16
Views: 2534

Re: Healing + strengthening all units of a side at once

In this case, the method proposed by Celtic_Minstrel is the simplest. The number of lines of code has been significantly reduced. [event] name=cast_spell first_time_only=no [modify_unit] [filter] side=1,3,5,6 [/filter] [object] id=ascendant_spells duration=forever [effect] apply_to=resistance replac...
by IIIO_METAL
March 4th, 2021, 4:34 am
Forum: WML Workshop
Topic: Healing + strengthening all units of a side at once
Replies: 16
Views: 2534

Re: Healing + strengthening all units of a side at once

I tried a little different code written by Lord-Knightmare. The result with the 1.15 version is successful. Changed part object filter: id = $spell_units[$i].id| [unstore_unit]: Delete [store_unit] [filter] side=1 [/filter] kill=no variable = spell_units [/store_unit] [foreach] array = spell_units [...
by IIIO_METAL
March 3rd, 2021, 1:17 pm
Forum: WML Workshop
Topic: Healing + strengthening all units of a side at once
Replies: 16
Views: 2534

Re: Healing + strengthening all units of a side at once

attack seems to need a key to filter. resistance doesn't seem to need 'replace = no'. It worked. [effect] apply_to=resistance [resistance] blade=-50 pierce=-50 impact=-50 [/resistance] [/effect] [effect] apply_to=attack range="melee" increase_damage=100% [/effect] [effect] apply_to=attack ...
by IIIO_METAL
March 3rd, 2021, 4:00 am
Forum: WML Workshop
Topic: Healing + strengthening all units of a side at once
Replies: 16
Views: 2534

Re: Healing + strengthening all units of a side at once

Change "duration = turn end" to "duration = forever" and apply the object only once. Then, use [remove_object] when the effect expires. I often use this method.
by IIIO_METAL
March 1st, 2021, 3:01 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 71189

Re: Witch Campaign: Mountain Witch

Hello Gigiskhan. Congratulations on completing the campaign. And answer your question. The new campaign for'Mountain Witch'is still in the planning stages. Completion will be a while away. In addition, preparations for the wesnoth 1.15 version of'Mountain Witch' are also contributing to the delay in...
by IIIO_METAL
February 25th, 2021, 12:14 pm
Forum: WML Workshop
Topic: Questions about terrain vision_alias.
Replies: 5
Views: 703

Re: Questions about terrain vision_alias.

Wow! Thanks for the nice solution. :D
Using [vision_costs] fits my purpose. I'm happy to find a solution.
by IIIO_METAL
February 25th, 2021, 7:37 am
Forum: WML Workshop
Topic: Questions about terrain vision_alias.
Replies: 5
Views: 703

Re: Questions about terrain vision_alias.

That method seems worth trying. However, there are some uncertainties. It says that [terrain_defaults] is also broken, so this tag may be removed in the future as well.
by IIIO_METAL
February 25th, 2021, 3:54 am
Forum: WML Workshop
Topic: Questions about terrain vision_alias.
Replies: 5
Views: 703

Questions about terrain vision_alias.

The Terrain reference says that vision_alias doesn't work. Is there an alternative way to add this effect to the terrain?
I want to create a terrain that can't walk but doesn't block view.
by IIIO_METAL
February 1st, 2021, 5:12 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 71189

Re: Witch Campaign: Mountain Witch

Hello gigiskhan. This weekend I didn't check the net so I didn't notice your post. I'm glad you were able to break through the scenario on your own. The vaccine hasn't arrived at my place yet. Let's be careful about each other's health. I would like to hear your impressions after completing the camp...
by IIIO_METAL
January 29th, 2021, 3:38 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.9
Replies: 8
Views: 5500

Re: Wesnoth 1.15.9

1.15 On the startup screen for mac There is no "Language" button.


I'm sorry, it was a misunderstanding.
It was a small icon, I was unaware. :oops:
by IIIO_METAL
January 26th, 2021, 3:33 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 196
Views: 71189

Re: Witch Campaign: Mountain Witch

Hello gigiskhan.
I'm glad you seem to enjoy this campaign.

Well, it's the location of the stairs, but it's not clear just by defeating the boss. There is a hidden switch that makes the stairs appear somewhere, so let's find it. :D
by IIIO_METAL
January 15th, 2021, 5:10 am
Forum: WML Workshop
Topic: formula with set_variable
Replies: 4
Views: 635

Re: formula with set_variable

Thank you Celtic_Minstrel. Your commentary was very easy to understand and was helpful. Sure, 1 + 2 isn't as difficult as using mathematical formulas, but I thought I should practice with simple ones before trying complex math. And I made a big mistake in the syntax. :oops: But I'm not so shocked. W...
by IIIO_METAL
January 13th, 2021, 6:25 am
Forum: WML Workshop
Topic: formula with set_variable
Replies: 4
Views: 635

Re: formula with set_variable

Thank you, Pentarctagon!
I arrived at the correct way of writing.

Code: Select all

[set_variable]
	name = answer
	formula = "$(1+2)"
[/set_variable]
I got answer 3. :D
by IIIO_METAL
January 13th, 2021, 4:54 am
Forum: WML Workshop
Topic: formula with set_variable
Replies: 4
Views: 635

formula with set_variable

It may be a stupid question, but I'm in trouble because I don't know the answer. I want to addition using formula with set_variable, but it don't work. [set_variable] name = answer formula = $(1 + 2) [/set_variable] I want answer = 3, but the actual value is empty. Also, if the number part is replac...