Search found 8349 matches
- December 2nd, 2012, 10:35 am
- Forum: Art Workshop
- Topic: Spritesheets instead of single images
- Replies: 18
- Views: 5559
Re: Spritesheets instead of single images
Honestly, IIRC, the reason why it's not done is because it's not the way it was chosen to do it, and amending all the WML and images to change schema would be a monumental amount of work for basically no benefit. Since it CABD, it could be done for newer content, but again, we have macros and code s...
- November 12th, 2012, 10:36 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1067
- Views: 343939
Re: Books discussion
Recently finished Invasion by Mercedes Lackey and friends, and Pirate Cinema by Cory Doctorow. Loved both books, intending to post some sort of review on goodreads at some point.
- November 4th, 2012, 8:31 pm
- Forum: Off-Topic
- Topic: Wesnoth movie plan
- Replies: 33
- Views: 9855
Re: Wesnoth movie plan
I wouldn't, to be honest. Video game movies are, as a rule, terrible.
- November 4th, 2012, 2:18 pm
- Forum: Off-Topic
- Topic: Books discussion
- Replies: 1067
- Views: 343939
Re: Books discussion
Now in possession of Goodreads where, given time and motivation, I might actually get round to regularly reviewing what I'm reading. Currently, just finishing the bonus material from Zoo City, which is one of the many lovely books in the Humble Ebook Bundle https://www.humblebundle.com/ . I've been ...
- November 3rd, 2012, 6:40 pm
- Forum: Art Development
- Topic: Sleepwalker Animation Commissions WIP - Dwarves
- Replies: 223
- Views: 215083
Re: Sleepwalker Animation Commissions WIP - Dwarves
Yep, definitely sure.
- November 2nd, 2012, 3:16 pm
- Forum: Art Contributions
- Topic: new Tentacle-of-the-Deep
- Replies: 17
- Views: 9246
Re: new Tentacle-of-the-Deep
Great work, SynErr.
- November 1st, 2012, 10:33 pm
- Forum: Art Workshop
- Topic: Amorphous's Pixel Art
- Replies: 84
- Views: 85574
Re: Amorphous's Pixel Art
Indeed. And it's worth reiterating: exaggeration is absolutely key at this scale (heck, at any scale) of animation. You need a LOT of stretch-and-squash to make an anim look good.
- November 1st, 2012, 9:54 pm
- Forum: Art Development
- Topic: Sleepwalker Animation Commissions WIP - Dwarves
- Replies: 223
- Views: 215083
Re: Sleepwalker Animation Commissions WIP - Dwarves
I'd nix the motion blur on the hammer raise N, it's somewhat distracting IMO. Otherwise, looking great as usual.
- October 27th, 2012, 9:04 am
- Forum: Art Development
- Topic: Sleepwalker Animation Commissions WIP - Dwarves
- Replies: 223
- Views: 215083
Re: Sleepwalker Animation Commissions WIP - Dwarves
Looks good, and yeah, opaque blurs should be the standard going forward.
- October 21st, 2012, 9:25 am
- Forum: Art Contributions
- Topic: Desert Elves Edit
- Replies: 32
- Views: 14005
Re: Desert Elves Edit
From an art perspective, if we're going to replace the Desert Elves, it will be with NEW sprites, not just recolours of old ones. We already have recolours of old ones. Any replacement of art assets needs to be a real, tacit IMPROVEMENT, and without wanting to be offensive to Flameslash, I know him,...
- October 20th, 2012, 7:17 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 138356
Re: LordBob's random stuff : wraith
Posture-wise I like B, but I definitely feel that the skull should either be invisible or only barely visible.
- October 18th, 2012, 6:23 pm
- Forum: Art Contributions
- Topic: LordBob's random stuff : Nagas and more
- Replies: 304
- Views: 138356
Re: LordBob's random stuff : wraith
10 is probably my favourite.
- October 13th, 2012, 8:11 am
- Forum: Art Contributions
- Topic: Standing and idle animations?
- Replies: 1144
- Views: 455125
Re: Standing and idle animations?
I'd prefer to see a standing anim for a wose blowing in the breeze or something like that. It just niggles at me badly to see things which, by flavour, are basically indistinguishable from oak trees, bobbing up and down and breathing.
- September 29th, 2012, 6:00 pm
- Forum: Art Workshop
- Topic: Epic Wesnoth
- Replies: 5
- Views: 4004
Re: Epic Wesnoth
Not something we're interested in doing for mainline.
- September 27th, 2012, 6:26 pm
- Forum: Art Development
- Topic: Grand Portrait List
- Replies: 17
- Views: 37159
Re: Grand Portrait List
It's probably replacement, then. I've run very short on time in recent months (as may be clear), so with that in mind, I'm happy to see it replaced.
But I'll never say no to a tutorial
But I'll never say no to a tutorial