Search found 707 matches
- December 10th, 2023, 10:39 am
- Forum: WML Workshop
- Topic: AI recruitment query
- Replies: 6
- Views: 3975
- December 9th, 2023, 1:26 pm
- Forum: Technical Support
- Topic: dont use addons = no problems
- Replies: 6
- Views: 3933
Re: errors: what do all these many ERRors mean
are all of these addon code problems or wesnoth code problems or both All of those error messages are generated by addons. It is likely that some of them are coming from the addon LotI Modification (or maybe it's from having both LotI Modification and Legend of the Invincibles installed at the same...
- December 7th, 2023, 12:47 pm
- Forum: WML Workshop
- Topic: First time making complex terrain graphics, pls help.
- Replies: 6
- Views: 3312
Re: First time making complex terrain graphics, pls help.
That still doesn't sound right - what is "scenario/"? Is that just supposed to represent the name of your add-on? Also, is it "Dam.png" (uppercase first letter) or "dam.png" (lowercase)? It may not matter on Windows, but if the name does not match exactly you may end up...
- December 7th, 2023, 3:34 am
- Forum: WML Workshop
- Topic: First time making complex terrain graphics, pls help.
- Replies: 6
- Views: 3312
Re: First time making complex terrain graphics, pls help.
terrain/Dam.png
should probably just be Dam.png
.I'm not sure about the rest of it...https://wiki.wesnoth.org/TerrainGraphicsWML wrote:In terrain graphics, all images are assumed to be relative to images/terrain/. For example, writing 'image=grassland.png' means that the image file is images/terrain/grassland.png.
- December 1st, 2023, 11:57 am
- Forum: WML Workshop
- Topic: "wml guide" and textbooks
- Replies: 2
- Views: 1751
Re: "wml guide" and textbooks
was thinking that this "wml guide" would show how to do interesting or creative things or very indepth things with "wml" - since that is what a guide is ... if those codes in that "_main" is all you need to make a basic campaign, then at least a basic campaign should b...
- November 30th, 2023, 1:14 pm
- Forum: Technical Support
- Topic: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
- Replies: 5
- Views: 3482
Re: Error while playing the game: game_error:unkown unit type: RPS Elvish Paragon
Do you have an addon named RPS Units installed? Try uninstalling that.
- November 24th, 2023, 5:25 pm
- Forum: Users’ Forum
- Topic: The best operating system for Wesnoth
- Replies: 1
- Views: 2925
Re: The best operating system for Wesnoth
First, I would recommend playing Wesnoth on a desktop operating system (Windows, Linux, macOS) rather than a mobile OS. Although there are Android and iOS ports of Wesnoth, neither of them is an official release and both of them are currently old and outdated. Among desktop operating systems, in mos...
- November 23rd, 2023, 9:58 pm
- Forum: Multiplayer Development
- Topic: Ravana's Multiplayer Works
- Replies: 81
- Views: 93614
Re: Ravana's Multiplayer Works
Thing with typo is that since my language does not use ' symbol, I usually avoid it in casual context - so I treat it just as programming-language-only symbol which has no meaning outside source code. When writing formally I cant use short forms anyways. Actually it would be the ’ symbol (unicode c...
- November 23rd, 2023, 11:04 am
- Forum: Technical Support
- Topic: Crashing when I switch screens
- Replies: 9
- Views: 7259
Re: Crashing when I switch screens
It sounds kind of like #7438 although I thought that was Windows-only...
Does it make any difference whether you run Wesnoth in full screen or not?
Does it make any difference whether you run Wesnoth in full screen or not?
- November 21st, 2023, 3:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8125
- Views: 2122050
Re: Legend of the Invincibles
So chapter 3 has a relatively narrow range of years to attribute. May use it as a base point to try to get approximate years for other chapters of part I, considering how many years is said to pass after the previous one in the first scenario of a chapter. About chapter 2 I can say that It was befo...
- November 19th, 2023, 6:02 pm
- Forum: WML Workshop
- Topic: run animation frames
- Replies: 5
- Views: 1832
Re: run animation frames
Thanks! I see the attack and defend animation frames for the bowman there, but not the run frames. What am I missing? Are you able to link to one of the specific run frames? The frames for the run animation should be there, assuming it actually exists... Are you sure that the bowman does, in fact, ...
- November 19th, 2023, 1:21 pm
- Forum: Scenario & Campaign Development
- Topic: Wesvoid / War-Torn : old-new SP campaigns
- Replies: 16
- Views: 8093
- November 18th, 2023, 1:24 pm
- Forum: Users’ Forum
- Topic: Random Recruit mod
- Replies: 12
- Views: 5889
Re: addon?
how do you contact any of the addon people that makes certain addons? do they have some contact page? addons: https://forums.wesnoth.org/viewforum.php?f=31 or is there some central forum site they check often? There is also this forum: https://forums.wesnoth.org/viewforum.php?f=8 (most addons have ...
- November 16th, 2023, 2:51 pm
- Forum: Strategies & Tips
- Topic: the hammer of thursagan
- Replies: 10
- Views: 4962
Re: the hammer of thursagan
Thank you, I will have to go back to the winter pass. I barely made it through that part and didn't have time to search the villages. But if you're playing on version 1.16, the mage is no longer there... It's only older versions (Wesnoth 1.14 or earlier) that have the mage in one of the villages.
- November 16th, 2023, 2:15 pm
- Forum: WML Workshop
- Topic: Help with creating sides
- Replies: 28
- Views: 12351
Re: Help with creating sides
I would find it helpful if the wiki explained either when tests can be ordered to improve performance (i.e. the example above should include [filter_wml] if omitting that negates the performance boost) or removes this performance note entirely if it's no longer (ever was?) relevant. I agree that th...